The issue for these large-scale Heavensward fates, especially Darkscale Descendeth, is actually relevance. Those fights were designed at the start of Heavensward, back when zone content was far more relevant since far more people were still leveling through those zones. Now that these zones are considerably sparse compared to 3.0, there aren't as many groups (let alone WHMs or any other healers for that matter) that those fates were designed for, especially when once players got their reward from it, they were done with it permanently.
Same case with Diadem. Once a player got their pegasus, they were done with it. No reward to keep players coming to open-world content continuously (i.e. seals, tomestones, etc.) makes that content no longer relevant.


hey here an ideal could be possible have moogle defending vedrfolnir come to his recue
They should also put back aetheric profusion to the Vedrfolnir fate. They removed it in a patch, but I dunno why.
If you wanted to see it:
https://youtu.be/95NLJCneHyY?t=104
The tiniest lala.


Like i suggest have moogle guards come aid you in the fate fight this way it won't be made easyer also if enough people for the fate the it scale the moogle guards back


I don't think there's any need to nerf it, it's fairly easy to spawn. Just plan ahead, get some party members, do the req. fates and go crazy.

I've done the darkscale chain several times, on a few characters. If I put a pf up, explicitly stating that it's for the chain, it tends to fill pretty quickly and there's no issue clearing any of it. A whm's not required: ast can regen too, and sch can put up shields. Sch definitely has the hardest time healing Vedrfolnir, but it's not impossible. You might struggle if you tried using a pld as your healerMight be possible though, with stoneskin spam and riot blade.
On Dangerous Ground, Go Go Gorgimera, It's Not Lupus, Lazy For You, the Hive FATEs, Highbridge, Poor Maid's Misfortune are all soloable, with a healerbo. For the level synced ones you'll occasionally want to unsync to heal up. I've not tried it but the Hinterlands one probably is too, though that's trickier as there are more adds to avoid pulling.
As people have mentioned the Tarrasque Force FATE isn't too difficult if people actually do the mechanics. We Fought a Dzu and Dark Devices aren't too hard with a small party. The rare weather/behe FATEs are, of course, special cases.
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Might be possible though, with stoneskin spam and riot blade.

