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  1. #1
    Player
    Reynhart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Thatusernameistaken View Post
    They complained so much, in fact, that Warrior was changed to what we see today.
    Keep in mind that, back then, WAR had absolutely no mitigation...at all. And that the healing bonus was not tied to Defiance but Wrath. For me Defiance should stay as it is, and Inner Beast could be reverted back to its previous effect...with a little twist. Any HP leech above your max HP would increase your max HP for a short duration.

    I'd like WAR to come back to its original concept of tanking by sheer HP and increased healing.
    (2)

  2. #2
    Player
    Ultimatecalibur's Avatar
    Join Date
    Jan 2014
    Posts
    2,737
    Character
    Kakita Ucalibur
    World
    Siren
    Main Class
    Paladin Lv 86
    Quote Originally Posted by Reynhart View Post
    Keep in mind that, back then, WAR had absolutely no mitigation...at all. And that the healing bonus was not tied to Defiance but Wrath. For me Defiance should stay as it is, and Inner Beast could be reverted back to its previous effect...with a little twist. Any HP leech above your max HP would increase your max HP for a short duration.

    I'd like WAR to come back to its original concept of tanking by sheer HP and increased healing.
    And the Warrior would end up close to where it was in 2.0 with similar problems. Not enough damage taken vs self-healing equals immortality/near immortality. To much damage taken vs self-healing equals being to squishy to be viable. Non-percentage based mitigation leads to small viability sweet spots on the immortality curve.
    (1)

  3. #3
    Player
    CafPow's Avatar
    Join Date
    Jan 2017
    Posts
    177
    Character
    S'ikaya Grim
    World
    Shiva
    Main Class
    Warrior Lv 60
    the trick is .... that every tank should be able to tank kinda everything.

    so ... well ... Balance is quite a Thing here.
    yet, Paladins have better Defense, while Warriors can heal themselfs better. One could improve those Aspects, but then, the Balancing of Bosses would become impossible again.

    And ... without a Healer, making them kinda useless ... well, that can't be the goal, considering that they want to do something else than DMG too...
    (0)

  4. #4
    Player
    Reynhart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Ultimatecalibur View Post
    Non-percentage based mitigation leads to small viability sweet spots on the immortality curve.
    Percentage based max HP/healing received increase would do perfectly fine.

    Just giving the healing boost to Defiance itself would have saved WAR from lot of crap in 2.0.
    (0)

  5. #5
    Player
    Ultimatecalibur's Avatar
    Join Date
    Jan 2014
    Posts
    2,737
    Character
    Kakita Ucalibur
    World
    Siren
    Main Class
    Paladin Lv 86
    Quote Originally Posted by Reynhart View Post
    Percentage based max HP/healing received increase would do perfectly fine.
    -X% damage taken and +X% max hp/healing received are two sides of the same coin and are both forms of percentage based mitigation.

    Thrill of Battle+Convalescence is effectively a -16.6% damage cooldown and Rampart is effectively a +25% MaxHP/healing received cooldown.

    They could have made Inner Beast increase MaxHP/healing received by +25% and Vengeance a +42.8% MaxHP/healing received cooldown to the same end effect.

    Just giving the healing boost to Defiance itself would have saved WAR from lot of crap in 2.0.
    It would have prevented the conflict about using Wrath stacks, but the mitigation from the Inner Beast, Vengeance, and Storm's Path changes was needed also.
    (0)

  6. #6
    Player
    Reynhart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Ultimatecalibur View Post
    -X% damage taken and +X% max hp/healing received are two sides of the same coin and are both forms of percentage based mitigation.
    Yes, they are....yet, for the most part, all tanks are using the first side. WAR has only one CD working with its max HP...and Convalescence is not even a MRD skill...
    Quote Originally Posted by Ultimatecalibur View Post
    It would have prevented the conflict about using Wrath stacks, but the mitigation from the Inner Beast, Vengeance, and Storm's Path changes was needed also.
    I'm not sure WAR really needed all of them. Especially it they really wanted PLD to be defined by its mitigation.
    (0)
    Last edited by Reynhart; 02-26-2017 at 04:30 AM.

  7. #7
    Player
    Thatusernameistaken's Avatar
    Join Date
    Sep 2016
    Posts
    133
    Character
    Lady Lunafreya
    World
    Faerie
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by Ultimatecalibur View Post
    It would have prevented the conflict about using Wrath stacks, but the mitigation from the Inner Beast, Vengeance, and Storm's Path changes was needed also.
    I don't think these mitigation tools were needed, and that's actually part of my problem with Warrior currently. They have so many damage mitigation tools now that they just feel like a Paladin that does more damage. They could easily distinguish Warrior from the other tanks by giving them survivability through +X% healing received as someone said above and then converting their damage to healing. They would also need a larger health pool to compensate for the lack of mitigation.
    (0)