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  1. #1
    Player
    Sylve's Avatar
    Join Date
    Aug 2013
    Posts
    1,679
    Character
    Lyote Sharaia
    World
    Hyperion
    Main Class
    Sage Lv 90
    Quote Originally Posted by Syll View Post
    As an example of this, at any given time I can go into party finder and find FCs advertising to get you any clear on any content for a price... By your definition that player who paid for the clear and died in the corner at the start of the fight would still be classified as 'good' because the content was cleared.
    Actually, by my own definition, that player who died in a corner failed a mechanic and got carried. Thus i describe him as being bad. My previous posts (That no one ever seems to actually read) allude to that. Failing mechanics makes you bad. Even if you did it intentionally to secure an easy victory on the backs of overgeared mercs.
    If you failed, but are willing to learn to beat the mechanic, you are not bad, you are learning.



    Quote Originally Posted by Syll View Post
    I have to disagree with your assertion, because the post you made JUST before this one:



    you JUST wrote this. The problem is, as I was trying to articulate, your PARTY produced enough damage to complete the duty. A DPS producing 1/3rd the DPS of the other DPS in the party, less than the Tank or the Healer is not 'minimally good' they are disgracefully bad.
    In one example, the player is failing the mechanic and not participating while expecting others to clear it for them. That makes them bad.

    In the other example, Those players are actively participating (unskilled or undergeared, combination of both, it doesn't actually matter), it's just taking them a long time to clear, as their combined output is only just sufficient to clear the duty before time out.
    This makes them minimally good, as in, the absolute minimum of skill/gear required to achieve a clear in which they actively participated.

    I'm sorry if the distinction wasn't clear enough.



    Wonderful, I've hit post limit. Lol.
    (3)
    Last edited by Sylve; 02-11-2017 at 01:16 AM.

  2. #2
    Player
    Syll's Avatar
    Join Date
    Oct 2013
    Posts
    28
    Character
    Syll Reve
    World
    Hyperion
    Main Class
    Machinist Lv 60
    Quote Originally Posted by Sylve View Post
    Actually, by my own definition, that player who died in a corner failed a mechanic and got carried. Thus i describe him as being bad. My previous posts (That no one ever seems to actually read) allude to that. Failing mechanics makes you bad. Even if you did it intentionally to secure an easy victory on the backs of overgeared mercs.
    If you failed, but are willing to learn to beat the mechanic, you are not bad, you are learning.
    I have to disagree with your assertion, because the post you made JUST before this one:

    Quote Originally Posted by Sylve View Post
    If it wasn't acceptable to take 85+ minutes to clear a dungeon, SE would set the bar lower.
    Once again, if you cleared it, even if it took you to the very last second to do it, makes you minimally good. Or perhaps 'viable' would be a better word? Your party produced enough damage and Healing to kill all the things within the allotted time. Congrats. You've achieved the minimum possible standard to finish the duty.
    you JUST wrote this. The problem is, as I was trying to articulate, your PARTY produced enough damage to complete the duty. A DPS producing 1/3rd the DPS of the other DPS in the party, less than the Tank or the Healer is not 'minimally good' they are disgracefully bad.

    You should not expect your allusions to be countenanced when your explicit text (posted immediately prior) affirms my argument.
    (7)
    Last edited by Syll; 02-11-2017 at 01:16 AM.

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