Page 2 of 5 FirstFirst 1 2 3 4 ... LastLast
Results 11 to 20 of 49

Hybrid View

  1. #1
    Player
    Nexxus's Avatar
    Join Date
    Mar 2011
    Location
    Lyon
    Posts
    2,261
    Character
    Yoko Ceres
    World
    Ragnarok
    Main Class
    Dark Knight Lv 70
    Quote Originally Posted by Felis View Post
    Melee can get animation locks, but no cast bars
    Except for limit break !
    (1)

    Il est possible de dépassé la limite des 1ooo caractères, il suffit d'éditer son post ~

  2. #2
    Player
    Elleia's Avatar
    Join Date
    Jun 2015
    Location
    Gridania
    Posts
    215
    Character
    Attica Jurlon
    World
    Adamantoise
    Main Class
    Bard Lv 97
    I can see them adding a cast bar to the SAM's "charge and release skill", like the one shown in the video, but I doubt any other skills would have it. Personally I'd rather have a cast bar than an animation lock for that - at least you can move and cancel the skill rather than die due to animation lock.

    From the trailer the skill seems to have a longer animation than any of DRG's jumps. We'll have to wait and see what they do with it, but I wouldn't complain about having one skill with a cast time, as long as the other skills do not.
    (14)

  3. #3
    Player
    Malzian's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    1,223
    Character
    Kylrin Arresard
    World
    Behemoth
    Main Class
    Bard Lv 90
    Quote Originally Posted by Elleia View Post
    I can see them adding a cast bar to the SAM's "charge and release skill", like the one shown in the video, but I doubt any other skills would have it. Personally I'd rather have a cast bar than an animation lock for that - at least you can move and cancel the skill rather than die due to animation lock.

    From the trailer the skill seems to have a longer animation than any of DRG's jumps. We'll have to wait and see what they do with it, but I wouldn't complain about having one skill with a cast time, as long as the other skills do not.
    I agree with this. With the way the video looks your normal attacks don't seem to have "cast times" associated with them, only the burst-damage finishers seem to. This would be consistent with the concept of a Samurai gathering Ki to do a particularly potent attack. As long as the cast time does not cause you to lose more that 1 GCD it should be fine if the damage is significant enough to trivialize that GCD.
    (0)

  4. #4
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Quote Originally Posted by Elleia View Post
    I can see them adding a cast bar to the SAM's "charge and release skill", like the one shown in the video, but I doubt any other skills would have it. Personally I'd rather have a cast bar than an animation lock for that - at least you can move and cancel the skill rather than die due to animation lock.

    From the trailer the skill seems to have a longer animation than any of DRG's jumps. We'll have to wait and see what they do with it, but I wouldn't complain about having one skill with a cast time, as long as the other skills do not.
    I think this will be the case too, worse case being animation locked.. so I want the cast bar too (just for that charge up attack at least, keep everything else normal melee style).

    Casting bar > animation lock ;_;

    Yes please cast bars..
    (3)

  5. #5
    Player
    Llus's Avatar
    Join Date
    Dec 2016
    Posts
    326
    Character
    Agret Fury
    World
    Sargatanas
    Main Class
    Warrior Lv 70
    Quote Originally Posted by Elleia View Post
    I can see them adding a cast bar to the SAM's "charge and release skill", like the one shown in the video, but I doubt any other skills would have it. Personally I'd rather have a cast bar than an animation lock for that - at least you can move and cancel the skill rather than die due to animation lock.

    From the trailer the skill seems to have a longer animation than any of DRG's jumps. We'll have to wait and see what they do with it, but I wouldn't complain about having one skill with a cast time, as long as the other skills do not.
    I'm guessing it'll be something much like forbidden chakra, maybe fell cleave / tornado kick where you spend stacks of X to execute the attack. I'm hoping that SAM has it's own unique skill set, but since it'll be using the monk gear they may be modeling SAM after MNK but using a sword instead of brass knuckles. At this point it's a bit late to be asking for anything. Hard copies of the game have likely been pressed and any updates will have to wait until there's feedback from actual gameplay.
    (0)
    Last edited by Llus; 02-23-2017 at 08:10 AM.

  6. #6
    Player
    Radacci's Avatar
    Join Date
    Aug 2012
    Location
    Gridania
    Posts
    1,699
    Character
    Austen Bloodspatter
    World
    Omega
    Main Class
    Lancer Lv 80
    Quote Originally Posted by Llus View Post
    Hard copies of the game have likely been pressed and any updates will have to wait until there's feedback from actual gameplay.
    the game is still months away, so it's still in development - they aren't going to wait for feedback.
    (0)

  7. #7
    Player
    Nominous's Avatar
    Join Date
    Oct 2014
    Location
    Gridania
    Posts
    372
    Character
    Nominous Lhant
    World
    Balmung
    Main Class
    Lancer Lv 70
    They will have a cast, or some variation (hold the skill button, or a long animation lock). The last thing we see the Samurai do in the trailer is hold a charge for about 3 seconds before unleashing it. Everything up until that point was a weaponskill (or at least, they seem to invoke the GCD)- You can tell because of the aura coming from the character during activation. The last hit has no ability, OR weaponskill aura. To be fair, there's no cast aura either, but I still think whatever it turns out being, will be functionally similar.
    (2)

  8. #8
    Player
    Omegakiyohime's Avatar
    Join Date
    Aug 2013
    Posts
    437
    Character
    Sasch'a Maruhime
    World
    Leviathan
    Main Class
    Arcanist Lv 90
    I'd rather have cast bars than animation locks on the "charge and release" skills.
    (3)

  9. #9
    Player
    Ghastly's Avatar
    Join Date
    May 2014
    Location
    Abalathia's Spine
    Posts
    1,146
    Character
    Ast Eryut
    World
    Cactuar
    Main Class
    Warrior Lv 90
    Quote Originally Posted by Omegakiyohime View Post
    I'd rather have cast bars than animation locks on the "charge and release" skills.
    Any reason why?

    Cast bars make skills feel like magic and not really like attacks to me so I rather animation lock.
    (1)

  10. #10
    Player
    Omegakiyohime's Avatar
    Join Date
    Aug 2013
    Posts
    437
    Character
    Sasch'a Maruhime
    World
    Leviathan
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by Ghastly View Post
    Any reason why?

    Cast bars make skills feel like magic and not really like attacks to me so I rather animation lock.
    I don't mind a differing playstyle for the new melee class and I'd rather just jump out of a cast than die.
    (5)

Page 2 of 5 FirstFirst 1 2 3 4 ... LastLast