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  1. #1
    Player
    Miste's Avatar
    Join Date
    Oct 2011
    Location
    Ul'dah
    Posts
    1,720
    Character
    Miste Vaer
    World
    Excalibur
    Main Class
    Dancer Lv 90
    Quote Originally Posted by ErryK View Post
    but the instances needs to be massively increased, maybe to the 5,000 mark when you get the Lifer II achievement.
    I agree the mentor requirements are too low but 5000 instances is a bit overkill.

    I have been playing since 1.0 and have never unsubbed so far and I do pretty much all content. I farmed all the ponies and birds too and all relic grinds completed at least for two-three jobs) and all raids and even still I do not have the Lifer II achievement (as of this post I am 4,489/5000).

    I am very knowledgeable about the game and the jobs and I try to be a good mentor, but even I would have my status revoked for probably half a year if they changed it to 5000. It is just too many and that's coming from a very active player.

    So maybe 1000 is too low but 5000 is too high imo....maybe 2000-3000?
    (3)
    Last edited by Miste; 02-06-2017 at 05:28 PM.

  2. #2
    Player
    LalaRu's Avatar
    Join Date
    Nov 2013
    Location
    Limsa Lominsa
    Posts
    2,408
    Character
    Mi An
    World
    Phantom
    Main Class
    Paladin Lv 80
    Quote Originally Posted by ErryK View Post
    Well, it's 1 of each role at 60, plus 1000 instances complete, plus 300 commendations.

    In my opinion, the role condition can stay. but the instances needs to be massively increased, maybe to the 5,000 mark when you get the Lifer II achievement. And commendations should be increased relatively high, either 1,000 or 500. 300 is a bit low.
    Higher reqs does not fix the attitude of some people, as higher ilevel does tell nothing about how a player is good at a given role.

    As they are, reqs are enough to get a competent player imho.
    (0)

  3. #3
    Player
    Valkyrie_Lenneth's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    8,037
    Character
    Lynne Asteria
    World
    Jenova
    Main Class
    Viper Lv 100
    I'm at 372 days, but mine has very little "afk" time.

    people would just leave the clients on 24/7 to meet a play time requirement.
    (6)

  4. #4
    Player
    Newmanxeno's Avatar
    Join Date
    Oct 2016
    Posts
    331
    Character
    Francia Alto
    World
    Seraph
    Main Class
    Gladiator Lv 1
    No more mentors.
    (0)

  5. #5
    Player
    dragonseth07's Avatar
    Join Date
    Aug 2016
    Location
    Manhattan Beach
    Posts
    922
    Character
    Ratithgar Jovasch
    World
    Sargatanas
    Main Class
    Paladin Lv 90
    No amount of play will make a bad player good, if they don't care.
    (13)

  6. #6
    Player
    Altena's Avatar
    Join Date
    Apr 2012
    Posts
    1,362
    Character
    Altena Trife
    World
    Excalibur
    Main Class
    Lancer Lv 90
    Quote Originally Posted by dragonseth07 View Post
    No amount of play will make a bad player good, if they don't care.
    Of course not, but it will at least weed out the people that sub for 3 months, level a few jobs to 60 and suddenly they are "mentors". Like I said, they just seemed too green. It wasn't that they were "bad" (well they were) but they just seemed like they didn't know the stuff that a mentor should.

    Quote Originally Posted by Nicobo View Post
    Agree that Mentor minimum requirement is too low, I read a lot of ppl agreed this when it was coming out.

    But there are many ppl AFK at the the same spot all the days, so I tho login time should not be a factor.
    Maybe use total achievement point instead of login time which also can reflect how long has this player played.
    That's another good one to use, yep!
    (0)

  7. #7
    Player Beckett's Avatar
    Join Date
    Feb 2014
    Posts
    1,289
    Character
    Beckard Arseneau
    World
    Midgardsormr
    Main Class
    Paladin Lv 92
    Quote Originally Posted by dragonseth07 View Post
    No amount of play will make a bad player good, if they don't care.
    Yes, but maybe if the requirements were much stricter we'd be less likely to see people getting the Mentor status just to have it.

    Oh who am I kidding? No matter how many gates they put it behind, there will always be bad players who farm it just to have the shiny crown next to their name without caring about what it means. Plus, it's not like they could take away the mentor status from the people that already earned it, even if they did raise the requirements.
    (1)

  8. #8
    Player
    Rosalynd's Avatar
    Join Date
    Oct 2014
    Posts
    161
    Character
    Elrica Edoras
    World
    Gilgamesh
    Main Class
    Dark Knight Lv 100
    Eh, OP is right though.

    Myself i always thought mentor should be job, or at least role, specific. It should also require a role (or job) specific test before becoming a mentor, something that makes sure you know how to say, as a tank, dodge aoe, survive tank busters, position mobs correctly, etc. The current setup makes it so any tom, dick or harry can become a mentor and as we can all tell from mentor chat, that simply does not work in the western audience.
    (7)

  9. #9
    Player
    Nicobo's Avatar
    Join Date
    Nov 2013
    Posts
    1,602
    Character
    Nico Nico
    World
    Goblin
    Main Class
    Alchemist Lv 70
    Agree that Mentor minimum requirement is too low, I read a lot of ppl agreed this when it was coming out.

    But there are many ppl AFK at the the same spot all the days, so I tho login time should not be a factor.
    Maybe use total achievement point instead of login time which also can reflect how long has this player played.
    (4)

  10. #10
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Increased mentor quality could be a nice thing but I don't think any of the suggested solutions would do that. Has to be a skill test, and perhaps focused on a particular job to make being mentor status both easier (mentor of tanks, or even specifically Paladin, etc etc) / higher qualification. A well designed Maat fight for each job role or something. Could add cool Mentor rewards for increasing your competency too, like a really hard tutorial burning circle / Maat fight gets you in, but there are then further ways to increase that ability to provide to other players and these could be your badges of honor if you so wished to improve yourself that way.

    A side reason to add these things is because the tutorial system sort of stops at the basics, I would like to see it help train people into extreme like content. Could even bind these challenges into the game in other ways, like making sure certain hard content has a skill test first (so the quality of DF/PF is increased and everyone has a proven basic expectation, like BLM is here, they KNOW how to rotate as they had to master the rotation in order to get the content unlocked - so its not really a question of ability). Of course dropping skill test requirements as content gets older, or if people go in unsynced/in a group with ignore restrictions on.

    Just increasing the duties, play time, or what have you doesn't really substantially or effectively increase quality. I'm sure there are far better players with far less time than the average played time, or average instances completed.
    (4)

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