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  1. #1
    Player
    JunseiKei's Avatar
    Join Date
    Sep 2013
    Location
    The Mist, Ward 9, Plot 2
    Posts
    1,800
    Character
    Xoria Tepes
    World
    Cactuar
    Main Class
    White Mage Lv 90
    Quote Originally Posted by SuperZay View Post
    ~snip~
    1. There was a point in time, before crafted equipment gained popularity, people threw in a couple of stats of VIT into the class to make sure they had enough HP to survive mechanics. It would be nice to see SCH actually completely split from ACN, much like DRK, AST and MCH have no class.
    2. Always came across as something left over, and ultimately useless, from 1.0.
    3. It does rather irk me that these do not fit into key items, despite being bound. We even had 75 spots for key items; I really doubt we'll come anywhere close to 75 key items at this rate.
    4. Would also love to see full TP and MP added to the whole wipe or zone into the instance.
    5. This would be nice to increase. Not really needed, but would be a nice quality of life change.
    6. I don't run into this issue. Well, more like some errors will always show- like completely invalid targets. Skills that can't be used again until a cooldown is up, or anything similar to that, won't give me an error message.
    7. I don't see why this needs to be changed for the majority of players. Maybe accessible to new players ASAP, instead of waiting until level 10, while also having checked in with a chocobo porter in a given location previously. Most people will probably stick to their own mounts since many are vanity or achievement statuses.
    8. There's no lag. There is animation lock (roughly of 1 second). Nearly every skill has these, but tend to not be noticeable. Most noticeable on HQ and Bene because most people keep these as "oh shit! save me!" tools. It probably does not help the animation is at the beginning and then it's used; most skills are used first, then animation. Bio not tacking on with Fester is something called server tick and you need to compensate for it. There is no reason to "fix" what isn't broken, it's just people not understanding why they are the way they are and calling it broke.
    9. Annoying, but it's short. I'm going to guess this has something to do with loading a cutscene, even if you skip it. It'd be nice to be rid of it, but I'm not going to cry over it if it's not. Another nice quality of life change.
    10. Never really bothered me since all the friends I have are in my FCs and LSs anyway. If I get zoned in, I have Discord as another means to chat. I could see how this is a pretty annoying issue for others, though.
    (0)
    Last edited by JunseiKei; 02-13-2017 at 09:46 AM.
    9.23.2019 [11:15 p.m.]Total Play Time: 1552 days, 0 hours, 0 minutes - You'll be hard-pressed to find a more cynical person than me.
    Quote Originally Posted by Odstarva View Post
    You people are never happy.
    [...] You complain and complain and complain.

  2. #2
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,853
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by JunseiKei View Post
    8. There's no lag. There is animation lock (roughly of 1 second). Nearly every skill has these, but tend to not be noticeable. Most noticeable on HQ and Bene because most people keep these as "oh shit! save me!" tools. It probably does not help the animation is at the beginning and then it's used; most skills are used first, then animation. Bio not tacking on with Fester is something called server tick and you need to compensate for it. There is no reason to "fix" what isn't broken, it's just people not understanding why they are the way they are and calling it broke.
    Most, but not all, skills create their effects at the end of their animation. But that release timing is a purposely constructed limitation, not a necessity. That said, because these timings have latency both to start the animation and to check that the animation has completed, you will see a seemingly disproportionate increase in delay as ping increases.

    And the latter, as in the Bio-Fester example, is why most MMOs have a more frequent server poll (or "tick") than XIV's...

    I don't think either breaks the game by any means, but they don't have to be the case, either.
    (3)

  3. #3
    Player
    Bourne_Endeavor's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    5,377
    Character
    Cassandra Solidor
    World
    Cactuar
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by JunseiKei View Post
    8. There's no lag. There is animation lock (roughly of 1 second). Nearly every skill has these, but tend to not be noticeable. Most noticeable on HQ and Bene because most people keep these as "oh shit! save me!" tools. It probably does not help the animation is at the beginning and then it's used; most skills are used first, then animation. Bio not tacking on with Fester is something called server tick and you need to compensate for it. There is no reason to "fix" what isn't broken, it's just people not understanding why they are the way they are and calling it broke.
    I disagree, if only because no other tank cooldown works that way. If you pop Shadow Wall, the buff is instant despite the animation playing out yet for Living Dead there's a delay. Same for Benediction. There just isn't any benefit to delaying these abilities, but the drawback more than likely results in a death. It's particularly bad with those two aforementioned abilities since the entire purpose to wait until your HP is low enough to get the most out of their effect, albeit LD works a bit differently. If a mob or boss unexpectedly crits, tank's dead. I wouldn't necessarily call it broken, but it's still not a good component imo.
    (4)
    Last edited by Bourne_Endeavor; 02-13-2017 at 11:20 AM.

  4. #4
    Player
    Canadane's Avatar
    Join Date
    Jul 2011
    Location
    Limsa Lominsa
    Posts
    7,477
    Character
    King Canadane
    World
    Hyperion
    Main Class
    Sage Lv 100
    Quote Originally Posted by Bourne_Endeavor View Post
    I disagree, if only because no other tank cooldown works that way.
    Yet all the abilities designed to cause invulnerability in some fashion work exactly the same. Seems like it's by design rather than some unintentional side effect.
    (1)

    http://king.canadane.com

  5. #5
    Player
    ErryK's Avatar
    Join Date
    May 2014
    Location
    Ul'dah
    Posts
    2,424
    Character
    Ethan Vayne
    World
    Ragnarok
    Main Class
    Sage Lv 100
    Quote Originally Posted by JunseiKei View Post
    8. There's no lag. There is animation lock (roughly of 1 second). Nearly every skill has these, but tend to not be noticeable. Most noticeable on HQ and Bene because most people keep these as "oh shit! save me!" tools. It probably does not help the animation is at the beginning and then it's used; most skills are used first, then animation. Bio not tacking on with Fester is something called server tick and you need to compensate for it. There is no reason to "fix" what isn't broken, it's just people not understanding why they are the way they are and calling it broke.
    I'll give you the Bio thing, but Hallowed Ground and Benediction absolutely need to be fixed, they are broken as is. Animation lock doesn't explain how if I use it while moving, it applies and the animation of the character is skipped, but the skill's own visual particle effect is not, and if I take damage while the animation is going, I/they die. They are broken, period.
    (3)