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  1. #1
    Player
    Vidu's Avatar
    Join Date
    Jan 2014
    Posts
    3,993
    Character
    Vidu Moriquendi
    World
    Odin
    Main Class
    Bard Lv 90
    Quote Originally Posted by Reynhart View Post
    If the same player came with i110 head, hands, and feet, no one would even have noticed...
    Let me borrow your sentence, please. People are only bitching about this coz it's a weapon, if it was any other piece, it wouldn't matter at all.
    Yeah, but thats the issue here: ONE piece of gear making a huge difference (specially compared to accessories).
    So there are basically three options:
    1) Average ilvl is calculated based on the "weight" the piece is contirbuting - aka weapon more than the bodypiece and the bodypiece more than your earrings
    2) We seperate ilvl and weapon-ilvl
    3) The contribution of the weapon to the overall damage gets lowered (atm it seems that it makes up about half of the damage instead of the 1/13 or 2/13 that it is when calculating the average ilvl)

    The issue is simply: not having appropriate gear always sucks, but when it comes to the weapon is especially bad because of the system that is in place. So this seems to be a problem that should be adressed - again, just because the game allows someone with an ilvl110 weapon to enter Alexander at the moment, doesnt mean that that is okay (and quite frankly I cant imagine that thats "working as intended") and doesnt has to change.

    Quote Originally Posted by Reynhart View Post
    And I still think that your potential with an i110 head, hands, waist and feet and other gear i270 including the weapon should not be miles above having an i110 weapon and all other gear i270. That's why I suggested that more emphasis should be on Attack Power than pure weapon damage.

    Yet, I'm still convinced that, if you join a party with someone having a really low body piece, you wouldn't even notice, since the DPS would be fairly acceptable for the fight. Especially on A9 which is pretty low on party-wide damage.
    Ah, now I'm getting your point - you'd go for option 3) then? And make the weapon "weaker"?
    Mmh... not sure if I like that tbh - while I do see the problem here with questlines like the relic and weapons being the ultimate reward from raids I can understand that they're giving the most boost when it comes to damage - just like armor gives you more HP/protection for incoming damage. The weapon is what deals damage, the rest of the gear is what protects you - seems pretty intutive to me...
    And its also a bit more "interesting" - we dont have that many choices in the game after all, but if every piece of gear basically does the same those options get even lowered when it doesnt matter if you get a new weapon or a new bodypiece.

    (and btw: I do notice when the DPS, tank or healer are missing good gear in dungeons - and depending on the duty I'll say something. Had a tank in DV recently, best accessory was a level 39 earring, everything else was way below. We couldnt do the duty because the healer couldnt keep him up - probably because they were missing 2-3k HP...? And yes, this was a tank - but why should dps NOT have to care about gear?)
    (1)
    Last edited by Vidu; 02-26-2017 at 05:22 AM.

  2. #2
    Player
    Reynhart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Vidu View Post
    Mmh... not sure if I like that tbh - while I do see the problem here with questlines like the relic and weapons being the ultimate reward from raids I can understand that they're giving the most boost when it comes to damage - just like armor gives you more HP/protection for incoming damage. The weapon is what deals damage, the rest of the gear is what protects you - seems pretty intutive to me...
    Weapons could give something else that pure damage. That's pretty much what people requested for the Relics since 2.0. And it would introduce an interesting customization as you wouldn't automatically chose the highest ilvl weapon.
    And, frankly, no one really cares about "protection". BiS is determined by what gives you the most DPS.
    Quote Originally Posted by Vidu View Post
    And its also a bit more "interesting" - we dont have that many choices in the game after all, but if every piece of gear basically does the same those options get even lowered when it doesnt matter if you get a new weapon or a new bodypiece.
    That's still not a choice. Like I said above, in 7 weeks, you can earn 3150 capped tomestones. However you spend them, if you want to increase your DPS the most, you buy the weapon.
    Quote Originally Posted by Vidu View Post
    Had a tank in DV recently, best accessory was a level 39 earring, everything else was way below.
    lvl 39 as best accessories is really pushing the undergear to the limit.
    Quote Originally Posted by enthauptet View Post
    Through some SSS dummy work using i110 Glanzfaust and i110 Gloam Tabard I found that I did 1600 dps with the weapon and 2400 dps with the chest piece.
    That's my point, the gap is too much considering the cost of both those items.
    (0)
    Last edited by Reynhart; 02-26-2017 at 07:55 AM.