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  1. #1
    Player
    Bourne_Endeavor's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    5,377
    Character
    Cassandra Solidor
    World
    Cactuar
    Main Class
    Dragoon Lv 90

    Korean Live Letter and Job changes (Translated)

    Apparently, this live letter happened and has been making rounds on Reddit. Thought I'd share since, well, we have some interesting information.

    https://www.reddit.com/r/ffxiv/comme...n_live_letter/

    Some immediate take aways
    • Enochain will become a permanent buff.
    • Shadowskin and Rampart will be merged into a multi-role ability.
    • Astro buffs will not be rolled back as "all healers are viable"
    • Debuffs (Slashing, Blunt and etc) will not be removed.
    (8)

  2. #2
    Player
    bswpayton's Avatar
    Join Date
    Sep 2016
    Posts
    1,918
    Character
    Nic Pay
    World
    Exodus
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Bourne_Endeavor View Post
    Apparently, this live letter happened and has been making rounds on Reddit. Thought I'd share since, well, we have some interesting information.

    https://www.reddit.com/r/ffxiv/comme...n_live_letter/

    Some immediate take aways
    • Enochain will become a permanent buff.
    • Shadowskin and Rampart will be merged into a multi-role ability.
    • Astro buffs will not be rolled back as "all healers are viable"
    • Debuffs (Slashing, Blunt and etc) will not be removed.
    A few people have touched on it in some other threads, probably with the lack of detail its hard to know how to feel about it exactly, just hope they dont screw up the tanks and called it balancing ha
    (4)

  3. #3
    Player Kosmos992k's Avatar
    Join Date
    Aug 2013
    Location
    Ul'Dah
    Posts
    4,349
    Character
    Kosmos Meishou
    World
    Behemoth
    Main Class
    Paladin Lv 90
    Quote Originally Posted by bswpayton View Post
    A few people have touched on it in some other threads, probably with the lack of detail its hard to know how to feel about it exactly, just hope they dont screw up the tanks and called it balancing ha

    If they screw it up, maybe it's time to embrace the MOAR Deeps meta, and do away with the trinity and just let healer and tanks do as much damage as damage dealers and ignore aggro and healing?

    Yeah, I know, I'm being cynical. After 4 years, I am beginning to lose faith that the fine folks behind ARR will figure out how to do anything but feed the moar dps meta and screw up tank and healer balance time after time. I hope that they can figure it out. I prefer tanking and healing, so at this point my hopes and wishes are for a successful re-balance of the combat system. My expectations are not high however.
    (12)

  4. #4
    Player
    Khalithar's Avatar
    Join Date
    May 2015
    Posts
    2,555
    Character
    Khalith Mateo
    World
    Mateus
    Main Class
    Paladin Lv 100
    For the tank ability, as long as each Job keeps it's unique graphic when activating the ability, it's fine.

    The Blm changes are awesome though, the Thunder change makes sense and Enochian should have been a passive from day 1, turning it in to a buff to maintain was utterly stupid, I'm glad the devs finally realized that fact. Big thumbs up to that.

    I'm curious to what the maintenance debuffs/buffs changes will be. I'm hoping they standardize them, i.e. make dragon kick, Storm's Eye, Dancing Edge, etc. all apply a flat damage taken increased debuff. Then make things like Reprisal, Storm's Path, and Rage of Halone just apply a flat damage dealt debuff.
    (5)

  5. #5
    Player
    seraf's Avatar
    Join Date
    Aug 2013
    Posts
    389
    Character
    Anrui Mydia
    World
    Hyperion
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Bourne_Endeavor View Post
    Apparently, this live letter happened and has been making rounds on Reddit. Thought I'd share since, well, we have some interesting information.

    https://www.reddit.com/r/ffxiv/comme...n_live_letter/

    Some immediate take aways
    • Enochain will become a permanent buff.
    • Shadowskin and Rampart will be merged into a multi-role ability.
    • Astro buffs will not be rolled back as "all healers are viable"
    • Debuffs (Slashing, Blunt and etc) will not be removed.
    There's no way this can be accurate.
    (4)

  6. #6
    Player
    Bourne_Endeavor's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    5,377
    Character
    Cassandra Solidor
    World
    Cactuar
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Kosmos992k View Post
    If they screw it up, maybe it's time to embrace the MOAR Deeps meta, and do away with the trinity and just let healer and tanks do as much damage as damage dealers and ignore aggro and healing?

    Yeah, I know, I'm being cynical. After 4 years, I am beginning to lose faith that the fine folks behind ARR will figure out how to do anything but feed the moar dps meta and screw up tank and healer balance time after time. I hope that they can figure it out. I prefer tanking and healing, so at this point my hopes and wishes are for a successful re-balance of the combat system. My expectations are not high however.
    Having recently done The Feast on White Mage. I love how intense the healing requirements are. You blink and the Bard dropped from 9,000 HP to 4,000 and you're expected to get them up fast. I can appreciate certain bits of PvE needs to ease players into it (i.e. leveling) but I wish more content had similar demands from healers.
    (7)

  7. #7
    Player Kosmos992k's Avatar
    Join Date
    Aug 2013
    Location
    Ul'Dah
    Posts
    4,349
    Character
    Kosmos Meishou
    World
    Behemoth
    Main Class
    Paladin Lv 90
    Every time I read something about the job changes the word Homogenization hovers in the background pulsing like the blood red moon, Dalamud, falling towards us.
    (12)

  8. #8
    Player Lexia's Avatar
    Join Date
    Aug 2013
    Posts
    3,509
    Character
    Lexia Lightress
    World
    Balmung
    Main Class
    Ninja Lv 86
    I found equipable body hair to be funny.
    (7)

  9. #9
    Player
    Jetstream_Fox's Avatar
    Join Date
    Jun 2014
    Posts
    747
    Character
    Syvic Zivota
    World
    Seraph
    Main Class
    Archer Lv 81
    I'm not liking the lack of detail, while I understand that they're working on the classes and the battle systems as we speak. I wish they were more transparent on their info, for instance what do they mean by its permanent? Is it a trait? Does it still need to be set and activated? In my experience leaving, details off the table when you're doing game wide changes isn't typically something that tends to pan out well.
    (1)

  10. #10
    Player
    Zojha's Avatar
    Join Date
    Aug 2015
    Posts
    3,565
    Character
    Lodestone Bait
    World
    Pandaemonium
    Main Class
    Gladiator Lv 1
    Quote Originally Posted by Kosmos992k View Post
    After 4 years, I am beginning to lose faith that the fine folks behind ARR will figure out how to do anything but feed the moar dps meta [...]
    There's not really anything they can do about that: In each and every fight in this game, you "Win" if the enemy HP reaches 0, which requires damage and nothing else. As such, it has an innate supremacy in importance over anything else. Healing and Mitigation are useful, but only insofar as that they allow you to get more damage in, which goes over countering the damage that you cannot avoid taking. And just that damage, not more.

    Except they're already so immensely powerful that we need to have hard enrages to limit their power. Worse, since healers are so immensely powerful, a lot of mechanics in so called "non-faceroll content" are insta-gib or otherwise crippling mechanics to prevent the healers from nullifying them - which in turn also makes it impossible for them to allow Damagedealers to actually deal more damage by allowing them more uptime, which however is the only way for more healing than is necessary to counter the un-avoidable damage to be useful. Even worse, they can deal non-insignificant damage themselves, so even if they COULD allow Damagedealers more uptime, the benefit of that would have to compare to the Damagedealer just doing the mechanic right and the healer DPSing in the meantime. And tanks got it even worse than that because even the best mitigation at best can only increase healer DPS, not that of damagedealers.

    And that's not even going into the issue of different skill levels and overgearing - If you make a good tank only tank, a bad tank will just die. Similar goes for healers. If a healer in i270 can't contribute much DPS, a healer in i250 will likely just fail. But if you tune for a lower level, DPS supremacy kicks in -> Hello DPS meta old friend!

    The only thing they can realistically do about that meta is to design fights in which damage isn't needed to win - which in turn would make Damagedealers and like 80% of all skills obsolete. They can try to nerf healing and tanking into oblivion so that only great players in those roles can do more than focus on their core, but that would be highly unpopular among established tanks and healers and would likely deter new players from joining these roles as well. Other than that? Not a great many options.
    (12)

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