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  1. #1
    Player
    Thatusernameistaken's Avatar
    Join Date
    Sep 2016
    Posts
    133
    Character
    Lady Lunafreya
    World
    Faerie
    Main Class
    Arcanist Lv 90

    Warrior Suggestion

    Hello! I hope whoever is reading this is having a great day! As the title suggests, the following is my idea for what I believe would better suit Warrior's playstyle and help it stand out from the other tanks. Warrior is currently in a great place, but lacks a unique identity from the other tanks. The following are my suggestions to make Warrior more focused on converting damage to healing to stay alive instead of flat damage reduction mechanics like the other tanks.

    - Revert Inner Beast to heal you for 300% of the damage dealt and remove the damage reduction aspect
    - Buff defiance to increase max health by 35%, heal you for 25% of damage you deal, and remove Bloodbath.
    - Change Storm's Path to apply a shield for 150% of the damage dealt instead of a heal for 50% of the damage dealt and remove the damage reduction aspect.

    Let me know your thoughts and have a great day!
    (0)

  2. #2
    Player
    Kai_Lee's Avatar
    Join Date
    Sep 2014
    Posts
    794
    Character
    Kai Lee
    World
    Excalibur
    Main Class
    Lancer Lv 70
    Oh wow, talk about OP
    (1)

  3. #3
    Player
    Kai_Lee's Avatar
    Join Date
    Sep 2014
    Posts
    794
    Character
    Kai Lee
    World
    Excalibur
    Main Class
    Lancer Lv 70
    You don't need a healer anymore with those suggested changes, plus equilibrium plus second wind, potion and thrill of battle
    (0)

  4. #4
    Player
    Thatusernameistaken's Avatar
    Join Date
    Sep 2016
    Posts
    133
    Character
    Lady Lunafreya
    World
    Faerie
    Main Class
    Arcanist Lv 90
    It's my understanding that crossclass skills are being reworked/removed in Stormblood, so Second Wind wouldn't be part of the toolkit anymore. And TBH, Warriors didn't need a healer back when IB was a 300% heal and people still complained it was underpowered. They complained so much, in fact, that Warrior was changed to what we see today. So the community definitely didn't see this playstyle as overpowered back then as you're suggesting. Even taking into account the additional tools we have today, I do not think this would be nearly as OP as you're suggesting.
    (0)
    Last edited by Thatusernameistaken; 02-25-2017 at 01:37 AM.

  5. #5
    Player
    Dement's Avatar
    Join Date
    Jul 2014
    Location
    Ul'dah
    Posts
    472
    Character
    Dement Drachte
    World
    Coeurl
    Main Class
    Warrior Lv 78
    Quote Originally Posted by Thatusernameistaken View Post
    It's my understanding that crossclass skills are being reworked/removed in Stormblood, so Second Wind wouldn't be part of the toolkit anymore. And TBH, Warriors didn't need a healer back when IB was a 300% heal and people still complained it was underpowered. They complained so much, in fact, that Warrior was changed to what we see today. So the community definitely didn't see this playstyle as overpowered back then as you're suggesting. Even taking into account the additional tools we have today, I do not think this would be nearly as OP as you're suggesting.
    It would be incredibly OP to have even more HP, a constant form of Bloodbath and shields equivalent of non-crit SCH shields (my Storms Path can crit to 3-4k which would give me a ~6k shield every 3 GCDs as well as cure me for about 3k HP in those 3 GCDs.

    Also WAR wasn't changed because it was underpowered, it was changed because of the way Twintania's tankbusters worked. WAR had no mitigation while PLD had a ton of mitigation. WAR could literally not tank it because Death Sentence would basically 1 shot them. It's hard to use a reactive ability (Old inner beast) to heal yourself when the move is designed so that PLDs would have to use mitigation. Couple that with the way endgame healing works (you proactively cast Cure when high damage is coming, you don't wait for the damage to go out) and it was a mess of overhealing. It's much better to have a proactive ability (new inner beast and vengeance) to mitigate.
    (0)

  6. #6
    Player
    Reynhart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Thatusernameistaken View Post
    They complained so much, in fact, that Warrior was changed to what we see today.
    Keep in mind that, back then, WAR had absolutely no mitigation...at all. And that the healing bonus was not tied to Defiance but Wrath. For me Defiance should stay as it is, and Inner Beast could be reverted back to its previous effect...with a little twist. Any HP leech above your max HP would increase your max HP for a short duration.

    I'd like WAR to come back to its original concept of tanking by sheer HP and increased healing.
    (2)

  7. #7
    Player
    Ultimatecalibur's Avatar
    Join Date
    Jan 2014
    Posts
    2,737
    Character
    Kakita Ucalibur
    World
    Siren
    Main Class
    Paladin Lv 86
    Quote Originally Posted by Reynhart View Post
    Keep in mind that, back then, WAR had absolutely no mitigation...at all. And that the healing bonus was not tied to Defiance but Wrath. For me Defiance should stay as it is, and Inner Beast could be reverted back to its previous effect...with a little twist. Any HP leech above your max HP would increase your max HP for a short duration.

    I'd like WAR to come back to its original concept of tanking by sheer HP and increased healing.
    And the Warrior would end up close to where it was in 2.0 with similar problems. Not enough damage taken vs self-healing equals immortality/near immortality. To much damage taken vs self-healing equals being to squishy to be viable. Non-percentage based mitigation leads to small viability sweet spots on the immortality curve.
    (1)

  8. #8
    Player
    CafPow's Avatar
    Join Date
    Jan 2017
    Posts
    177
    Character
    S'ikaya Grim
    World
    Shiva
    Main Class
    Warrior Lv 60
    the trick is .... that every tank should be able to tank kinda everything.

    so ... well ... Balance is quite a Thing here.
    yet, Paladins have better Defense, while Warriors can heal themselfs better. One could improve those Aspects, but then, the Balancing of Bosses would become impossible again.

    And ... without a Healer, making them kinda useless ... well, that can't be the goal, considering that they want to do something else than DMG too...
    (0)

  9. #9
    Player
    Reynhart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Ultimatecalibur View Post
    Non-percentage based mitigation leads to small viability sweet spots on the immortality curve.
    Percentage based max HP/healing received increase would do perfectly fine.

    Just giving the healing boost to Defiance itself would have saved WAR from lot of crap in 2.0.
    (0)

  10. #10
    Player
    Ultimatecalibur's Avatar
    Join Date
    Jan 2014
    Posts
    2,737
    Character
    Kakita Ucalibur
    World
    Siren
    Main Class
    Paladin Lv 86
    Quote Originally Posted by Reynhart View Post
    Percentage based max HP/healing received increase would do perfectly fine.
    -X% damage taken and +X% max hp/healing received are two sides of the same coin and are both forms of percentage based mitigation.

    Thrill of Battle+Convalescence is effectively a -16.6% damage cooldown and Rampart is effectively a +25% MaxHP/healing received cooldown.

    They could have made Inner Beast increase MaxHP/healing received by +25% and Vengeance a +42.8% MaxHP/healing received cooldown to the same end effect.

    Just giving the healing boost to Defiance itself would have saved WAR from lot of crap in 2.0.
    It would have prevented the conflict about using Wrath stacks, but the mitigation from the Inner Beast, Vengeance, and Storm's Path changes was needed also.
    (0)

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