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  1. #1
    Player
    Ama_Hamada's Avatar
    Join Date
    Jan 2017
    Posts
    1,210
    Character
    Ama Hamada
    World
    Balmung
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Geologo View Post
    More than nerf/buff I would like to see a rework of some skills.
    For example if they reduce the potency of Between the Eyes, I hope they will give it a shorter cooldown too.Giving to Shadow Flare a slow MP regeneration effect for your party member.

    Those are just examples, my hope is to see skill changes, because no one likes to see his job nerfed.
    I get how in between the eyes can be too strong but what does MCH do outside that?

    nothing.

    Same with brd, what happens when barrage is on cooldown? Outside barrage and spamming skills outside global cool down, it can be healed over easily.

    Problem in PvP is generally this:
    WHM has too high constant healing compared to the other 2
    SCH has no constant healing power, it is only a burst healer. I am useless without aether stacks.
    SCH has no CC
    PLD is too powerful as far as stun spam ability
    MCH,BRD, SMN, BLM, have no defense, they are very easy to pick off when they are in the wrong spot in the wrong time.
    The tanks seem to live though too much compared to everyone else.
    DPS seem too useless outside burst, though mnk and drg seems to be higher constant damage then others.
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    Last edited by Ama_Hamada; 03-05-2017 at 12:19 AM.

  2. #2
    Player
    Geologo's Avatar
    Join Date
    Nov 2013
    Location
    Gridania
    Posts
    472
    Character
    Leinas Kroma
    World
    Ragnarok
    Main Class
    Armorer Lv 90
    Quote Originally Posted by Ama_Hamada View Post
    ...
    You almost listed all the jobs x)

    BtwTanks HAVE to last longer compared to other job, the Medals meta was added to give them a reliable "work" in a pvp party, also even if they have an higher damage reduction buff compared to other jobs, with 4 stack once they ended their cooldowns they are anyway taking far more damage, a bed tank will melt as good as a DRG.

    I can agree with the lack of constant healing power on SCH, but compared to WHM it has a lot more instant healing skills, and I think as SCH that not a lot of people are using his pet at its best (me too), an Embrace is a little stronger than a Regene and it "tick" almost as a Regene on just 1 target.

    A solution could be making Embrace instant, so you won't be penalized because you have to place it again and again during a match, but idk if this will instead make it OP or it won't change almost anything for skilled players who actually know how to place their pet.
    To me a big issue with SCH is his MP management Adloquioum has a good potency but Aetherflow will give you MP just for another 2-3 Adlo :/

    MCH in my opinion can't be putted in the same category of BRD and SMN for "no defense", MCH and BLM has a plenty of CC to slow/stop enemies.
    (1)
    Last edited by Geologo; 03-05-2017 at 02:18 AM.

  3. #3
    Player
    Ama_Hamada's Avatar
    Join Date
    Jan 2017
    Posts
    1,210
    Character
    Ama Hamada
    World
    Balmung
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Geologo View Post
    You almost listed all the jobs x)

    BtwTanks HAVE to last longer compared to other job, the Medals meta was added to give them a reliable "work" in a pvp party, also even if they have an higher damage reduction buff compared to other jobs, with 4 stack once they ended their cooldowns they are anyway taking far more damage, a bed tank will melt as good as a DRG.
    I can agree with the lack of constant healing power on SCH, but compared to WHM it has a lot more instant healing skills, and I think as SCH that not a lot of people are using his pet at its best (me too), an Embrace is a little stronger than a Regene and it "tick" almost as a Regene on just 1 target.

    A solution could be making Embrace instant, so you won't be penalized because you have to place it again and again during a match, but idk if this will instead make it OP or it won't change almost anything for skilled players who actually know how to place their pet.
    To me a big issue with SCH is his MP management Adloquioum has a good potency but Aetherflow will give you MP just for another 2-3 Adlo :/

    MCH in my opinion can't be putted in the same category of BRD and SMN for "no defense", MCH and BLM has a plenty of CC to slow/stop enemies.
    I know tanks have to, but they seem to last a bit TOO long, as in they are able take too much damage making them easy to keep them healed, at least when you compare how fast everyone else goes down.

    MP is rarely an issue in pvp, it is simply needing stacks to heal burst. Since PvP is so dependent on bursting, no stacks = useless. The other day I had a very experienced PvE person, all 3 tanks 270, mch 270 and drg 262, all jobs 60 and yet did not have enough know how as a PvP WHM to get off a mount when being attacked. I had to let this person die because they did nothing to save themselves while I needed the last few stacks to save myself. I know iti s an extreme example since doing that he deserves to die and hopefully learned better for next time, but even with that, I do not like thinking, oh i need let this person to die because of my limited stacks and my casting heals does not do enough but if i was a whm, would lived a lot longer (for worst) then I was able pull off as SCH.

    MP problems is a low to a non issue. It is just the stuff that does cost mp does not do enough. Only time I have mp problems if I am in feast in deadlocks, lasts the full length of the match, and I never die. Even then just toss me a manasong/ report?

    instant cast and casting does not make much difference in the LONG run. It is just a bailout in the short run to stop bursts, I/E > Physick> Lustrate, cure II > tera, etc. Plus there is always a swiftcast to back that up. You still have a GCD to deal with. My suggestion would be simply boost Physick, Adloquium, succor heal potency while "nerfing" the shield effect to compensate (stronger heals means stronger shields)

    OR!

    nerfing all healing, give a lower potency balance, while lowering DPS BURST! constant damage could be buffed a bit as well in this case.

    Maybe in 4v4 you have a point, but if those classes are not careful in frontlines, and have to be more so then any other job, they can be easily picked off. My friend is very good at spotting people that can be picked off like that. I had a brd that was making themself an easy target 8v8 and because of it, i couldn't even heal them with Lustrate. btw, .. in case you you did not know, instant heals are not instant, they take a bit of time to process but that is likely due to the severs being slow. Those CC are not going to save you if you stop moving one or two people. Also AGAIN!!! because of the slow servers, it is possible to die before those CC take effect.

    Speaking of slow servers, either speed up the processing speeds the servers can do or NERF MELEE LB! stop allowing me to get melee lbed from a mile away.

    In the end PvP in FFXIV is too much burst, it is really a mess as a collective. Balance is a complete mess and horrible.
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