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  1. #11
    Player
    Lambdafish's Avatar
    Join Date
    Feb 2014
    Location
    Ul-Dah
    Posts
    3,927
    Character
    Khuja'to Binbotaj
    World
    Hyperion
    Main Class
    Paladin Lv 100
    Quote Originally Posted by DPZ2 View Post
    We already know healer DPS is not considered from a dungeon design point-of-view.
    Sigh... I wish Yoshi P hadn't made this quote, because since he has it has been warped and manipulated to suit agendas. What WAS said is that on a raid level, they do not count tank and healer DPS on the final calculations of defence and health (and I guess enrage timer), which means that the minimum base requirement for beating the fight involves no healer or tank damage and optimal DPS damage. The reason for this is that gordias DID take into account tank and healer damage, and it caused problems for party building and overall meta that has persisted throughout the expansion.

    Dungeons are tuned to be easy for everyone, and I doubt this has anything to do with whether or not they are looking at tank/healer DPS, rather just scaling everything down to suit testing.

    Also (because I know this will be pointed out), accuracy was removed from gear to promote the idea that healer DPS was not a requirement in raids and to patch up some of the damage that gordias did. They then went back and re-enabled accuracy (or rather lowered the accuracy cap I believe) for dungeons because of the complaints about how healer DPS in dungeons is fine (something that shows that the devs are fine with healer DPS in dungeons).
    (3)
    Last edited by Lambdafish; 02-16-2017 at 03:07 AM.

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