The change is fine, as long as each class keeps it's unique graphic I have no complaints.
The change is fine, as long as each class keeps it's unique graphic I have no complaints.
Last edited by Khalithar; 03-07-2017 at 03:01 AM.
I agree, I expressed concern for this when I first heard this news.
What's the purpose of making Rampart and Shadowskin the same skill?
Sure, they do the same thing, but isn't playing different classes also because of visual appeal?
I really love the Shadowskin animation with the greatsword being held like a shield in front of you.
Rampart also looks cool with the barrier-like shells around you.
If they become the same ability, I feel like each job loses its unique appeal, even if it just cosmetic.
I would really hope they at least keep the animation for each job, it helps maintain the individuality that I've enjoyed between the job roles.
:: Not aimed at you, Khal, just generally speaking...
That's a heck of a condition that would have remained guaranteed if they simply didn't change it. And for what?
The only possible benefit is that Gladiator can get its Rampart-equivalent at level 1 instead of level 2 (as there is nothing that can down-sync a DRK to level 1 anyways). Whoopdi*******do? How is any level one Gladiator going to feel disturbed by his lack of Shadowskin for the three courier quests level 1 lasts?
Other than that we no longer have any assurance that they will keep their unique graphics, and are damn near assured that they won't keep their unique names. There is zero change to button bloat, as each only ever had access to one of the two anyways. (Were there just too many terms in the game? Was this an attempt to battle bibliobloat?) How do the positives here possibly outweigh the negatives?
In general, before accept things on such unlikely conditions as "so long as it doesn't do any of the things that would assumably go wrong with it", how about looking at the positives, and just how small they are in these cases against those likely negatives.
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