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  1. #1
    Player
    CafPow's Avatar
    Join Date
    Jan 2017
    Posts
    177
    Character
    S'ikaya Grim
    World
    Shiva
    Main Class
    Warrior Lv 60
    Quote Originally Posted by Greven View Post
    Rampart and Shadowskin are already the same skill. If they make it cross class it means both job will get a new skill which is specific of that job. I don't see any bad points in that or jobs losings "flavour"
    this.
    WAR is the Big Winner here, cause Crossclassskills are for all Tanks (as far as i understand it) so... WAR gets an additional good CD.

    i'm okay to drop / lose Foresight for it ^^
    (1)

  2. #2
    Player
    Jandor's Avatar
    Join Date
    Jan 2014
    Location
    Ul'dah
    Posts
    3,479
    Character
    Tal Young
    World
    Cerberus
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Greven View Post
    Rampart and Shadowskin are already the same skill. If they make it cross class it means both job will get a new skill which is specific of that job. I don't see any bad points in that or jobs losings "flavour"
    We're going to be using roughly the same amout of abilities at 70 as we are now. Rampart is pretty mandatory, so moving it just moves it, it doesn't free up any extra space.
    (1)

  3. #3
    Player
    shadowalker0's Avatar
    Join Date
    Nov 2015
    Location
    Ul'dah
    Posts
    2
    Character
    Tyr Shadowalker
    World
    Famfrit
    Main Class
    Dark Knight Lv 80
    SO I have been reading this and mulling over the problem today. We know that they are going to do what they are going to do, but I would hate to loose the individuality of my tank. What if they add job specific side effects to the skills.

    Now this is just me spit balling here, but something like -
    Rampart:
    PLD - higher damage reduction (maybe 25-30% instead of 20%)
    WAR - only 10% damage reduction, but you get 10% of the damage taken back as HP
    DRK - 10-20% damage reduction, and get 10% of the the damage taken back as MP

    This would still allow for individuality between tanks, even for shared abilities.
    (0)

  4. #4
    Player
    Ultimatecalibur's Avatar
    Join Date
    Jan 2014
    Posts
    2,737
    Character
    Kakita Ucalibur
    World
    Siren
    Main Class
    Paladin Lv 86
    Quote Originally Posted by Jandor View Post
    We're going to be using roughly the same amout of abilities at 70 as we are now. Rampart is pretty mandatory, so moving it just moves it, it doesn't free up any extra space.
    Actually it does considering that most of the currently extraneous crossclass skills are getting removed. The combination of freeing up space in the cross class skill list and then moving must have abilities from the class/job skill list frees up space in the class/job skill list. Rampart/Shadowskin will no longer take up space on the Paladin/Dark Knight skill list, it will now take up the space once filled by the likes of Fracture and Foresight.

    You are also misunderstanding what was said about maintaining the same number of usable buttons at 70. They said that would be doing this by having more powerful abilities replace the older ones rather than having both abilities existing separately on the hot bars.


    I would not be surprised if Flash got upgraded to Holiest of Holy at some point instead of giving Paladin's a "new" AoE.


    Quote Originally Posted by shadowalker0 View Post
    SO I have been reading this and mulling over the problem today. We know that they are going to do what they are going to do, but I would hate to loose the individuality of my tank. What if they add job specific side effects to the skills.
    Please do nor confuse Rampart/Shadowskin moving to the cross role list with loss of job individuality. This move is moving the "Must have abilities" (i.e. the abilities that SE needs every member of that role to have in order for them to be viable in content) which Paladin, Dark Knight and Warrior already have from the job list to the cross role list.

    There is no need to add job specific effects to the skills.
    (1)

  5. #5
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,874
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Ultimatecalibur View Post
    Actually it does considering that most of the currently extraneous crossclass skills are getting removed.
    That's not confirmed. We don't yet know how many cross-class skills previously available to tanks will remain afterwards, whatever their categorical name. Moving Rampart or Shadowskin, each a job-unique animation and name for a dual-job skill, to a "role" skill does trade out a would-be cross-class slot on all three tanks for new job-unique skills on two. However,

    Quote Originally Posted by Ultimatecalibur View Post
    Please do nor confuse Rampart/Shadowskin moving to the cross role list with loss of job individuality. This move is moving the "Must have abilities" (i.e. the abilities that SE needs every member of that role to have in order for them to be viable in content) which Paladin, Dark Knight and Warrior already have from the job list to the cross role list.

    There is no need to add job specific effects to the skills.
    1. Rampart is clearly not a "must-have" ability if the widely viable tank hasn't needed it. Similarly, forcing it upon Warriors as a role-based skill only means that their current CD set would need to be rebalanced, likely towards even further homogenization. Which begs the question, why would you want to homogenize any part of such a crucial arsenal component. Provoke I can understand, lest SE is willing to create three different versions that wouldn't serve only to debalance tanks further, but Rampart? If anything, Shadowskin should simply be revised to be a bit more unique in the first place.

    2. Unless their are distinct job effects on the role-skills, it is a loss of job individuality. It might not be a net loss, but it is nonetheless a loss of an aesthetically fitting name and animation for either of the two jobs sharing the skill effect. But, unless the replacing skill provides more to the job aesthetic than the one being replaced (which just as easily could retain a job-specific name and animation, thereby avoiding this whole compromise), that's a net loss, too.
    (0)

  6. #6
    Player
    otarolgam's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    263
    Character
    C'qhataia Ixa'ris
    World
    Balmung
    Main Class
    Paladin Lv 70
    The change is that the skill will give both PLD AND DRK a boost in P.DEF and M.DEF. And assuming WAR as well, since it will be Role Specific.
    (0)

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