Page 3 of 4 FirstFirst 1 2 3 4 LastLast
Results 21 to 30 of 36
  1. #21
    Player
    Geologo's Avatar
    Join Date
    Nov 2013
    Location
    Gridania
    Posts
    472
    Character
    Leinas Kroma
    World
    Ragnarok
    Main Class
    Armorer Lv 90
    Btw I'm mostly HAPPY because they added an Assist Achievement instead of angry because healers won't get it.

    And also if you are interested in achievements, how would you get the Melee, Ranged and Tank ones?
    If you will get them too, so you will have your kill achievement o.O

    Mostly to be balanced I would "like" and Assist achievement for FL too.
    (0)

  2. #22
    Player
    SuperZay's Avatar
    Join Date
    Dec 2014
    Posts
    1,253
    Character
    Violet Flower
    World
    Cerberus
    Main Class
    Arcanist Lv 23
    Quote Originally Posted by Geologo View Post
    Btw I'm mostly HAPPY because they added an Assist Achievement instead of angry because healers won't get it.

    And also if you are interested in achievements, how would you get the Melee, Ranged and Tank ones?
    If you will get them too, so you will have your kill achievement o.O

    Mostly to be balanced I would "like" and Assist achievement for FL too.
    There are a million of PvP achievements in WoW. But now that I checked them I see how much undeveloped FFXIV is in this direction. Why there's still no 20 kills streak trophy in Frontlines? Or 30 kills in a single match? Or win a FL match with a score of 1,600 to 0? Or win 10 ranked Feast matches in a row?
    There's even 'Emote /Hug on a dead enemy before they release their corpse.' achievement, lmao.
    All we have is ultra generic 'win X times' or 'participate X times' with no any skill involved whatsoever.
    (0)

  3. #23
    Player
    Zojha's Avatar
    Join Date
    Aug 2015
    Posts
    3,565
    Character
    Lodestone Bait
    World
    Pandaemonium
    Main Class
    Gladiator Lv 1
    Quote Originally Posted by SuperZay View Post
    It's very offputting for a new healer to get destroyed in seconds.
    Well, everyone but tanks can get destroyed in seconds, so the logical consequence would then be to make everyone take less damage so that not only new healers, but every new player regardless of role won't get put off by that! More players overall -> Win, Win, Win!

    Genius idea! I suggest a 80% damage reduction flat and removal of culling time, limit break and rotational abilities of tanks and DPS.

    Quote Originally Posted by SuperZay View Post
    There are a million of PvP achievements in WoW.
    They also got that for dungeons:
    http://wowwiki.wikia.com/wiki/Dungeo...s_achievements

    Most of our dungeons only have the "Mapping the realm" achievement to it - which is damn near impossible to miss with the corridor design. Raids get a whooping 3 clear achievements, whee! WoW in general is far more developed - In no small part because for years it had, like...multiple times the playerbase FFXIV has. Probably still does.
    (1)

  4. #24
    Player
    Canadane's Avatar
    Join Date
    Jul 2011
    Location
    Limsa Lominsa
    Posts
    7,502
    Character
    King Canadane
    World
    Hyperion
    Main Class
    Sage Lv 100
    I do miss the 1.0 achievements. They were a little more unique.
    (0)

    http://king.canadane.com

  5. #25
    Player
    Khalithar's Avatar
    Join Date
    May 2015
    Posts
    2,555
    Character
    Khalith Mateo
    World
    Mateus
    Main Class
    Paladin Lv 100
    Quote Originally Posted by SuperZay View Post
    Snip
    Besides what Zojha said it also comes down to their design philosophy. Blizzard has always had this sense of humor and levity in everything they do. So they came up with some crazy ways to do things or beat certain bosses. It's an extra layer of flavor and challenge for players to work on while running the same content.

    I don't think SE would ever do something like that in pve or pvp because they want players focused on the content and completing it. A shame to cause some of them were really fun, like when I got my Ironman achievement for capturing all three flags in warsong gulch without dying? It felt great.
    (0)

  6. #26
    Player
    Zojha's Avatar
    Join Date
    Aug 2015
    Posts
    3,565
    Character
    Lodestone Bait
    World
    Pandaemonium
    Main Class
    Gladiator Lv 1
    Quote Originally Posted by Khalithar View Post
    It's an extra layer of flavor and challenge for players to work on while running the same content.
    ...and a comparatively cheap way to add replayability to the content thanks to it. Which is why I am personally baffled they aren't abusing the heck out of it - We're not swimming in content after all. I mean, I can see why they don't want to do certain things in duty finder pugs, as many of the achievements rely on "suboptimal play" or risks (like that comeback achievement in arathi), but why not as option for full premades?

    I'd start out with adding one to Zurvan EX: Beat Zurvan without skipping Soar.
    (0)

  7. #27
    Player
    Khalithar's Avatar
    Join Date
    May 2015
    Posts
    2,555
    Character
    Khalith Mateo
    World
    Mateus
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Zojha View Post
    I'd start out with adding one to Zurvan EX: Beat Zurvan without skipping Soar.
    Defeat Sophia multiple times on Extreme difficulty each time killing her adds in every possible combination (123, 132, 213, 231, 321, 312).

    Defeat Sephirot on Extreme mode while also having each player in the party get killed by his fist slam at least once.

    During the battle against Alexander Prime, do the /pray emote when he grows his wings.
    (0)

  8. #28
    Player
    Geologo's Avatar
    Join Date
    Nov 2013
    Location
    Gridania
    Posts
    472
    Character
    Leinas Kroma
    World
    Ragnarok
    Main Class
    Armorer Lv 90
    Win a Diamon match as DRK
    (1)

  9. #29
    Player
    SuperZay's Avatar
    Join Date
    Dec 2014
    Posts
    1,253
    Character
    Violet Flower
    World
    Cerberus
    Main Class
    Arcanist Lv 23
    Quote Originally Posted by Zojha View Post
    Well, everyone but tanks can get destroyed in seconds, so the logical consequence would then be to make everyone take less damage so that not only new healers, but every new player regardless of role won't get put off by that! More players overall -> Win, Win, Win!

    Genius idea! I suggest a 80% damage reduction flat and removal of culling time, limit break and rotational abilities of tanks and DPS.
    Gross exaggeration is totally uncalled for. Only healers are lacking in PvP ques and they should be stimulated to que more. More players overall will not make it any faster if there's still the same low percentage of healers every other role is waiting for. And if you ask them, why they don't que more, they'll answer because it's hard to heal in PvP, and these measures will help with it.
    (0)
    Last edited by SuperZay; 03-06-2017 at 02:08 PM.

  10. #30
    Player
    Mirch's Avatar
    Join Date
    Jun 2014
    Location
    Gridania
    Posts
    810
    Character
    Mirchea Luslec
    World
    Odin
    Main Class
    Conjurer Lv 70
    Werent the minions exclusive for those that win the seasons only?
    (0)

Page 3 of 4 FirstFirst 1 2 3 4 LastLast