First time I ran SK was with other members of my raid group:
The moogles we mostly left alone, but the stacking regens did make it annoying. We were treating it like T12 (kill bennu, raised, kill bennu again). Nothing healing couldn't get through.
The horse we never used the walls. We stood in the middle and just ate the vul stacks. Never did enough damage to kill any of us and it died far too fast to make it a worry since it can be hit virtually the entire time. Again, nothing healing couldn't get through.
Didn't learn the real solution to the mechanic until expert on some other day. I'm sure at minimum ilevel, it would most likely spell wipe.
Last edited by JunseiKei; 02-15-2017 at 04:42 PM.
Whats with these so called "Mentor('s)" that have no respect to new players and dont even HELP at all!? D: <
Do they think everyone is a profesional or/and buying a set of lv250HQ from MB as soon they hit lv60?
Those "Mentors" are fault that new players might think: "Oh wow, all high ilvl players are asses!" and quit our nice game! >_>
Also just like to point out mentors are there to help out novices. They are under no obligation to explain and help out post novice. Yes I help people out all the time but that is in my nature.
Players also have this misconception of what the Mentor Roulette is, it is there to fill duties that are struggling to find roles hence why it covers majority of fights in the game. Of course if it is a pre HW dungeon or their is a sprout in the party then a mentor should explain if they are seeing people struggle. One of the duties on the list is Dun Scaith. Players are not going to stop at every boss and explain the mechanics. Now if there is a wipe you may find you get some advice wanted or not.
Once that sprout goes you are no longer a novice and if you feel that you still need help then I suggest that you slow down and stop doing the story. This way you don't lose novice status, you have access to novice network for advice and can repeat dungeons for experience in learning your class/job.
Now is the time for you to step up after losing the sprout, either read a guide on equipment/dungeon, ask friends to run with you and learn, ask your FC or linkshell. Some people don't even want advice in later dungeons as they want to run it blind. Unless there is a wipe/ I see a player struggling or I am asked in a HW dungeon then I won't give advice.
One other thing unless it specifically says PvE mentor then don't expect the mentor to know anything about the dungeon. Reason I say this is I died in a dungeon whilst having craft mentor on and I got comments like "lol your a mentor and you died" to which I replied "It says craft mentor, so unless you want one of these mobs turned into a table then get on with the dungeon"
Mentors will also gain access to Duty Roulette: Mentor, which assigns players to duties that are struggling to fill party member slots.
With the exception of parties actively seeking members for an ongoing duty, Duty Roulette: Mentor will not match together a full party of mentors.
Last edited by Masekase_Hurricane; 02-15-2017 at 06:29 PM.
Not gonna lie I do love to run things blind. If we wipe then I ask. Haha
Regarding the OP, and people back and forthing about the lack of cross class skills - yes they are "needed" for an end game duty to maximise your potential, but this newbie is just starting out. Give them a break..
As for BRD with Invigorate, you can actually likely get away without invigorate with the right DoT managment on pulls of 5 or less mobs - at least while you are starting out with your first job. Apply DoT's, rotate through and use Iron Jaws before the DoTs fall off and spam RoD whenever it procs. Still ends up doing fairly solid damage. I know when you start to get to 5+ mobs, spamming Quick Knock is going to be flat out better, and this is not optimal by any means, but it's going to do a lot more damage than "that guy" who single targets during a mass pull.
Yes Invigorate is absolutely necessary, as is blood for blood to maximize potential, however not having these early on as a newbie isn't life or death..
Twice in a row does seem rather suspect but I have run into quite a number of bad-attitude mentors both in DF and in the novice network - so there are absolutely plenty of them around.
I lol'd at this.. I hope you got 3 commendations for that response alone.
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I do want to add something I experienced that isn't entirely mentor related - but more related to the vote kick..
I have been leveling MNK over the passed week. Up to the cursed Vault.. Get to final boss without much drama..
We wipe to the same spot 3 times due to the healer failing the heal check.
The other DPS initiated a vote kick, I personally voted no, the tank voted yes. Healer was kicked..
This is a personal stance of mine - but I prefer not to vote kick someone if they are genuinely trying but just failing to perform. Especially if it's just a dungeon.
Three attempts is probably some people's limit here, but all content in this game aside from Ex primals and Savage should really be able to be cleared regardless of skill level.
I also feel like the final boss in the Vault is actually harder to heal than a lot of the Expert dungeons we have seen of late.. Heh
Last edited by Altena; 02-15-2017 at 08:49 PM.
For me, both at a mentor and as a fellow player, I have a bit of a struggle with the term "new player" when it comes to level 60 (or actually even past level 50) content - you might be new to the dungeon/trial and if there are mechanics to be explained, I'll gladly do that. If you are a bit slow with pulls as tank, I wont mind. If you're only healing as healer, even if that means a lot of downtime, I wont say a word. If you fail mechanics you're seeing for the first time - no problem!
However - after well over 50 hours of playing this game (and that should be about what it takes to reach HW) you cant use the "I'm new" excuse for everything anymore - you should be expected to know
1) How to play your class (might have been the case for the OP, but for the sake of completion - a bard not using WM? A BLM using the level 50 rotation in Hullbreaker HM? A tank not holding aggro in the Vault? - No, sorry, you're not "new" anymore, you had plenty of time to learn. In a solo-game you wouldnt have made it past the third boss if you dont learn how to play the game and improve your skill - but here you have three other people picking up your slack...)
2) Which kind of gear to wear - also something you should have learned by now. There are PLENTY of options to get some better gear without to much effort.
...and again - its a sign of disrespect to make your way into a dungeon without being actually prepared for it - and by that I dont mean "Go and watch a video". You're very welcome to run a dungeon blind (with me) - if you ask to run it blind, I wont say a word about mechanics and let you figure it out on your own!![]()
And IF you bought the wrong gear or didnt had the time to upgrade I'd say you might be better off to be vocal about - acknowlegde that you know its not great but explain that you'd really like to see the story right now so you hope they wont mind. Communication can be key here! (and looking at OPs reactions here... they could work on their key, I'd say)
I've done Sohr Khai with low dps before. I just supplemented DPS as a healer and we made it through just fine. It's definitely doable. No real reason to kick someone, especially in dungeons, unless they've caused a wipe more than once. Being impatient or dps being slow isn't really a legitimate reason imo, especially if you queued through DF. Work with what you've got or queue with friends.
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