Quote Originally Posted by SuperZay View Post
It's very offputting for a new healer to get destroyed in seconds.
Well, everyone but tanks can get destroyed in seconds, so the logical consequence would then be to make everyone take less damage so that not only new healers, but every new player regardless of role won't get put off by that! More players overall -> Win, Win, Win!

Genius idea! I suggest a 80% damage reduction flat and removal of culling time, limit break and rotational abilities of tanks and DPS.

Quote Originally Posted by SuperZay View Post
There are a million of PvP achievements in WoW.
They also got that for dungeons:
http://wowwiki.wikia.com/wiki/Dungeo...s_achievements

Most of our dungeons only have the "Mapping the realm" achievement to it - which is damn near impossible to miss with the corridor design. Raids get a whooping 3 clear achievements, whee! WoW in general is far more developed - In no small part because for years it had, like...multiple times the playerbase FFXIV has. Probably still does.