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  1. #71
    Player
    Enlial's Avatar
    Join Date
    Feb 2014
    Posts
    254
    Character
    Aleister Noir
    World
    Midgardsormr
    Main Class
    Marauder Lv 60
    Quote Originally Posted by KusoWat View Post
    Yes, Reddit is always right! Did you test it yourself? Go test it yourself and tell me what you find.
    It is right, but he's misinterpreting it slightly. Well... it probably isnt right but #closeenough right for theroycrafting purposes.

    Same-type buffs are additive. Like, if you had something that increases attack power by a certain % like hawk eye, then popped a 20% dex potion, you'd see your attack power increases by 35% (they both go off base dex/atp, which is funny because you'd sort of expect them not to). That 35% increase in attack power does raise your damage by a flat 35% vs having no buffs. Different types are multiplicative though. Toss in raging strikes on top of that and you get 1.35 x 1.2 = 1.62, so raging strikes is increasing damage by 27%.

    A difference of 10% or so (actually I'd say even higher numbers) can be very hard to eyeball when playing on the field or whatever. Theres RNG to each hit too so that makes telling the difference even harder.

    I did test this on a dummy xP Buffs to attack power or primary stat (except on tank) will give you a flat damage increase = to their %s, but tacking on dmg increase by % buffs will make those buffs do more than advertised. Resist down debuffs might be funky since players also have natural resist up against certain damage types in pvp. Not sure if slashing resist and melee defense are for example are lumped together in dmg calcs x_X

    Quote Originally Posted by TiramisuMacaron View Post
    Mudras need to be replaced by just abilities
    I like this idea, was actually thinking along the same lines. Its nothing to do with mudras being "too hard". I know how to do them just like hopefully every lv45+ nin does xD In pve they're a cute gimmick but in pvp the cast/animation time becomes unacceptable and getting interrupted inevitable. I'd actually be fine with just making them weavable so you could ready them as you do your rotation (and like... purify during when needed. so annoying that you cant). I dont think separate cooldowns are really needed (except maybe one for trick/sneak... maybe). Only other change i'd suggest would be moving slash resist to shadowfang, or moving heal debuff to dancing edge (or even better, move both to mutilate). The amount of time it takes for nin to set up its debuffs is absurd. Also imo stealth should just be fully disabled in feast. It actually is possible to exit combat and stealth with medals. Super cheesy and if nin werent considered crap-tier and avoided by most everyone you'd probably see it happen more often
    (2)
    Last edited by Enlial; 03-09-2017 at 07:58 AM.

  2. #72
    Player
    rxnin's Avatar
    Join Date
    Jul 2015
    Location
    Konoha
    Posts
    135
    Character
    Kandy Kayn
    World
    Zalera
    Main Class
    Ninja Lv 80
    I agree with the previous posts regarding Ninja. It needs to be buffed. I'm not sure how, but maybe giving unique actions to Smokescreen and Shadewalker would help.

    And no, Stealthing with medals should not be removed in Feast. Taking Stealth away is like saying taking Fell Cleave away from WAR. It's part of the job. And plus having a stack of 10 medals and standing in enemy base is fun!
    (0)

  3. #73
    Player
    Enlial's Avatar
    Join Date
    Feb 2014
    Posts
    254
    Character
    Aleister Noir
    World
    Midgardsormr
    Main Class
    Marauder Lv 60
    Quote Originally Posted by rxnin View Post
    I agree with the previous posts regarding Ninja. It needs to be buffed. I'm not sure how, but maybe giving unique actions to Smokescreen and Shadewalker would help.

    And no, Stealthing with medals should not be removed in Feast. Taking Stealth away is like saying taking Fell Cleave away from WAR. It's part of the job. And plus having a stack of 10 medals and standing in enemy base is fun!
    Its not really part of the game in feast, aside from maybe doing it at the start to be a little obnoxious (plus gain some minor and debatable advantages). The rules for exiting combat are kind of whacky and it doesnt seem to be intended as something for players to attempt. That said, it's not exactly a huge deal... it requires a pretty specific scenario to pull off (nin able to pick up lots of medals at once, and able to retreat long enough to exit combat, time low enough that culling time minus one dps isnt a concern etc) but it's still an instant I-win button basically, pending a lucky aoe or detect (if they even have it). If mid-game stealth in feast is intentional, they really ought to refine it so that its not so difficult to use and its not such an overwhelming game changer if its pulled off.
    (0)
    Last edited by Enlial; 03-09-2017 at 02:14 PM.

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