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  1. #22
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Quote Originally Posted by kuma_aus View Post
    Which ones are you talking about? Cancer in Costa Del Sol and the Turtle in Dravanian Forelands? Both can be done with 4 people easy, but you need 1 tank and 1 healer and actually do the mechanic for the Dravaian Forelands turtle. Both have 30 minute timers, and can be cleared in around 15 minutes with 4 people. It's not that hard to get 3 other people to come help do a hard achievement fate.
    I think the primary purpose of FATEs is to get people moving around either solo or in small dynamic sets of people as a sort of fluctuating public leve with random compositions (no "can't do this FATE without the holy trinity"), skill ability, and sizes. Also you keep talking about small parties and organized people but I have to say the regular scenario is chaos not organization, here at least lol. I just disagree with you on the premise of what belongs in FATEs, I want what you want but in other systems like improved Leves and Treasure Chests and other like contents.

    Although I respect that's what you want in them, or that you think people can handle it (I disagree, but I don't think that makes you "wrong" just that I don't think that's their intention / general use).

    Basically if you cant put a small group of random monkeys in the room and get the FATE done then you either change the FATE so more monkeys want to come (Odin) or make it so you don't need as many monkeys :P. Interestingly though you also want the FATE to be able to scale so if there so happened to be a flood, that'd it'd be able to hold itself for a little bit before collapsing. And I say monkeys with love <3 lol.

    This perspective of FATE is probably why I've never really valued them as a "main content" though, I believe they're fine as a side random thing. I think if you started to make them harder and more strict (have this job or fail) that you'd get A LOT more ruckus in game and out though any time the FATE wasn't currently the flavor of the month, I believe FATEs are destined to be easy - which is why while I want hard (and rewarding) open world content I suggest that it should be found/created elsewhere (and I've always suggested non-public party systems when I do lol, NM camping like in the days of FFXI can be a past memory for all I care XD /shudder).

    So your groups of four or whatever, they're better than the average group I think, and I don't think an average small random group of random jobs on the turtle is going to get it done as consistently unless they're there very early on (and I think having people have time restrictions is a bit silly "4 for 15 mins, 8 for 10 mins, oh you're 4 and 9 mins? Well you can't do it then, move along").

    Quote Originally Posted by kuma_aus View Post
    Yes, that's the issue OP is bringing up. The FATE doesn't need to get easier, just the first fate needs to stop being auto failed in 1-2 minutes if people are not at the FATE ready for it.
    From reading their post part is the issue of failing due to not being able to keep them alive but also another part of their post is the issue of numbers, how many are needed for certain FATEs.
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    Last edited by Shougun; 03-08-2017 at 07:17 AM.