How is it "the hard way out" when the dev team placed restrictions on items instead of trying to predict future problems and counter those intelligently without resorting to restrictions? Restrictions are just simplifications to make the dev teams life easier, but make the game harder and more convoluted for everyone else.
It's not a revamp either. Unless in whatever language you're speaking revamp=worse.
This is, once again, subjective.How is it "the hard way out" when the dev team placed restrictions on items instead of trying to predict future problems and counter those intelligently without resorting to restrictions? Restrictions are just simplifications to make the dev teams life easier, but make the game harder and more convoluted for everyone else.
It's not a revamp either. Unless in whatever language you're speaking revamp=worse.
Bottom line:
Is having restrictions hard to understand? No.
Is the optimal system confusing/unnecessary? Yes.
Trim the fat, concentrate on what matters. Mix that in with Materia, you have more customization and flexibility on your stats. And you know what stats you're getting.
And, for the record, the current UI doesn't tell you the downgrade from wearing so-called "optimal" gear outside of its "favors" and "optimal", it just tell you the difference between your stats now and how the gear will change them.
It's the other way around.
Restrictions are confusing, unrealistic, illogical, time-consuming, inconvenient, unintuitive, frustrating, anti-RP...
The optimal system was the less confusing of the two systems, and accommodated the other systems in the game perfectly.
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