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  1. #11
    Player
    Korihu's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    309
    Character
    Korihu Yanhu
    World
    Gilgamesh
    Main Class
    Astrologian Lv 70
    Quote Originally Posted by Stormfur View Post
    How does the system calculate an assist anyway?
    Pretty sure as long as you:
    Heal the people that attacked the kill (or heal the person that got the kill)
    Damaged the kill at all (ie slows, aetheric burst)

    I'm basing this off of when me and my pals group together for frontlines and get a ton of kills, my WHM friend who almost always has medica ii up gets like 57 assists by the end of the match.
    (0)

  2. #12
    Player
    CyrilLucifer's Avatar
    Join Date
    Aug 2013
    Posts
    1,393
    Character
    Holy Emmerololth
    World
    Mateus
    Main Class
    White Mage Lv 90
    I agree with the OP, but not for the reasons mentioned.

    Healing in PvP is already unrewarding and 4s healing is the most challenging healing in the game. I'm not even saying there should be a unique item like the tank mounts in PvE, but there needs to be at least some motivation to play healer in PvP - instead we're actually being penalized for it by being completely unable to get a collectable item.

    Oh yay, you mean we can get the blue puppy a dozen or so matches earlier than a tank or DPS? woo hoo.
    (1)
    Last edited by CyrilLucifer; 03-03-2017 at 11:57 AM.

  3. #13
    Player
    Culfinrandir's Avatar
    Join Date
    Aug 2014
    Posts
    2,322
    Character
    Culfinrandir Caladel
    World
    Leviathan
    Main Class
    Fisher Lv 70
    Quote Originally Posted by Llus View Post
    KO (red) and Assists (blue). I've seen healers get several assists.

    Also, if you only play healer in PvP; you can get the seal rock commander set (which has both INT and MND); wear INT accessories and swap your MND to INT to dish out some heavy DPS.

    /s
    I'm confused. How does one swap MND to INT in PVP? The Seal Rock set is great but unfortunately it's rare to get it to pop nowadays or the full set would be mine, oh yes, mine. o.0
    (0)

  4. #14
    Player

    Join Date
    Jul 2011
    Posts
    644
    it's a real screw, because once you have done with the first minion, you switch dps, and what about healer if nobody want to heal ? to get kills.
    (2)

  5. #15
    Player
    Llus's Avatar
    Join Date
    Dec 2016
    Posts
    326
    Character
    Agret Fury
    World
    Sargatanas
    Main Class
    Warrior Lv 70
    Quote Originally Posted by Culfinrandir View Post
    I'm confused. How does one swap MND to INT in PVP? The Seal Rock set is great but unfortunately it's rare to get it to pop nowadays or the full set would be mine, oh yes, mine. o.0
    The Keeper's Hymn, sold at your GC allows you to reset the stats you spent. I really wouldn't suggest doing that unless you run a premade though. Your healing potency drops to the floor and your DPS still isn't max because your weapon would have MND vs INT. Cost is 250 seals, but if you do run like that with a premade of killing healers be sure to stock up so you can switch back before you run PvE stuff.
    (0)

  6. #16
    Player
    Culfinrandir's Avatar
    Join Date
    Aug 2014
    Posts
    2,322
    Character
    Culfinrandir Caladel
    World
    Leviathan
    Main Class
    Fisher Lv 70
    Quote Originally Posted by Llus View Post
    The Keeper's Hymn, sold at your GC allows you to reset the stats you spent. I really wouldn't suggest doing that unless you run a premade though. Your healing potency drops to the floor and your DPS still isn't max because your weapon would have MND vs INT. Cost is 250 seals, but if you do run like that with a premade of killing healers be sure to stock up so you can switch back before you run PvE stuff.
    Ah, I see. I thought you meant swapping MND to INT on the fly the way Cleric Stance does (or did in PVP). I agree, in premades you go all out to ensure stats are the best.
    (0)

  7. #17
    Player
    SuperZay's Avatar
    Join Date
    Dec 2014
    Posts
    1,253
    Character
    Violet Flower
    World
    Cerberus
    Main Class
    Arcanist Lv 23
    Quote Originally Posted by Zojha View Post
    And you'd probably also prefer having some healers on the team "at all".

    I mean, I'm all for turning healers into DPS, but considering most of the time in 4vs4 you're waiting on healers to queue and frequently in 8vs8 people are mutedly praying for someone to switch to healer, it seems a tad, uh...counterintuitive to incentivize healers to switch to DPS.
    They should just make healing easier in PvP. It's very offputting for a new healer to get destroyed in seconds. Make them take less damage, get less interruptions, shorter CC and maybe less MP expensive spells and we'll see more healers queing. Meaning faster ques for other roles too. It's a win win situation.
    (1)

  8. #18
    Player
    Khalithar's Avatar
    Join Date
    May 2015
    Posts
    2,555
    Character
    Khalith Mateo
    World
    Mateus
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Slib View Post
    Just bring back cleric stance!
    Only if it couldn't be toggled off at all in PVP areas.
    (0)

  9. #19
    Player
    Ama_Hamada's Avatar
    Join Date
    Jan 2017
    Posts
    1,210
    Character
    Ama Hamada
    World
    Balmung
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by CyrilLucifer View Post
    I agree with the OP, but not for the reasons mentioned.

    Healing in PvP is already unrewarding and 4s healing is the most challenging healing in the game. I'm not even saying there should be a unique item like the tank mounts in PvE, but there needs to be at least some motivation to play healer in PvP - instead we're actually being penalized for it by being completely unable to get a collectable item.

    Oh yay, you mean we can get the blue puppy a dozen or so matches earlier than a tank or DPS? woo hoo.
    ^
    stop releasing achievements that leaves out a class!!!!!
    (0)

  10. #20
    Player
    Geologo's Avatar
    Join Date
    Nov 2013
    Location
    Gridania
    Posts
    472
    Character
    Leinas Kroma
    World
    Ragnarok
    Main Class
    Armorer Lv 90
    Quote Originally Posted by SuperZay View Post
    They should just make healing easier in PvP. It's very offputting for a new healer to get destroyed in seconds. Make them take less damage, get less interruptions, shorter CC and maybe less MP expensive spells and we'll see more healers queing. Meaning faster ques for other roles too. It's a win win situation.
    There is a base dilemma: Would SE base job adjustment to make it newcomers-friendly or to make it competitive at higher level?

    Because with those buff try to kill a good high tier Healer, the meta will switch on "let's wait for Culling time" and then LB and other bursts will become almost unhealable.
    It will be frustrating in my opinion :/
    (0)

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