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  1. #1
    Player
    AamesxDavid's Avatar
    Join Date
    Apr 2011
    Posts
    83
    Character
    Collan Rosvenir
    World
    Balmung
    Main Class
    Thaumaturge Lv 35
    Quote Originally Posted by Aleczan View Post
    So that not everyone looks identical?
    I wish I could say that I understand this fear.. but I don't. Since when does a lack of restriction on gear mean everyone will wear the same thing always, regardless of class or level? If these people care about stats (which most people do), they'll wear the optimal gear anyhow.

    Quote Originally Posted by Aleczan View Post
    I find it so wrong to have universal equipment which do not restrict anything at all
    Same thing here - it's not actually universal because it's for specific classes. It simply doesn't require them.

    Quote Originally Posted by Aleczan View Post
    I like how my Miner & Fisher, Culinarian & Carpenter, Pugilist, Conjurer, and Lancer all look different and distinguished from each other.
    Right, they do even with the optimal system if you're wearing the proper gear. Anyway, you get the idea.

    Quote Originally Posted by Aleczan View Post
    It's just that it is not that bad to change over.
    And I'm not saying this is game-breaking or anything like that, just that it's an unnecessary change that does have downsides. And, most importantly, no real upsides, because all of the concerns I've heard about the optimal system either aren't true, aren't legitimate, or can be taken care of without abandoning the whole system for a required one.
    (4)

  2. #2
    Player

    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    292
    Quote Originally Posted by AamesxDavid View Post
    And I'm not saying this is game-breaking or anything like that, just that it's an unnecessary change that does have downsides. And, most importantly, no real upsides, because all of the concerns I've heard about the optimal system either aren't true, aren't legitimate, or can be taken care of without abandoning the whole system for a required one.
    Name one that's not true? It does reduce class uniqueness. It does increase the number of players who can't even grasp basic gear principles. As far as 'aren't legitimate' goes, newsflash: Just because *you* don't have a concern, that doesn't make it less legitimate.
    (0)

  3. #3
    Player
    Tsuga's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    440
    Character
    Tsuga Lem
    World
    Balmung
    Main Class
    Conjurer Lv 70
    Quote Originally Posted by AamesxDavid View Post
    And I'm not saying this is game-breaking or anything like that, just that it's an unnecessary change that does have downsides. And, most importantly, no real upsides, because all of the concerns I've heard about the optimal system either aren't true, aren't legitimate, or can be taken care of without abandoning the whole system for a required one.
    Quote Originally Posted by Tsuga View Post
    Quote Originally Posted by AamesxDavid View Post
    Which, as I've said before, isn't a reason for getting rid of the optimal system, but simply making it clearer.
    And how would you propose they make it more clear? A tutorial, for picking gear? That should come as naturally as "I kill a monster, I get exp". It should not require a tutorial.

    I'll see your heavily-biased examples and raise you a more balanced one:

    Belt C: (Favors: Gladiator Suggested level: 30. Str + 5 Dex +3)
    Most (all?) gear does not favor a single class, and that is part of what makes the system so unclear. There are also plenty of pieces of gear like my example.

    Having restricted classes and levels prevents you from unknowingly gimping yourself. It also makes it easier for the dev team to balance how classes work in a party (it is a multiplayer game after all), materia, and how classes will progress. With tough content like Ifrit being implemented knowing what gear is good for you, and the devs being able to balance that gear are both essential.

    Favored gear only benefits those who don't want to upgrade their gear regularly, and who want to look pretty. Sorry but those aren't good enough reasons to complicate a system that is self explanatory in every single other RPG.
    Regardless of what you think about the confusion that "optimal gear" causes, the fact that it is easier to balance class locked gear has been stated by Yoshida. Get out of here with your claim that it's got "no upsides".

    Name an upside to "favored gear" aside from "I don't want to switch gear/buy new gear every 5 levels" and "I want to look purdy".

    Edit: I should also make note that class/level locked gear was voted for in the player poles at the beginning of the year, so we're obviously not the only ones that took issue with the "optimal class" gear. And this was when we had a) more players, b) a smaller concentration of maxed out players, and c) no endgame.
    (2)
    Last edited by Tsuga; 10-19-2011 at 06:53 AM.

  4. #4
    Player
    Aleczan's Avatar
    Join Date
    Aug 2011
    Location
    Ul'dah
    Posts
    535
    Character
    Aleczan Knighthill
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by AamesxDavid View Post
    I wish I could say that I understand this fear.. but I don't.
    It's not my fear. You asked why the restriction, I was giving you my opinion about the possible answer, as to why the devs put the restrictions out there: to create variety.


    Also, amen to Tsuga's reply. Yeah the uniqueness is the word I wanted.
    (0)