Quote Originally Posted by SuperZay View Post

WAR: Fell Cleave 500->350 potency. Burst is way to strong, even stronger than SMNs which is supposed to be a proper dps.
SMN: not a lot of successful SMNs left after nerfs. Give back full Painflare and Deathflare potencies, give dots 1 or 2 more ticks duration.
PLD: Cover should protect against spells, Hallowed Ground should be instant.
WHM: Sacred Prism is way too OP, its like half minute long tank LB. Make it shorter but reduce spells damage too.
NIN: Increase Shade Shift to 40% HP and make it absorb magic damage too (notice how the PvP balance lacks magic defence yet?)
SCH: Reduce Adloquium MP cost.
DRK: Make Carnal Chill AOE effect with longer duration.
MNK: I guess I'll ignore it because I'll get a lot of hate mail.
War has absolutely zero CC unlike Pld and Drk, take away fell cleave what do they have left? They also have minimal team support abilities. Get over it.