Just bring back cleric stance!

Just bring back cleric stance!


I'd prefer healers to actually heal than spamming Stone III when their teammates are in red zone.
Honestly, I don't understand what's wrong with just switching to dps and killing some people. There are many jobs in the game, why play only one all your life? Isn't being one trick pony is extremelly boring? If you don't like it then you are not entitled to rewards, it's simple as that.



And you'd probably also prefer having some healers on the team "at all".
I mean, I'm all for turning healers into DPS, but considering most of the time in 4vs4 you're waiting on healers to queue and frequently in 8vs8 people are mutedly praying for someone to switch to healer, it seems a tad, uh...counterintuitive to incentivize healers to switch to DPS.


They should just make healing easier in PvP. It's very offputting for a new healer to get destroyed in seconds. Make them take less damage, get less interruptions, shorter CC and maybe less MP expensive spells and we'll see more healers queing. Meaning faster ques for other roles too. It's a win win situation.And you'd probably also prefer having some healers on the team "at all".
I mean, I'm all for turning healers into DPS, but considering most of the time in 4vs4 you're waiting on healers to queue and frequently in 8vs8 people are mutedly praying for someone to switch to healer, it seems a tad, uh...counterintuitive to incentivize healers to switch to DPS.

There is a base dilemma: Would SE base job adjustment to make it newcomers-friendly or to make it competitive at higher level?They should just make healing easier in PvP. It's very offputting for a new healer to get destroyed in seconds. Make them take less damage, get less interruptions, shorter CC and maybe less MP expensive spells and we'll see more healers queing. Meaning faster ques for other roles too. It's a win win situation.
Because with those buff try to kill a good high tier Healer, the meta will switch on "let's wait for Culling time" and then LB and other bursts will become almost unhealable.
It will be frustrating in my opinion :/



Well, everyone but tanks can get destroyed in seconds, so the logical consequence would then be to make everyone take less damage so that not only new healers, but every new player regardless of role won't get put off by that! More players overall -> Win, Win, Win!
Genius idea! I suggest a 80% damage reduction flat and removal of culling time, limit break and rotational abilities of tanks and DPS.
They also got that for dungeons:
http://wowwiki.wikia.com/wiki/Dungeo...s_achievements
Most of our dungeons only have the "Mapping the realm" achievement to it - which is damn near impossible to miss with the corridor design. Raids get a whooping 3 clear achievements, whee! WoW in general is far more developed - In no small part because for years it had, like...multiple times the playerbase FFXIV has. Probably still does.


Gross exaggeration is totally uncalled for. Only healers are lacking in PvP ques and they should be stimulated to que more. More players overall will not make it any faster if there's still the same low percentage of healers every other role is waiting for. And if you ask them, why they don't que more, they'll answer because it's hard to heal in PvP, and these measures will help with it.Well, everyone but tanks can get destroyed in seconds, so the logical consequence would then be to make everyone take less damage so that not only new healers, but every new player regardless of role won't get put off by that! More players overall -> Win, Win, Win!
Genius idea! I suggest a 80% damage reduction flat and removal of culling time, limit break and rotational abilities of tanks and DPS.
Last edited by SuperZay; 03-06-2017 at 02:08 PM.



Oh no, you were totally right!
I just took your logic to the next level. See, if people are put off by PvP because they're being destroyed, then we just need to remove death from PvP to make it popular. And when nobody is dying anymore, you don't need healers anymore either, so you can remove the role restriction as well!
It's just plain brilliant! You're a genius.
(In reality, I'm just being sarcastic because you suggest to make a broken role that's being focused for being broken even more broken to combat the frustration from being focused, so I cannot take you serious.)
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