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  1. #21
    Player

    Join Date
    Jul 2011
    Posts
    644
    The problem with the pvp balance is some job have big burst potential.
    like War, Mch, Mnk ect because it's how some job is designed for pve.
    Nobody like to be OS in pvp, and ask a nerf for some job.
    But you can't nerf jobs just by reducing potency of some skill because otherwise you reduce also damage outside of the burst window.
    i hope SE will think PVE and PVP in the same time when they will redesign job for 4.0
    (0)

  2. #22
    Player
    Geologo's Avatar
    Join Date
    Nov 2013
    Location
    Gridania
    Posts
    472
    Character
    Leinas Kroma
    World
    Ragnarok
    Main Class
    Armorer Lv 90
    More than nerf/buff I would like to see a rework of some skills.
    For example if they reduce the potency of Between the Eyes, I hope they will give it a shorter cooldown too.
    Giving to Shadow Flare a slow MP regeneration effect for your party member.

    Those are just examples, my hope is to see skill changes, because no one likes to see his job nerfed.
    (2)

  3. #23
    Player
    kirby200's Avatar
    Join Date
    Mar 2014
    Posts
    40
    Character
    Wacky Baccy
    World
    Ragnarok
    Main Class
    Dark Knight Lv 90
    As a dark reaching top 100 two things I think would be benefical. Make represial a 30 second cool down in the feast, not requiring a parry. This would add slightly more utility and make you question if to attack focus target or to play supportive by reducing a targets damage by 10%. Secondly reduce the cooldown of carve and spit to 30-45sec from 1 minute, other than that I don't think were too bad.
    (2)

  4. #24
    Player
    SuperZay's Avatar
    Join Date
    Dec 2014
    Posts
    1,253
    Character
    Violet Flower
    World
    Cerberus
    Main Class
    Arcanist Lv 23
    Quote Originally Posted by TiaHariberux3 View Post
    5700-6k crit cleaves say hi and I still dont think it needs a nerf since the burst is very obvious and can be countered pretty well besides that fell cleaves hit like a wet noodle nerfing it even more would be lul
    How exactly do you counter it If I burst the same target with other dps and kill it? Oops, you didnt countered it.
    (2)

  5. #25
    Player
    TiramisuMacaron's Avatar
    Join Date
    Aug 2016
    Posts
    317
    Character
    Tiramisu Macaron
    World
    Excalibur
    Main Class
    Warrior Lv 80
    Quote Originally Posted by SuperZay View Post
    How exactly do you counter it If I burst the same target with other dps and kill it? Oops, you didnt countered it.
    Shield bash in between the cleaves throws a warrior back hard, and since it is a tank, stun dr is usually up. Even Monk stun works to give a healer enough time.
    (4)

  6. #26
    Player
    SuperZay's Avatar
    Join Date
    Dec 2014
    Posts
    1,253
    Character
    Violet Flower
    World
    Cerberus
    Main Class
    Arcanist Lv 23
    Quote Originally Posted by TiramisuMacaron View Post
    Shield bash in between the cleaves throws a warrior back hard, and since it is a tank, stun dr is usually up. Even Monk stun works to give a healer enough time.
    I almost never get stunned unless bursted. Probably because there are no good paladins left in solo. And a good paladin is even better warrior.
    There is I think only 1 paladin in Chaos' Top 100 and 2 DRKs. The rest are warriors because obviously it's the best tank for solo.
    Burst and kills almost always overweight party protection.
    (1)
    Last edited by SuperZay; 03-01-2017 at 03:36 PM.

  7. #27
    Player
    Llus's Avatar
    Join Date
    Dec 2016
    Posts
    326
    Character
    Agret Fury
    World
    Sargatanas
    Main Class
    Warrior Lv 70
    Quote Originally Posted by Enlial View Post
    In a vacuum, MCH's burst can be easily countered too, just like anything else. The goal is to create and exploit situations where it can't be.

    I don't think warrior is overpowered exactly, but it probably is too out of line with the other jobs filling the tank role in its burst damage dealing capability. Could stand to have damage toned down a bit in exchange for more utility.

    DRK and NIN need buffs more than anything needs nerfing
    WARs don't need a nerf. We trade high damage for very low utility. Brutal swing every 20s with only a 3s stun with HUGE DR is almost pointless in feast. Mythril tempest, even with a 3s stun and knock-back tends to be an emergency-only tool (again another HUGE DR stun). The only real useful CC skills a war has is storm's path for damage reduction and holmgang every 180s (and if burned late in the game can easily lead to a loss if you're hit by mele LB and don't have it up)

    WAR burst is easily managed too:
    You see berserk? WHM: fluid-aura, sleep, PLD: stun lock, AST: stella, blizzard 2, sprint, BLM: sleep, MNK: axe kick, DRK: carnal chill &/or unleash,
    Did you get holmganged? Do you have purify? Purify, sprint laugh. No purify? Attune. No attune, that's where your own team needs to help you; too bad you can't ask for that help in feast though.

    I'd rather see PLD's stun get nerfed, but PLD stun lock, silence and pacification really what makes that role shine in PvP. They're the king of CC and party support where WARs make up for lackluster DPS while leaving their healers out to dry. DRK definitely needs some help; but they've already gotten a HUGE boost to their CC toolkit that they sit right between PLD and WAR for CC & burst damage. Their burst damage, while easily hitting 850 potency in a 4s window; lacks the bonus that WAR's 1000 potency burst gets from maim, storm's eye and berserk. I think the toolkit is there, but exceptional DRKs are going to be hard to find and I think it will take an exceptional player to make DRK shine - PLD and WAR are both easy to play in feast, while DRK's AoE bind and heavy are easy mode for FL.

    Quote Originally Posted by kirby200 View Post
    As a dark reaching top 100 two things I think would be benefical. Make represial a 30 second cool down in the feast, not requiring a parry. This would add slightly more utility and make you question if to attack focus target or to play supportive by reducing a targets damage by 10%. Secondly reduce the cooldown of carve and spit to 30-45sec from 1 minute, other than that I don't think were too bad.
    I think these two would really improve DRK for both feast and frontlines. Still, playing DRK to a high level is going to be MUCH harder than PLD or WAR since they sit right between the bursty mode tank and party protection mode tank. Like you said, the toolkit is just about there and with a few tweaks I could see DRKs played at a very high level make top 100 much more often.
    (5)
    Last edited by Llus; 03-01-2017 at 05:38 PM.

  8. #28
    Player Magic-Mal's Avatar
    Join Date
    Jun 2016
    Location
    Gridania
    Posts
    1,589
    Character
    Malina Loma
    World
    Gilgamesh
    Main Class
    Bard Lv 90
    What does DR mean.... <.<
    (0)

  9. #29
    Player
    Praesul's Avatar
    Join Date
    Jan 2014
    Location
    Ul'Dah
    Posts
    365
    Character
    Praesul Presul
    World
    Balmung
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Magic-Mal View Post
    What does DR mean.... <.<
    Diminishing returns. Most CC in the game will be reduced in duration if you use it multiple times on the same target, and the DR won't reset until a minute passed after the first application of that certain type of CC.
    (0)

  10. #30
    Player
    Bartleby's Avatar
    Join Date
    Apr 2012
    Posts
    88
    Character
    Bartleby Adrastos
    World
    Excalibur
    Main Class
    Conjurer Lv 80
    Quote Originally Posted by Praesul View Post
    ...the DR won't reset until a minute passed after the ***last*** application of that certain type of CC.
    Fixed. 10char
    (1)

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