And it's also encouraging people to be more reckless in going for the kill when falling back would be more beneficial to winning the match. This needs to change as it's incentivizing bad behavior in Feast.
And it's also encouraging people to be more reckless in going for the kill when falling back would be more beneficial to winning the match. This needs to change as it's incentivizing bad behavior in Feast.
What, you don't want to be a cupholder?
Team Hello First Time - Fan Fest 2016 Feast Exhibition
Team Stoodges - Crystalline Conflict Community Cup 2025
I've had a lot of matches lately with 3-4 healers so I just switch to tank or dps. There's tons of matches to play. I'm gonna get both.![]()
KO (red) and Assists (blue). I've seen healers get several assists.
Also, if you only play healer in PvP; you can get the seal rock commander set (which has both INT and MND); wear INT accessories and swap your MND to INT to dish out some heavy DPS.
/s
Last edited by Llus; 03-03-2017 at 04:55 AM.
Just bring back cleric stance!
I'd prefer healers to actually heal than spamming Stone III when their teammates are in red zone.
Honestly, I don't understand what's wrong with just switching to dps and killing some people. There are many jobs in the game, why play only one all your life? Isn't being one trick pony is extremelly boring? If you don't like it then you are not entitled to rewards, it's simple as that.
And you'd probably also prefer having some healers on the team "at all".
I mean, I'm all for turning healers into DPS, but considering most of the time in 4vs4 you're waiting on healers to queue and frequently in 8vs8 people are mutedly praying for someone to switch to healer, it seems a tad, uh...counterintuitive to incentivize healers to switch to DPS.
I'm never going to complain about extra achievements - anything is better than nothing and it gives some kind of thing to work towards. I think the main problem with this one is the number of assists and kills you need to get the highest one are the same. If you're a dps unless you're amazing and always get the kill, you're probably going to get around the same number of kills and assists per game, so the most efficient way to get both achievements is just go DPS.
You get way more assists on healer, like a crazy amount, but what's the point if you could just go dps and get both achievements at the same time? I think they should bump the number of assists you need to 4-5x the current number (so 20-25k instead of 5k for the max) and then people would actually go healer and it'd be more in line with the kill achievements. I had an 8v8 match yesterday that lasted about 80 seconds and i got 12 assists on healer just from that.
How does the system calculate an assist anyway?
5k assist? I thought it was just 500 assist for the minion.
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