1-4 Agreed; I'd like to see these changed.
5 Player data should simply make GP and CP hidden stats when unusable, similar to MP. When swapping from a gatherer at 500 GP to another with a maximum of 500 GP, it stays 500 GP. Swapping from a 400 to 500, however, retains 400.
6 K, sure, agreed.
7 They're still useful enough for getting places while watching Netflix. What else would they be used for without being especially gimmicky?
8 There's probably some unseen complexity insofar as why this hasn't already been a universal change. Hopefully we'll see improvements towards making them more instant, or, at the very least, making it a client side timer instead of a server-checked animation completion timer, which doubly effects high-ping players (much like oGCD weaving in general).
9 K, sure, agreed.
10 Must have.
My own:
11 Please use client-side timers and/or immediate calculations for effect application, similar to that of (say, Demolish and) Greased Lightning. Note that in this example, Greased Lightning applies instantly, but does not actually start counting down until the applying animation finishes, essentially lengthening the duration by exactly the effective ping (amount of GCD-clipping that would otherwise occur), making the effective (usable) duration the same for high and low ping players.
12 Please allow for client-side timers to determine when an ability animation can be clipped, rather than server-side completion checks. Without that, the clipping caused by ping is doubled, unnecessarily widening the gap between high and low ping players.
For the GP issue, a bandaid fix now is to wear your gathering accessories on your DoW/DoM job to greatly boost your GP.. assuming a node you want will be up soon and you're not doing anything too intense (for example, doing hunts while waiting for a node window to open).
1. There was a point in time, before crafted equipment gained popularity, people threw in a couple of stats of VIT into the class to make sure they had enough HP to survive mechanics. It would be nice to see SCH actually completely split from ACN, much like DRK, AST and MCH have no class.
2. Always came across as something left over, and ultimately useless, from 1.0.
3. It does rather irk me that these do not fit into key items, despite being bound. We even had 75 spots for key items; I really doubt we'll come anywhere close to 75 key items at this rate.
4. Would also love to see full TP and MP added to the whole wipe or zone into the instance.
5. This would be nice to increase. Not really needed, but would be a nice quality of life change.
6. I don't run into this issue. Well, more like some errors will always show- like completely invalid targets. Skills that can't be used again until a cooldown is up, or anything similar to that, won't give me an error message.
7. I don't see why this needs to be changed for the majority of players. Maybe accessible to new players ASAP, instead of waiting until level 10, while also having checked in with a chocobo porter in a given location previously. Most people will probably stick to their own mounts since many are vanity or achievement statuses.
8. There's no lag. There is animation lock (roughly of 1 second). Nearly every skill has these, but tend to not be noticeable. Most noticeable on HQ and Bene because most people keep these as "oh shit! save me!" tools. It probably does not help the animation is at the beginning and then it's used; most skills are used first, then animation. Bio not tacking on with Fester is something called server tick and you need to compensate for it. There is no reason to "fix" what isn't broken, it's just people not understanding why they are the way they are and calling it broke.
9. Annoying, but it's short. I'm going to guess this has something to do with loading a cutscene, even if you skip it. It'd be nice to be rid of it, but I'm not going to cry over it if it's not. Another nice quality of life change.
10. Never really bothered me since all the friends I have are in my FCs and LSs anyway. If I get zoned in, I have Discord as another means to chat. I could see how this is a pretty annoying issue for others, though.
Most, but not all, skills create their effects at the end of their animation. But that release timing is a purposely constructed limitation, not a necessity. That said, because these timings have latency both to start the animation and to check that the animation has completed, you will see a seemingly disproportionate increase in delay as ping increases.8. There's no lag. There is animation lock (roughly of 1 second). Nearly every skill has these, but tend to not be noticeable. Most noticeable on HQ and Bene because most people keep these as "oh shit! save me!" tools. It probably does not help the animation is at the beginning and then it's used; most skills are used first, then animation. Bio not tacking on with Fester is something called server tick and you need to compensate for it. There is no reason to "fix" what isn't broken, it's just people not understanding why they are the way they are and calling it broke.
And the latter, as in the Bio-Fester example, is why most MMOs have a more frequent server poll (or "tick") than XIV's...
I don't think either breaks the game by any means, but they don't have to be the case, either.
I disagree, if only because no other tank cooldown works that way. If you pop Shadow Wall, the buff is instant despite the animation playing out yet for Living Dead there's a delay. Same for Benediction. There just isn't any benefit to delaying these abilities, but the drawback more than likely results in a death. It's particularly bad with those two aforementioned abilities since the entire purpose to wait until your HP is low enough to get the most out of their effect, albeit LD works a bit differently. If a mob or boss unexpectedly crits, tank's dead. I wouldn't necessarily call it broken, but it's still not a good component imo.8. There's no lag. There is animation lock (roughly of 1 second). Nearly every skill has these, but tend to not be noticeable. Most noticeable on HQ and Bene because most people keep these as "oh shit! save me!" tools. It probably does not help the animation is at the beginning and then it's used; most skills are used first, then animation. Bio not tacking on with Fester is something called server tick and you need to compensate for it. There is no reason to "fix" what isn't broken, it's just people not understanding why they are the way they are and calling it broke.
Last edited by Bourne_Endeavor; 02-13-2017 at 11:20 AM.
I'll give you the Bio thing, but Hallowed Ground and Benediction absolutely need to be fixed, they are broken as is. Animation lock doesn't explain how if I use it while moving, it applies and the animation of the character is skipped, but the skill's own visual particle effect is not, and if I take damage while the animation is going, I/they die. They are broken, period.8. There's no lag. There is animation lock (roughly of 1 second). Nearly every skill has these, but tend to not be noticeable. Most noticeable on HQ and Bene because most people keep these as "oh shit! save me!" tools. It probably does not help the animation is at the beginning and then it's used; most skills are used first, then animation. Bio not tacking on with Fester is something called server tick and you need to compensate for it. There is no reason to "fix" what isn't broken, it's just people not understanding why they are the way they are and calling it broke.
bene is useless half of the time, it would be nice to change the animation of it to something like tetragrammaton or lustrate , it takes 2 secs to execute bene's animation8. Emergency skills like Benediction and Hallowed Ground still having a lag. Other skills have it too, if you use Fester right after Bio it'll not register for example. Was not fixed in HW.
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.