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  1. #1
    Player
    Slib's Avatar
    Join Date
    Nov 2013
    Location
    Gridania
    Posts
    261
    Character
    Odin Haro
    World
    Goblin
    Main Class
    Summoner Lv 63
    Just bring back cleric stance!
    (1)

  2. #2
    Player
    SuperZay's Avatar
    Join Date
    Dec 2014
    Posts
    1,253
    Character
    Violet Flower
    World
    Cerberus
    Main Class
    Arcanist Lv 23
    Quote Originally Posted by Slib View Post
    Just bring back cleric stance!
    I'd prefer healers to actually heal than spamming Stone III when their teammates are in red zone.

    Honestly, I don't understand what's wrong with just switching to dps and killing some people. There are many jobs in the game, why play only one all your life? Isn't being one trick pony is extremelly boring? If you don't like it then you are not entitled to rewards, it's simple as that.
    (2)

  3. #3
    Player
    Zojha's Avatar
    Join Date
    Aug 2015
    Posts
    3,565
    Character
    Lodestone Bait
    World
    Pandaemonium
    Main Class
    Gladiator Lv 1
    Quote Originally Posted by SuperZay View Post
    I'd prefer healers to actually heal than spamming Stone III when their teammates are in red zone.
    And you'd probably also prefer having some healers on the team "at all".

    I mean, I'm all for turning healers into DPS, but considering most of the time in 4vs4 you're waiting on healers to queue and frequently in 8vs8 people are mutedly praying for someone to switch to healer, it seems a tad, uh...counterintuitive to incentivize healers to switch to DPS.
    (5)

  4. #4
    Player
    SuperZay's Avatar
    Join Date
    Dec 2014
    Posts
    1,253
    Character
    Violet Flower
    World
    Cerberus
    Main Class
    Arcanist Lv 23
    Quote Originally Posted by Zojha View Post
    And you'd probably also prefer having some healers on the team "at all".

    I mean, I'm all for turning healers into DPS, but considering most of the time in 4vs4 you're waiting on healers to queue and frequently in 8vs8 people are mutedly praying for someone to switch to healer, it seems a tad, uh...counterintuitive to incentivize healers to switch to DPS.
    They should just make healing easier in PvP. It's very offputting for a new healer to get destroyed in seconds. Make them take less damage, get less interruptions, shorter CC and maybe less MP expensive spells and we'll see more healers queing. Meaning faster ques for other roles too. It's a win win situation.
    (1)

  5. #5
    Player
    Geologo's Avatar
    Join Date
    Nov 2013
    Location
    Gridania
    Posts
    472
    Character
    Leinas Kroma
    World
    Ragnarok
    Main Class
    Armorer Lv 90
    Quote Originally Posted by SuperZay View Post
    They should just make healing easier in PvP. It's very offputting for a new healer to get destroyed in seconds. Make them take less damage, get less interruptions, shorter CC and maybe less MP expensive spells and we'll see more healers queing. Meaning faster ques for other roles too. It's a win win situation.
    There is a base dilemma: Would SE base job adjustment to make it newcomers-friendly or to make it competitive at higher level?

    Because with those buff try to kill a good high tier Healer, the meta will switch on "let's wait for Culling time" and then LB and other bursts will become almost unhealable.
    It will be frustrating in my opinion :/
    (0)

  6. #6
    Player
    Zojha's Avatar
    Join Date
    Aug 2015
    Posts
    3,565
    Character
    Lodestone Bait
    World
    Pandaemonium
    Main Class
    Gladiator Lv 1
    Quote Originally Posted by SuperZay View Post
    It's very offputting for a new healer to get destroyed in seconds.
    Well, everyone but tanks can get destroyed in seconds, so the logical consequence would then be to make everyone take less damage so that not only new healers, but every new player regardless of role won't get put off by that! More players overall -> Win, Win, Win!

    Genius idea! I suggest a 80% damage reduction flat and removal of culling time, limit break and rotational abilities of tanks and DPS.

    Quote Originally Posted by SuperZay View Post
    There are a million of PvP achievements in WoW.
    They also got that for dungeons:
    http://wowwiki.wikia.com/wiki/Dungeo...s_achievements

    Most of our dungeons only have the "Mapping the realm" achievement to it - which is damn near impossible to miss with the corridor design. Raids get a whooping 3 clear achievements, whee! WoW in general is far more developed - In no small part because for years it had, like...multiple times the playerbase FFXIV has. Probably still does.
    (1)

  7. #7
    Player
    SuperZay's Avatar
    Join Date
    Dec 2014
    Posts
    1,253
    Character
    Violet Flower
    World
    Cerberus
    Main Class
    Arcanist Lv 23
    Quote Originally Posted by Zojha View Post
    Well, everyone but tanks can get destroyed in seconds, so the logical consequence would then be to make everyone take less damage so that not only new healers, but every new player regardless of role won't get put off by that! More players overall -> Win, Win, Win!

    Genius idea! I suggest a 80% damage reduction flat and removal of culling time, limit break and rotational abilities of tanks and DPS.
    Gross exaggeration is totally uncalled for. Only healers are lacking in PvP ques and they should be stimulated to que more. More players overall will not make it any faster if there's still the same low percentage of healers every other role is waiting for. And if you ask them, why they don't que more, they'll answer because it's hard to heal in PvP, and these measures will help with it.
    (0)
    Last edited by SuperZay; 03-06-2017 at 02:08 PM.

  8. #8
    Player
    Zojha's Avatar
    Join Date
    Aug 2015
    Posts
    3,565
    Character
    Lodestone Bait
    World
    Pandaemonium
    Main Class
    Gladiator Lv 1
    Quote Originally Posted by SuperZay View Post
    Gross exaggeration is totally uncalled for.
    Oh no, you were totally right!

    I just took your logic to the next level. See, if people are put off by PvP because they're being destroyed, then we just need to remove death from PvP to make it popular. And when nobody is dying anymore, you don't need healers anymore either, so you can remove the role restriction as well!

    It's just plain brilliant! You're a genius.

    (In reality, I'm just being sarcastic because you suggest to make a broken role that's being focused for being broken even more broken to combat the frustration from being focused, so I cannot take you serious.)
    (2)

  9. #9
    Player
    Khalithar's Avatar
    Join Date
    May 2015
    Posts
    2,555
    Character
    Khalith Mateo
    World
    Mateus
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Slib View Post
    Just bring back cleric stance!
    Only if it couldn't be toggled off at all in PVP areas.
    (0)