I don't really buy that excuse. Every single race is essentially human, with slight variations in overall build, skin tone, etc. There is no race that should have any greater difficulty to design for, all things considered.




Buy it or not, that's precisely how it is. We're all hyurs with extra bits, and the extra bits take extra time and resources to develop for.
You're not going to convince me that it takes significantly more time to design a miqo'te face compared to a hyur face, or any others. xD I think SE's artists are better than that.
Nonetheless it's genre standard that the most humanoid races usually have the most options, so unless this is some awkward form of racism against inexistant species (or player personality types that would be drawn to them), their development must be considered more efficient, either because
- They take less time to develop, or —
- Their options affect and satisfy a larger portion of the playerbase, making them a more lucrative choice to flesh out in the goal of providing satisfying customization overall than the other races.





But... all of the races are humanoid, with maybe the exception of the lalafelin baby-faces...Nonetheless it's genre standard that the most humanoid races usually have the most options, so unless this is some awkward form of racism against inexistant species (or player personality types that would be drawn to them), their development must be considered more efficient, either because
- They take less time to develop, or —
- Their options affect and satisfy a larger portion of the playerbase, making them a more lucrative choice to flesh out in the goal of providing satisfying customization overall than the other races.
And don't most active players play the tailed races? ._.
Last edited by Roda; 02-28-2017 at 04:20 AM.
Yeah, that's the point I was trying to make. Designing a miqo'te face is not any different than designing a hyur face. They're both human faces. There are zero distorting features that could possibly make the miqo'te face more difficult to design for (as opposed to say, a charr or an argonian or whathaveyou).
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