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  1. #31
    Player
    SuperZay's Avatar
    Join Date
    Dec 2014
    Posts
    1,252
    Character
    Violet Flower
    World
    Cerberus
    Main Class
    Arcanist Lv 23
    Diminishing returns and their duration explained:
    1st stun: 4 sec duration. 50 sec later stun: 2 sec duration. 50 sec later stun: 1 sec duration. 50 sec later stun: stun resisted. 10 sec later stun: 4 sec duration.
    Stunlocking in a row: 4 sec - 2 sec - 1 sec. 30 sec later: stun resisted. 30 more sec later: 4-2-1 again.
    Silence doesnt have diminishing returns.
    (0)

  2. #32
    Player
    AdamZ's Avatar
    Join Date
    Jul 2015
    Posts
    177
    Character
    Adam Zoldyck
    World
    Brynhildr
    Main Class
    Miner Lv 70
    Quote Originally Posted by Llus View Post
    WARs don't need a nerf. W
    Thanks for a great write up Llus.
    (0)

  3. #33
    Player
    ThirdChild_ZKI's Avatar
    Join Date
    Jan 2014
    Posts
    3,229
    Character
    Lace Valeria
    World
    Jenova
    Main Class
    Machinist Lv 80
    While I certainly wouldn't want to see BTE nerfed, I can agree it'd be fair if the potency is lowered to lower the cooldown too. Same for any other PvP skills with high potency/application but long CDs.
    (0)

  4. #34
    Player
    Geologo's Avatar
    Join Date
    Nov 2013
    Location
    Gridania
    Posts
    472
    Character
    Leinas Kroma
    World
    Ragnarok
    Main Class
    Armorer Lv 90
    A random hint about something to fix in my opinion, Misty Veil.

    It is not a priority but, 180 sec cooldown for that effect I think it's all way too much, I like how it works but in a match if you will be able to use it at best 2-3 times,
    you can't compare it to Night Wing, Sacred Prism (180 sec too) or a Testudo(150 sec).

    For a job that lack of CC, that could be a good one if you can use it for example to "nerf" the ranged burst.
    In my opinion it should be lined up with Barrage / Between the Eyes cooldown (90 sec).
    (2)

  5. #35
    Player
    Ama_Hamada's Avatar
    Join Date
    Jan 2017
    Posts
    1,210
    Character
    Ama Hamada
    World
    Balmung
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Geologo View Post
    More than nerf/buff I would like to see a rework of some skills.
    For example if they reduce the potency of Between the Eyes, I hope they will give it a shorter cooldown too.Giving to Shadow Flare a slow MP regeneration effect for your party member.

    Those are just examples, my hope is to see skill changes, because no one likes to see his job nerfed.
    I get how in between the eyes can be too strong but what does MCH do outside that?

    nothing.

    Same with brd, what happens when barrage is on cooldown? Outside barrage and spamming skills outside global cool down, it can be healed over easily.

    Problem in PvP is generally this:
    WHM has too high constant healing compared to the other 2
    SCH has no constant healing power, it is only a burst healer. I am useless without aether stacks.
    SCH has no CC
    PLD is too powerful as far as stun spam ability
    MCH,BRD, SMN, BLM, have no defense, they are very easy to pick off when they are in the wrong spot in the wrong time.
    The tanks seem to live though too much compared to everyone else.
    DPS seem too useless outside burst, though mnk and drg seems to be higher constant damage then others.
    (0)
    Last edited by Ama_Hamada; 03-05-2017 at 12:19 AM.

  6. #36
    Player
    Kai_Lee's Avatar
    Join Date
    Sep 2014
    Posts
    794
    Character
    Kai Lee
    World
    Excalibur
    Main Class
    Lancer Lv 70
    I believe mch has a mini burst every 90s and full burst every 180s and a slew of cc, mp regen, bard got full burst, little cc, and mp regen. I think bards need a boost to match up to mch. Sch I agreed needs help to keep up with the other 2 healers.
    (0)

  7. #37
    Player
    Araxes's Avatar
    Join Date
    Nov 2015
    Location
    Ul'Dah
    Posts
    1,102
    Character
    Runic Raven
    World
    Zodiark
    Main Class
    Blacksmith Lv 100
    Quote Originally Posted by TiaHariberux3 View Post

    Where does WAR needs a nerf? Their burst easily counterable.
    Lot of people still cant counter it. They dont purify, they dont sleep and they dont root. So its the Warrios Fault cause op.
    (0)
    ᛞᚨᚢᛃᛁᚦ ᚠᛖᚺᚢ
    ᛞᚨᚢᛃᚨᚾ ᚠᚱᚨᚾᛞᛁᛊ : ᛞᚨᚢᛃᛁᚦ ᛊᛖᛚᛒᚨᛉ ᛊᚨᛗᛟ
    ᛖᚲᚨ ᚹᚨᛁᛏ ᚨᚾᚨᛁᚾᛟ
    ᚦᚨᛏᚨ ᚾᛖ ᚨᛚᛞᚱᚨᛁᚷᛁᚾ ᛞᚨᚢᛃᛁᚦ
    ᛞᛟᛗᚨᛉ ᚢᛗᛒᛁ ᛞᚨᚢᛞᚨᚾᛟ ᚺᚹᚨᚱᛃᚨᚾᛟ

  8. #38
    Player
    Geologo's Avatar
    Join Date
    Nov 2013
    Location
    Gridania
    Posts
    472
    Character
    Leinas Kroma
    World
    Ragnarok
    Main Class
    Armorer Lv 90
    Quote Originally Posted by Ama_Hamada View Post
    ...
    You almost listed all the jobs x)

    BtwTanks HAVE to last longer compared to other job, the Medals meta was added to give them a reliable "work" in a pvp party, also even if they have an higher damage reduction buff compared to other jobs, with 4 stack once they ended their cooldowns they are anyway taking far more damage, a bed tank will melt as good as a DRG.

    I can agree with the lack of constant healing power on SCH, but compared to WHM it has a lot more instant healing skills, and I think as SCH that not a lot of people are using his pet at its best (me too), an Embrace is a little stronger than a Regene and it "tick" almost as a Regene on just 1 target.

    A solution could be making Embrace instant, so you won't be penalized because you have to place it again and again during a match, but idk if this will instead make it OP or it won't change almost anything for skilled players who actually know how to place their pet.
    To me a big issue with SCH is his MP management Adloquioum has a good potency but Aetherflow will give you MP just for another 2-3 Adlo :/

    MCH in my opinion can't be putted in the same category of BRD and SMN for "no defense", MCH and BLM has a plenty of CC to slow/stop enemies.
    (1)
    Last edited by Geologo; 03-05-2017 at 02:18 AM.

  9. #39
    Player
    Ama_Hamada's Avatar
    Join Date
    Jan 2017
    Posts
    1,210
    Character
    Ama Hamada
    World
    Balmung
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Geologo View Post
    You almost listed all the jobs x)

    BtwTanks HAVE to last longer compared to other job, the Medals meta was added to give them a reliable "work" in a pvp party, also even if they have an higher damage reduction buff compared to other jobs, with 4 stack once they ended their cooldowns they are anyway taking far more damage, a bed tank will melt as good as a DRG.
    I can agree with the lack of constant healing power on SCH, but compared to WHM it has a lot more instant healing skills, and I think as SCH that not a lot of people are using his pet at its best (me too), an Embrace is a little stronger than a Regene and it "tick" almost as a Regene on just 1 target.

    A solution could be making Embrace instant, so you won't be penalized because you have to place it again and again during a match, but idk if this will instead make it OP or it won't change almost anything for skilled players who actually know how to place their pet.
    To me a big issue with SCH is his MP management Adloquioum has a good potency but Aetherflow will give you MP just for another 2-3 Adlo :/

    MCH in my opinion can't be putted in the same category of BRD and SMN for "no defense", MCH and BLM has a plenty of CC to slow/stop enemies.
    I know tanks have to, but they seem to last a bit TOO long, as in they are able take too much damage making them easy to keep them healed, at least when you compare how fast everyone else goes down.

    MP is rarely an issue in pvp, it is simply needing stacks to heal burst. Since PvP is so dependent on bursting, no stacks = useless. The other day I had a very experienced PvE person, all 3 tanks 270, mch 270 and drg 262, all jobs 60 and yet did not have enough know how as a PvP WHM to get off a mount when being attacked. I had to let this person die because they did nothing to save themselves while I needed the last few stacks to save myself. I know iti s an extreme example since doing that he deserves to die and hopefully learned better for next time, but even with that, I do not like thinking, oh i need let this person to die because of my limited stacks and my casting heals does not do enough but if i was a whm, would lived a lot longer (for worst) then I was able pull off as SCH.

    MP problems is a low to a non issue. It is just the stuff that does cost mp does not do enough. Only time I have mp problems if I am in feast in deadlocks, lasts the full length of the match, and I never die. Even then just toss me a manasong/ report?

    instant cast and casting does not make much difference in the LONG run. It is just a bailout in the short run to stop bursts, I/E > Physick> Lustrate, cure II > tera, etc. Plus there is always a swiftcast to back that up. You still have a GCD to deal with. My suggestion would be simply boost Physick, Adloquium, succor heal potency while "nerfing" the shield effect to compensate (stronger heals means stronger shields)

    OR!

    nerfing all healing, give a lower potency balance, while lowering DPS BURST! constant damage could be buffed a bit as well in this case.

    Maybe in 4v4 you have a point, but if those classes are not careful in frontlines, and have to be more so then any other job, they can be easily picked off. My friend is very good at spotting people that can be picked off like that. I had a brd that was making themself an easy target 8v8 and because of it, i couldn't even heal them with Lustrate. btw, .. in case you you did not know, instant heals are not instant, they take a bit of time to process but that is likely due to the severs being slow. Those CC are not going to save you if you stop moving one or two people. Also AGAIN!!! because of the slow servers, it is possible to die before those CC take effect.

    Speaking of slow servers, either speed up the processing speeds the servers can do or NERF MELEE LB! stop allowing me to get melee lbed from a mile away.

    In the end PvP in FFXIV is too much burst, it is really a mess as a collective. Balance is a complete mess and horrible.
    (0)

  10. #40
    Player
    SuperZay's Avatar
    Join Date
    Dec 2014
    Posts
    1,252
    Character
    Violet Flower
    World
    Cerberus
    Main Class
    Arcanist Lv 23
    Let's propose some real balancing while we are at it. And yes, I understand some people will be unhappy if they are playing these jobs. But I was maining SMN in PvP for more than 2 years and after the nerfs I was forced to switch it to jobs I don't enjoy as much but which still give me better results than nerfed summoner. I see no reason why there can't be more balancing to make things fair.

    WAR: Fell Cleave 500->350 potency. Burst is way to strong, even stronger than SMNs which is supposed to be a proper dps.
    MCH: Between the Eyes 150->120, Gass Round 200->150. A completelly broken job with broken and long burst.
    BLM: Fire IV: 280->220, Fire III 240->200, Firestarter proc damage halved. Should also have distance penalty like physical ranged dps.
    SMN: not a lot of successful SMNs left after nerfs. Give back full Painflare and Deathflare potencies, give dots 1 or 2 more ticks duration.
    PLD: Cover should protect against spells, Hallowed Ground should be instant.
    WHM: Sacred Prism is way too OP, its like half minute long tank LB. Make it shorter but reduce spells damage too.
    NIN: Increase Shade Shift to 40% HP and make it absorb magic damage too (notice how the PvP balance lacks magic defence yet?)
    SCH: Reduce Adloquium MP cost.
    DRK: Make Carnal Chill AOE effect with longer duration.
    MNK: I guess I'll ignore it because I'll get a lot of hate mail.
    (0)

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