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  1. #1
    Player
    kuma_aus's Avatar
    Join Date
    Aug 2014
    Posts
    460
    Character
    Paca Kuma
    World
    Chocobo
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Shougun View Post
    snip
    Can I ask why every single FATE needs to suit you? You have all but the very few achievement fates that suit what you want from FATEs. Why does the game need less diverse types of content just because they don't fit in with the other kinds of FATEs of being able to be solo'd with minimal thought process and no group organization?

    Also how hard is tank and spank which is the pre-50 ARR achievement fates? The turtle in Dravanian Forelands also has 1 single mechanic to it, it's not that hard.

    If you don't like the fact these FATEs are hard, just skip them.

    Also you don't need numbers for Darkscale. Again, like others, it can be done in a Light Party. It just takes longer but you need a healer. Luckily this time you do not need a tank. 1 Healer and 2-3 DPS is all you need to clear the FATE in a reasonable amount of time.
    (0)

  2. #2
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Quote Originally Posted by kuma_aus View Post
    Can I ask why every single FATE needs to suit you? You have all but the very few achievement fates that suit what you want from FATEs. Why does the game need less diverse types of content just because they don't fit in with the other kinds of FATEs of being able to be solo'd with minimal thought process and no group organization?

    Also how hard is tank and spank which is the pre-50 ARR achievement fates? The turtle in Dravanian Forelands also has 1 single mechanic to it, it's not that hard.

    If you don't like the fact these FATEs are hard, just skip them.

    Also you don't need numbers for Darkscale. Again, like others, it can be done in a Light Party. It just takes longer but you need a healer. Luckily this time you do not need a tank. 1 Healer and 2-3 DPS is all you need to clear the FATE in a reasonable amount of time.
    Careful inserting intention into my words- never said they needed to suit me, I said what I think the purpose of FATEs are and I used the fact that SE is making certain FATEs easier for smaller groups for the basis of my thought (admittedly across multiple posts, so have to read it as one whole unit if you want to understand my intention). I actually rarely touch FATE content.. so its not me asking for me (it wasn't even me asking in the first place lol). I've had a few achievements I've missed yeah but it didn't really bother me, just a bit like "damn, missed that meaningless extra 10 achievement points".

    Again, I believe SE wants FATEs to be something people can easily and readily get together with whoever is in the zone at the time and do it, besides the most important (like Odin) also no need for specific compositions and when they can't anymore SE is going to change it - I believe, and feel supported by the aspect of how they responded to this thread (they're going to make it easier for a smaller group).

    This isn't me designing FATEs to my tastes for me and only my concerns, this is me talking about why I think you won't get what you want and why it would be better to look else where and that I value what you want (perhaps besides the aspect of timers part haha, don't really care for the FATEs on timers/cycles part). Which is why I suggested other things that could be done to do, especially content for already end game players too even. It is also why I specifically said I don't think you're wrong about what you'd like to see, just that I don't think it'll be as likely or last as long as if we had something else (like more Treasure / Interesting and valuable Leves).

    To the point of me thinking you're not "wrong" I also believe you're free to ask for the opposite of what is going to be changed, not suggesting you not ask either~! I was attempting to suggest a tangent system that achieved a similar feeling while also suggesting why the change is going to take place both from a personal perspective and as well what I think SE sees out of the content (in a later post). I think unfortunately if they did perhaps make a harder (or in your scenario, since it seems like your group has a few kupo nuts to share, a reasonable difficulty) FATE - I imagine it would get nerfed after a while when a few people said it was too hard and or annoying as people failed it too often. Basically even if you got what you want I don't think it'd last very long, and that's not cause I'm saying it shouldn't.. just that I don't think it would - because of how FATEs are presented to people as a sort of open arms come at me for an easy time sort of thing lol. I would still love to see some more hard open world content though, the open world is pretty cool and I'd like to travel more of it more often, but also have a reward that's worth while - not just go to Horizon because the statues look cool (which they do lol).

    Although the change does benefit me when I do see a FATE, like Darkscale, it'll be easier to get done, it's still not my request that it was changed just that it happens to benefit me. If I happened to do it, I'd get it done far more reliably - one of the reasons I usually didn't switch from crafter to join in was like "lol 4 people, all DD and 10 minutes late, this one is not going to make it". I may actually join in now.
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    Last edited by Shougun; 03-08-2017 at 08:14 AM.