Chances are if they remove positionals, they'd add other things for DPS to do. Like melee-specific mechanics, some use of CC, and interrupting spells from the boss that can kill the raid. A boss using an interruptable raid-wipe skill every 10-15 seconds means you need more than 2 people in an interrupt rotation not missing a beat in order to actually get the clear, and if the tank is too busy trying to not get smashed to bits by the boss, that leaves the DPS to do it.
* The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
* Design ideas:
Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)
A use for Paladin!Chances are if they remove positionals, they'd add other things for DPS to do. Like melee-specific mechanics, some use of CC, and interrupting spells from the boss that can kill the raid. A boss using an interruptable raid-wipe skill every 10-15 seconds means you need more than 2 people in an interrupt rotation not missing a beat in order to actually get the clear, and if the tank is too busy trying to not get smashed to bits by the boss, that leaves the DPS to do it.
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