I mean I'm here for the story as long as it goes I'll be here. Oh and Hildy love me some Hidley quests.
For each patch we'll get 2 dungeons, a trial, an 8 man or 24 man and something experimental.
If one of the 'something experimental' really takes off it may eventually replace one of the former patch regulars.
"FFXIV give you stuff to do for a couple of weeks then change its name and skin, add more ilvl and repeat it every 3 to 6 months" I hate the whole slapping a new coat of paint on content they have going and really really hate the whole 1 item a week as well in raids, its not really rewarding in any way for the people who stick around getting each piece whereas a person can just wait a few months and get the same set you just spent collecting week after week in just 2 days or so.
Then you're gonna love the expansion because it's bound to stick to the same recipe for success."FFXIV give you stuff to do for a couple of weeks then change its name and skin, add more ilvl and repeat it every 3 to 6 months" I hate the whole slapping a new coat of paint on content they have going and really really hate the whole 1 item a week as well in raids, its not really rewarding in any way for the people who stick around getting each piece whereas a person can just wait a few months and get the same set you just spent collecting week after week in just 2 days or so.
#GetSelliBack2018
Reading too much of the forums makes me very sad and apathetic.
I find the current issue is less of how the content is currently deployed but rather how item level is being handled. Rather than providing players with consistent opportunity to better their gear, we have been provided with new sets every 6 months gated by weekly currency caps. I personally like how WoW: Legion handles gear.
I'm not so displeased with the predictability of patches as I am with longevity of stuff that comes from them. I wish they would take a more horizontal approach than a vertical approach where we basically start over every 6 months. More versatility in character development and gear selection (additional effects, set bonuses, pieces being more desirable regardless of ilvl) would be wonderful.
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