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  1. #31
    Player
    Claire_Pendragon's Avatar
    Join Date
    Apr 2011
    Location
    Limsa Lominsa
    Posts
    1,619
    Character
    Claire Pendragon
    World
    Mateus
    Main Class
    Red Mage Lv 100
    So if the Ultimate skill was going to have a cast (charge up) bar, you would rather it lock u in place, unable to move, unable to cancel?
    personally if its a lock of the same duration of a cast bar, then id rather the cast bar. (This way i could cancel/move in case of emergency)

    on an unrelated note, id rather MOST skills not have either, and only applying it to the ultimate skill.
    (1)
    CLAIRE PENDRAGON

  2. #32
    Player
    Spirlia's Avatar
    Join Date
    May 2014
    Location
    Gridania!
    Posts
    130
    Character
    Anna Klein
    World
    Hyperion
    Main Class
    Scholar Lv 80
    I think that having a cast bar on samurai skills would actually be cool. Not on every skill of course (and I think the trailer backs that up), but maybe on their combo finisher. Like, "slap, slap, charge-up slap".

    Now, why not allow the samurai to charge up a skill... and move while charging it? It looks like he sheaths his sword, and then takes it out for his powerful attack. He could keep it sheathed while he moves, and when he comes back to the enemy, he unleashes it.

    If the skill made us hold the hotkey to charge the skill, I can see this being a real possibility. It would also make it so the samurai isn't animation locked, and it would keep the flow of combat going even while dodging aoes.

    (Purely speculating here, but it's interesting to think about!)
    (2)

  3. #33
    Player
    Xlantaa's Avatar
    Join Date
    Feb 2015
    Posts
    1,000
    Character
    X'lantaa Lizhashen
    World
    Moogle
    Main Class
    Dark Knight Lv 90
    I think will have only cast bar on the charging skill.
    (0)

  4. #34
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Ghastly View Post
    Any reason why?

    Cast bars make skills feel like magic and not really like attacks to me so I rather animation lock.
    Because of "lolSAM" with animation lock, similar to "lolDRG"

    Cast bars you can cancel, animation lock make you to wait (even if you stand in an AoE field)
    (0)

  5. #35
    Player
    Radacci's Avatar
    Join Date
    Aug 2012
    Location
    Gridania
    Posts
    1,699
    Character
    Austen Bloodspatter
    World
    Omega
    Main Class
    Lancer Lv 80
    I don't think SAM has neither cast bar nor animation lock (unless you count cast bar as animation lock)
    By what they said, you charge a skill by holding the button, and release it whenever you want, but you need to manually time it to get the most damage (sort of how combos are with drg = if you do a combo skill without prev skill, you do crap damage)
    (1)

  6. #36
    Player
    Malzian's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    1,223
    Character
    Kylrin Arresard
    World
    Behemoth
    Main Class
    Bard Lv 90
    Quote Originally Posted by Radacci View Post
    By what they said, you charge a skill by holding the button, and release it whenever you want, but you need to manually time it to get the most damage (sort of how combos are with drg = if you do a combo skill without prev skill, you do crap damage)
    I... didn't get that at all from what they said. I'm not sure where you got the "button holding" bit, but I don't recall hearing that at all. You chain certain skills to charge your weapon then you use that charge to release an attack. Similar to stacks, but I think works a little more like Mudras where the exact combination you used to lead up to the final attack changes what it does. That's my theory, at least and I don't think that button holding will cone into play.
    (0)
    The sum of all hunt arguments over early pullers: http://goo.gl/IFT9IE

  7. #37
    Player
    AzraelX's Avatar
    Join Date
    Jan 2015
    Posts
    586
    Character
    Irvin Izanagi
    World
    Gilgamesh
    Main Class
    Samurai Lv 80
    Quote Originally Posted by Radacci View Post
    I don't think SAM has neither cast bar nor animation lock (unless you count cast bar as animation lock)
    By what they said, you charge a skill by holding the button, and release it whenever you want, but you need to manually time it to get the most damage (sort of how combos are with drg = if you do a combo skill without prev skill, you do crap damage)
    Charging up sounds better than casting - as long as only caster get cast bars - yes even for MCH
    (0)

  8. #38
    Player
    Radacci's Avatar
    Join Date
    Aug 2012
    Location
    Gridania
    Posts
    1,699
    Character
    Austen Bloodspatter
    World
    Omega
    Main Class
    Lancer Lv 80
    Quote Originally Posted by Malzian View Post
    I... didn't get that at all from what they said. I'm not sure where you got the "button holding" bit, but I don't recall hearing that at all. You chain certain skills to charge your weapon then you use that charge to release an attack. Similar to stacks, but I think works a little more like Mudras where the exact combination you used to lead up to the final attack changes what it does. That's my theory, at least and I don't think that button holding will cone into play.
    they didn't mention "holding" but that's what i'm guessing - since in the video we can see him charging a skill - so i'm guessing you're holding down the button, or it's 2-click skill, where you choose timing to release it to cause maximum damage, as the glow flare.
    So i don't think it's a cast bar, because even if you release it to soon or late, it will still go off for some minor damage and/or loosing out on any debuff/buff.

    Quote Originally Posted by AzraelX View Post
    Charging up sounds better than casting - as long as only caster get cast bars - yes even for MCH
    well charging will be a bit more difficult to play i think, because you need to pay attention to timing, and what's going on around you, what boss is casting, etc.
    so there will be many lolsam that will miss dodging stuff, and die - let's not ask for lolbrd/mch too
    (0)

  9. #39
    Player
    Llus's Avatar
    Join Date
    Dec 2016
    Posts
    326
    Character
    Agret Fury
    World
    Sargatanas
    Main Class
    Warrior Lv 70
    Quote Originally Posted by Elleia View Post
    I can see them adding a cast bar to the SAM's "charge and release skill", like the one shown in the video, but I doubt any other skills would have it. Personally I'd rather have a cast bar than an animation lock for that - at least you can move and cancel the skill rather than die due to animation lock.

    From the trailer the skill seems to have a longer animation than any of DRG's jumps. We'll have to wait and see what they do with it, but I wouldn't complain about having one skill with a cast time, as long as the other skills do not.
    I'm guessing it'll be something much like forbidden chakra, maybe fell cleave / tornado kick where you spend stacks of X to execute the attack. I'm hoping that SAM has it's own unique skill set, but since it'll be using the monk gear they may be modeling SAM after MNK but using a sword instead of brass knuckles. At this point it's a bit late to be asking for anything. Hard copies of the game have likely been pressed and any updates will have to wait until there's feedback from actual gameplay.
    (0)
    Last edited by Llus; 02-23-2017 at 08:10 AM.

  10. #40
    Player
    Sentinillia's Avatar
    Join Date
    Jun 2014
    Posts
    124
    Character
    Sentinillia Emilie
    World
    Phoenix
    Main Class
    Lancer Lv 80
    Why do all ranged DPS need castbars? Why do all melees need instant abilities?

    Some variety never hurt anyone. As a melee DPS main I wouldn't mind SAM having some abilities that aren't instant cast to differentiate it from the other melees more. There isn't enough variety in roles as is since if you know how to play one melee DPS, you can play them all with ease.
    (2)

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