I'd play the heck out of something like that.



I'd play the heck out of something like that.


Not to put down anyone's enthusiasm, but the phrase "I'd play the heck out of that (if they put it in XIV)" really doesn't seem to pan out when that content goes live.In ffxi they had a monster pvp mode called pankration, it was essentially Pokemon. You caught a monster with a soul trapper then levelled it up in an arena fighting other people or NPC's monsters.
It could be used for something like that, though this would more likely end up in the gold saucer.
Let's look at a few examples:
Triple Triad: the fervor was real and so many people loved the heck out of it initially, but at this point in time the number of people who actively play TT on a consistent basis is very low. Are there people who devote their time to it? Yes, but that number is fairly low.
Chocobo racing/breeding: once again, massive fervor on release that is now mostly untouched content. People still do run it, but it's mostly a ghost town for competition.
Lord of Verminion: same as above, even though this was a new system for the game, and players are still around, but it's not anywhere near active.
Diadem: much like XI's zone, this place was heavily trafficked at first, but I don't think that there's much to be said since its been closed down to be revamped.
TL;DR: Content that people say "they'll play the crap out of" that generally isn't in line with the core concept of the game tends to fall flat, especially if that original interest is based off of nostalgia that XIV will never be able to replicate.
My opinion: something like a PvE battle arena with its own currency and glamour rewards like PvP's Wolf Marks would fit better, especially given the tone of this area.
Last edited by Malzian; 02-07-2017 at 01:50 AM. Reason: Grammatical.



The problem with each of the things you've listed (with the exception of Diadem) is that you can only do them whenever you're not queued for something else. So you have to do them exclusively. You can't just play a round of verminion or triple triad when you're waiting for duty roulette as a DPS.


Forgive me if I'm wrong, since I haven't played Triple Triad in a while, but I do recall being able to play Triple Triad while queued. Regardless of that, though, I still don't think that your being able to queue for things while doing them would make any of these more played. The lack in interest isn't so much that these things are stopping you from doing other things, but that they're not enjoyable alternatives to doing other things. Most of those systems play off of nostalgia for things other games (note: single player games) did well that have been adapted to XIV in a way that feels artificial and doesn't really give any benefit to the player for doing them.The problem with each of the things you've listed (with the exception of Diadem) is that you can only do them whenever you're not queued for something else. So you have to do them exclusively. You can't just play a round of verminion or triple triad when you're waiting for duty roulette as a DPS.
The inclusion of a system that is more in line with the core theme of the game that offers rewards that people can actually utilize, like the glamour rewards, is going to be more attractive for people, especially if they can make it something that offers a variety of challenging content that you can tailor a bit to what you're looking for.
XIV's biggest issue now is that you do content up to a certain point in the week and then you have nothing to do. There's so much potential of what you can do in a battle arena: solo challenges, 4-man trials against random foes, 8 and 24-man fights, gauntlet runs of varying difficulty with random buffs and debuffs as you progress... All with the ability to choose the exact experience you want at any point in time. We need a system where people can create their own fun easier without having to rely on the same exact dungeons and raids week after week. I know my solution won't be perfect, but it's better than shoe-horning a system from an old game that doesn't fit the feel of XIV just because nostalgia.
Last edited by Malzian; 03-13-2017 at 11:41 PM. Reason: Autocorrect.
The sum of all hunt arguments over early pullers: http://goo.gl/IFT9IE



You may be right on Triple Triad. At least with NPCs. I'm not sure if it was that way originally though. Also the idea of a Triple Triad tournament was really cool, but then people started abusing it and nothing was done and all incentive to continue playing was lost. Also, the idea behind Verminion was great, but the execution was really lacking. It's almost impossible to play on a controller. I never played FFXI, but Pankration sounds REALLY cool. Like the next-best-thing-to-being-a-blue-mage cool.Forgive me if I'm wrong, since I haven't played Triple Triad in a while, but I do recall being able to play Triple Triad while queued. Regardless of that, though, I still don't think that your being able to queue for things while doing them would make any of these more played.


Give people a system with rewards and someone will find a way to abuse it, that's an unfortunate reality of these kinds of games. I agree that the execution of Verminion was lacking, they were working outside of their skillset when creating it and I feel like something similar to Pankration, while done with the best of intentions, is still in the same vein and likely to turn out just as poorly. I think something that flows with the mechanics of the game would be much easier for them to design though the new Diadem makes that look less likely as well. But I still feel that sticking with core XIV mechanics is probably more likely to work out than developing a whole new type of game within the game. But that's just my opinion on the matter.You may be right on Triple Triad. At least with NPCs. I'm not sure if it was that way originally though. Also the idea of a Triple Triad tournament was really cool, but then people started abusing it and nothing was done and all incentive to continue playing was lost. Also, the idea behind Verminion was great, but the execution was really lacking. It's almost impossible to play on a controller. I never played FFXI, but Pankration sounds REALLY cool. Like the next-best-thing-to-being-a-blue-mage cool.
Last edited by Malzian; 03-14-2017 at 02:45 AM.
The sum of all hunt arguments over early pullers: http://goo.gl/IFT9IE
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