
Originally Posted by
Xatsh
Not going to copy paste the whole box since you commented on my quote deal... keeping the long copy paste out. Click the blue arrow on the comment to see the original post.
You can downplay all the negatives all you want but they exist and they are a major problem.
1) In XI if you went into a party and purposly screwed up, ninja looted, griefed other players you where shunned by the community... if you did it enough you where forced to do 2 things. Quit the game (since everyone would refuse to play with you) or pay for a server transfere (when they finally added 1). In WoW with dungeon finder the people you play with are basically tools for your progression, you will most likly not see them again, they are not on your server so no dmg to your rep in-game. You could mpk them all, steal loot, ruin a run and absolutely nothing came from it. 5 peoples time was wasted and 1 person got away with a huge reward or a laugh. This is how the community is damaged, it removes the need to treat others with respect and removed the need to be honest. And if someone wants to deny it happens they have not played WoW recently... when I played after cata about 1/5 partys had this happen with finder.
2) player A >>> "hey can you help with this dungeon", Linkshell >>> "just que up for it" , That there is destroying the purpose of a guild... and yea that happens a whole lot. The linkshell does not help anymore, you are expected to do it with the finder. A linkshell/Guild is an extended family which is suppose to come together to help everyone advance, The less reliable on guilds to do raids there is the more worthless the guild in general becomes. Even top guilds the above mentioned happens (although it will be to a lesser extent)and when it does it dmgs that bond which makes a guild something you want to be in. The we are here for the greater good of the group, not just as a means of advancement.
3) MMOs where born to remove the lobby system of the past, that was what made EQ and early mmos special and why they where designed in that way. It was no longer a dungeon crawler but a whole world. Arguing that this is not a regression in the online game genre is simple ignorance. You can prefer the old ways but it is by definition a regression of why mmos came about.
4) The you can choose not to use it argument is void. People will not purposly take the harder path, it is not human nature. So if dungeon finder exist people will use it. Especially if it becomes the norm and people cannot make partys effectively in other ways. Basically it forces everyone to use it. Go into WoW and shout for a party in Ogrimar or Stormwind or something to try to get a dungeon together... I guarantee you will get about 20 responses with something like "Use the Dungeon finder noob." It is the same thing as the party search atm in XIV, IT works perfectly, but the community refuses to use it. Therefor it forces everyone to make partys in another way. Same will happen with finder.