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  1. #1
    Player
    mylam's Avatar
    Join Date
    Aug 2013
    Posts
    55
    Character
    Verra Raen
    World
    Hyperion
    Main Class
    Conjurer Lv 66
    Quote Originally Posted by Mholito View Post
    There is loosing a roll due to luck of the draw. Then there is loosing a roll due to someone who doesn't give a rat's behind about that particular item deciding that the 800 seals they could get from it is important enough to completely remove your chance of getting a 30 ilevel increase for one of the other jobs you're leveling at the same time.
    Quote Originally Posted by Mholito View Post
    Edit: Just because I don't think your 800 seals are worth more than my 20 ilevel upgrade for an alt, doesn't mean I think the opposite is the case. I believe they are roughly equal in importance, and therefore should have an equal priority in determining who gets it.
    Lol wut? Your first post basically stated that you thought the value of seals =/= 20ilevel increase. But then all the sudden you think they are equal priority... Ok?

    Quote Originally Posted by Mholito View Post
    It seems we will not be able to find an agreement in this matter. I am in support of this system because it would reserve the need button only for those that want that particular item, as opposed to those that only want it for its numeric value.
    So what exactly is your point then....?

    Quote Originally Posted by Mholito View Post
    The need button should still only be available for the appropriate class/job. You want a particular drop for glamour? Run with a job that can equip it, and you're guaranteed to get it if it drops, unles there is someone else in the party that is also there for that particular item. Want gear for two jobs at the same time? Run as one of them, and you're practically guaranteed to get all gear for the job you run, and have a 1/4 chance to get gear for the other if it drops. Want seals? Greed on everything, and you'll get about a fourth of the loot that drops.
    Oh I get it... you're back to the beginning where you think seals < ilevel increase.

    So let me get this straight then, you want people to click greed if they want them for seals simply because someone else may happen to need it for ilevel increase, but in all other examples you will allow for Need rolls?

    I'm amazed at your inability to realize that in all your posts, everything is a complete contradiction.
    (4)
    Last edited by mylam; 03-09-2017 at 05:24 AM. Reason: Character limit...

  2. #2
    Player
    Mholito's Avatar
    Join Date
    Aug 2014
    Location
    Limsa Lominsa
    Posts
    1,316
    Character
    Mholi'to Lihzeh
    World
    Zodiark
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by mylam View Post
    Lol wut? Your first post basically stated that you thought the value of seals =/= 20ilevel increase. But then all the sudden you think they are equal priority... Ok?



    So what exactly is your point then....?



    Oh I get it... you're back to the beginning where you think seals < ilevel increase.

    So let me get this straight then, you want people to click greed if they want them for seals simply because someone else may happen to need it for ilevel increase, but in all other examples you will allow for Need rolls?

    I'm amazed at your inability to realize that in all your posts, everything is a complete contradiction.
    I never once said gear for classes not being played currently is worth less than an ilevel increase. Let me make it simple for you:

    Seals < ilevel increase for job being played currently
    Seals = ilevel increase for job not being played currently
    Glamour for job being played currently = ilevel increase for job being played currently
    (0)

  3. #3
    Player
    LuckiGoLucki's Avatar
    Join Date
    Jul 2015
    Posts
    91
    Character
    Nyello Nandee
    World
    Ultros
    Main Class
    Summoner Lv 60
    Quote Originally Posted by Mholito View Post
    I never once said gear for classes not being played currently is worth less than an ilevel increase. Let me make it simple for you:

    Seals < ilevel increase for job being played currently
    Seals = ilevel increase for job not being played currently
    Glamour for job being played currently = ilevel increase for job being played currently
    And once again: You do not get to decide what is < or =
    (6)