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  1. #9
    Player
    Inosaska's Avatar
    Join Date
    Jun 2013
    Posts
    451
    Character
    Lotharius Lionheart
    World
    Cactuar
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Claire_Pendragon View Post
    snip
    To get people into tanking they have to stop trying to mix the two things together because that puts more stress on the player to learn to balance the two while the DPS just need to know how to do more damage that's it. To pull more players into tanking then make the job more attractive for tanking. Make the mobs hit harder to make it more interesting for the tanks to survive on using abilities properly that would be a good starting point.

    Edit: Another good idea is make tanking in the open world useful. Make players work together in forming parties to roam about in the open world game like FFXI used to do by making the open world a challenge for players to make tanking attractive as they would be much better at surviving mobs that hit harder. Of course though it would still be possible to solo it would just be much harder and could be made easier with a tank in the party to take the hits and even then that would make healers useful too in the open world. Everyone that hits a mob gets exp that everyone gains equally so that its fair for everyone that hit that mob. These are just some things that developers can look into for the game.
    (2)
    Last edited by Inosaska; 03-03-2017 at 01:36 PM.

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