I get that this game is dps heavy, but good lord...
Maybe if EVERY fight still made people do mechanics (like Ramuh, Leviathan, T9), we won't have a problem much!
I get that this game is dps heavy, but good lord...
Maybe if EVERY fight still made people do mechanics (like Ramuh, Leviathan, T9), we won't have a problem much!
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{http://na.finalfantasyxiv.com/lodestone/character/3089119/}
Soar isn't the problem really. It's the fact people run around like headless chickens with their tethers...
Soar is a slight variation on abilities we've seen from six years ago and continued to be used over a decade over in one form or another.
It's absolutely an indication someone is doing something wrong if you see Soar, but you be unable to execute the mechanic is laughably more embarrassing for anyone involved.
http://king.canadane.com
Yeah I have to admit, Soar is the least of the worries in Zurvan. Finding a group that can do tethers is the real kicker for me.
I only skip soar ironically.
Honestly, if you are not skipping the 1st soar one of two things is happening. 1. You are very under-geared as a group. 2. You are an under-skilled player and you don't understand your class mechanics and or job (or you are dead because you fail mechanics).
Get over it - learn to play the game. People know the Soar mechanic because you have to do it typically in the last phase anyways - skipping the first one just proves that you are not incompetent.
Skipping Soar isn't really 'DPS heavy' to begin with. It's pretty much just do your opener properly and you should get the boss HP low enough to skip by the time he gets to that point in his rotation. Even more so if you're bringing 5 DPS, otherwise it undoes the point of you bringing 5 DPS in the first place.
This game is still tame compared to competing MMOs lol. Google Guildwards 2 pre-HoT bezerker meta or Aura Kingdom (aka Fantasy Frontier Online) and you will see what a DPS meta actually looks like. The hyperbole is real.
How about people may want to, you know, see the things the devs programmed to be seen by players in the game!Honestly, if you are not skipping the 1st soar one of two things is happening. 1. You are very under-geared as a group. 2. You are an under-skilled player and you don't understand your class mechanics and or job (or you are dead because you fail mechanics).
Get over it - learn to play the game. People know the Soar mechanic because you have to do it typically in the last phase anyways - skipping the first one just proves that you are not incompetent.
People don't get that Soar is only 1 or 2 patterns. The easy pattern, where the lines are all split up and your directions don't move, people tend to not mess up. It's the other pattern. All you need to do is explain it like this:
1) Split arena into "North and Easts" and "South and Wests."
2) Tank is always "North."
3) Tank always stands closest to the singular line going "NW to SE".
4) NW drops toward the South, watching where the Soar from "NE to SW" goes and adjusting to be as close as they can estimate.
5) SE adjusts up, being above the Soar going "NE to SW."
6) S adjusts to the Soar going "NW to SE," estimating as close as they can.
7) SW adjusts to the spot between "NW" and "S."
8) NE adjusts to the spot between "N" and "SE."
People constantly make the mistake of I just run to my cardinal now- you can't do that.
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