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  1. #1
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by SuperZay View Post
    2. Resistances tab in character menu. A lot of useless information there. All status resistances are always 0. All physical resistances are always 100. Why it has it's own tab when more useful currencies tab was moved elsewhere? Was not fixed in HW.
    It is not broken. Just meld some element materias in it. What need to change is the importance of those materias.

    3. Beast tribe tokens will still take inventory space instead of being a currency like in any other MMO. Was not fixed in HW despite everyone struggling with inventory space.
    Get fixed in 4.0 with more inventory space

    5. When switching to a crafter it starts with max CP but gatherers start with only 400 GP (when 600-650 needed for current rotations) or even worse, with 0 GP when switching after death. Was not fixed in HW.
    That work as intended and is not broken. A DoL without gear can have 400 GP. So it is normal that the character can only recover to 400 GP max on another disciple with no GP gear equipped.

    Quote Originally Posted by Ariane View Post
    They probably can't do anything about starting at 0 GP after dying. But at least they could increase the hidden GP stat on the combat and crafter jobs. Currently the cap is only 400 GP. If it was set to something like 99999 GP, you could generate up a bunch of GP while not on a gathering class, and then when you switch to a gatherer, it will fall down to the max your gear allows. This can not be used to regain GP because the game keeps track of your GP no matter what job you switch to. If are miner and get down to 50 GP and switch to dark knight, you still only have 50 GP and regenerates from starting from 50 GP. Switching jobs doesn't boost your GP up.
    Increase minimum GP to 600 and players will still complain that the GP after switching fom DoW to DoL is only 600 instead of 800.
    Just meld GP materias in your DoW gear
    (0)
    Last edited by Felis; 02-12-2017 at 06:32 PM.

  2. #2
    Player
    ErryK's Avatar
    Join Date
    May 2014
    Location
    Ul'dah
    Posts
    2,424
    Character
    Ethan Vayne
    World
    Ragnarok
    Main Class
    Sage Lv 100
    Quote Originally Posted by Felis View Post
    snip
    He was talking about status materia, not elemental.

    Also, meld GP on battle gear, what are you? Nuts?
    (5)



    Baby, tell me, what's your motive?

  3. #3
    Player
    SuperZay's Avatar
    Join Date
    Dec 2014
    Posts
    1,254
    Character
    Violet Flower
    World
    Cerberus
    Main Class
    Arcanist Lv 23
    Quote Originally Posted by Felis View Post
    Get fixed in 4.0 with more inventory space
    More 4.0 drops/materials/gear/tokens will fill these extra new slots. It'll hardly fix anything.
    (10)

  4. #4
    Player
    Ariane's Avatar
    Join Date
    Aug 2013
    Posts
    240
    Character
    Ariane Claudel
    World
    Hyperion
    Main Class
    Conjurer Lv 97
    Quote Originally Posted by Felis View Post
    Increase minimum GP to 600 and players will still complain that the GP after switching fom DoW to DoL is only 600 instead of 800.
    Just meld GP materias in your DoW gear
    That's why they should increase the base GP on combat and crafter jobs to be more than what the gathers can gear/meld for. Even just increasing it to 1000 would probably be good enough for a couple of expansion. Its only 400 GP right now , but there's no reasons for it to be that low on the combat and crafter jobs.
    (3)
    Last edited by Ariane; 02-13-2017 at 03:00 AM.