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  1. #1231
    Player
    Katana190's Avatar
    Join Date
    Nov 2013
    Posts
    299
    Character
    Katana Azurite
    World
    Phantom
    Main Class
    Warrior Lv 90
    Quote Originally Posted by Vexander View Post
    Snip
    They could always name it differently. Salve Maker is one I've seen mentioned a few times, I could imagine it being in the support Healer role like SCH. DNC also screams support Healer to me, at least in my opinion.

    Honestly though, you got me. Other then those 2 jobs, I can't see many more ideas for the Healer role. This might be due to me not being an FF vet but an MMO vet. I'm sure there are plenty out there, I mean I have my own idea of Shrine Priest being a Doman themed Healer that uses a bell staff but that's just a little idea I had when thinking of original healers that would fit the lore, nothing related to the current topic but I do have a little imagination.. I think.

    Edit: Sorry for poor grammar. English is my first language is swear. Just my phone doesn't seem to like proper grammar...
    (0)
    Last edited by Katana190; 02-05-2017 at 11:09 AM.

  2. #1232
    Player
    Vexander's Avatar
    Join Date
    Apr 2015
    Location
    Sharlyan
    Posts
    1,290
    Character
    Rin Black
    World
    Balmung
    Main Class
    Samurai Lv 90
    Happens to us all, don't worry.

    My guess is, at some point, SE will start making unique jobs for FFXIV anyways, once the major staples are covered. I mean, SAM, BLU, DNC, BST, seem to be the last ones that could be added without stepping on the toes of other classes. After that, perhaps we'll see more original jobs. I mentioned in another thread I'd love to see a class using a kind of Ioun Stone weapon type, perhaps as a Cleric/Priest/Divinist/Oracle/Seer/Whatever, with the stones being a kind of magicite linked to the Twelve. Wouldn't mind an Illusionist type job either.
    (0)

  3. #1233
    Player
    DBelmont's Avatar
    Join Date
    Aug 2014
    Posts
    181
    Character
    Damien Belmont
    World
    Odin
    Main Class
    Dark Knight Lv 70
    True, at some point FFXIV will start having exclusive jobs. However, we will have every nostalgic job in-game before that happens. Exclusive jobs could still have nostalgic parts. For instance, they could add a completely new job concept that features the gunblade as a weapon.

    I am curious about the battle system changes though. Will they be as heavy as the transition from 1.0 to 2.0 was? Maybe not, but hopefully the changes will not be too minor. For the current info we have, simply toying with cross-skills doesn't really imply much of a change.
    (0)

  4. #1234
    Player
    Vexander's Avatar
    Join Date
    Apr 2015
    Location
    Sharlyan
    Posts
    1,290
    Character
    Rin Black
    World
    Balmung
    Main Class
    Samurai Lv 90
    Considering they've stated they want to remove the Classes at some point, part of me wonders if we'll see another ARR kind of expansion, maybe for 6.0.
    (0)

  5. #1235
    Player
    Kaedan's Avatar
    Join Date
    Mar 2011
    Posts
    1,891
    Character
    Kaedan Burkhardt
    World
    Atomos
    Main Class
    Gunbreaker Lv 100
    My dream for an announcement at Fan Fest would be:

    Red Mage - DPS
    Blue Mage - Tank or DPS
    Dancer - Healer
    Samurai - DPS or Tank

    Yes, I know that 4 jobs seems crazy, but it's not the much of a stretch if you think about it. SAM has actually been in development before, but it was scrapped for DRK instead. So at least some work went into it. And they have had a lot more time and money to work on jobs, so 3 new jobs plus one partially created job wouldn't be impossible.

    Is 4 jobs likely? No. Like I said, it's just my dream lineup. But I'm really hoping for BLU at least.
    (5)

  6. #1236
    Player
    Shippuu's Avatar
    Join Date
    Mar 2013
    Posts
    628
    Character
    Shippuu Nammuu
    World
    Balmung
    Main Class
    Marauder Lv 60
    Quote Originally Posted by Vexander View Post
    I think Chemist would create confusion with Alchemist.
    There are plenty of alternative and viable names for a Chemist job, considering most literal translations of the original japanese names for the job are things like Doctor, item user, salve maker etc. Naming it Apothecary would be quite apt as well as fitting with the game's language to a degree as well. It's also a job that wouldn't look out of place in existing healing sets as well, whereas the same cannot be said of dancer.
    (2)

  7. #1237
    Player
    Vexander's Avatar
    Join Date
    Apr 2015
    Location
    Sharlyan
    Posts
    1,290
    Character
    Rin Black
    World
    Balmung
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Shippuu View Post
    There are plenty of alternative and viable names for a Chemist job, considering most literal translations of the original japanese names for the job are things like Doctor, item user, salve maker etc. Naming it Apothecary would be quite apt as well as fitting with the game's language to a degree as well. It's also a job that wouldn't look out of place in existing healing sets as well, whereas the same cannot be said of dancer.
    I know this will come across as nitpicking, but I think the greater issue is, it'd be a stretch on realism. Every other Job/Class we can explain in combat without much difficulty. By contrast, a Chemist would require a stock of items, or at least ingredients, to constantly be making the materials they need to perform in a combat situation. Pockets and Bags can only hold so much, after all.
    (0)

  8. #1238
    Player
    Shippuu's Avatar
    Join Date
    Mar 2013
    Posts
    628
    Character
    Shippuu Nammuu
    World
    Balmung
    Main Class
    Marauder Lv 60
    Quote Originally Posted by Vexander View Post
    I know this will come across as nitpicking, but I think the greater issue is, it'd be a stretch on realism. Every other Job/Class we can explain in combat without much difficulty. By contrast, a Chemist would require a stock of items, or at least ingredients, to constantly be making the materials they need to perform in a combat situation. Pockets and Bags can only hold so much, after all.
    Do Bards need to keep a stock of arrows? Or Machinists bullets? Or how about the wrenches MCH throw with Dismantle? Or wildfire bombs, or turrets that get destroyed. Or how about Warriors, Paladins, and Dragoons who all have abilities that throw their weapons only for them to instantly appear back in their hands?


    What you're saying is a non-issue because this is a game first. They don't have to have a need for actual supplies to make such a job work because a certain suspension of disbelief is always present in this game. There are plenty of ways to create interesting and fun job mechanics for a chemist that involve mixing ingredients that you don't need to actually collect ahead of time or carry in your inventory. Something akin to MCH's reload, except the chemist could have say, 3 different versions of them and by then combining them in certain orders allows them to create potions/tonics/elixirs etc. capable of different things.
    (6)

  9. #1239
    Player
    Kogekigami's Avatar
    Join Date
    Nov 2014
    Location
    Ul'dah
    Posts
    211
    Character
    Lark Weaver
    World
    Phoenix
    Main Class
    Dragoon Lv 90
    I picture it could work similar to ninja's ninjutsus so say 4 ingrediants combo with 5 being the trigger. 1-3-2 give you shield buff when you hit 5 and 4-2-1 gives you regen. If you mess up the vial blows up in your face giving you a little smoke cloud on your head. XD
    (2)

  10. #1240
    Player
    Vexander's Avatar
    Join Date
    Apr 2015
    Location
    Sharlyan
    Posts
    1,290
    Character
    Rin Black
    World
    Balmung
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Shippuu View Post
    Do Bards need to keep a stock of arrows? Or Machinists bullets? Or how about the wrenches MCH throw with Dismantle? Or wildfire bombs, or turrets that get destroyed. Or how about Warriors, Paladins, and Dragoons who all have abilities that throw their weapons only for them to instantly appear back in their hands?
    No idea how the arrows work, I believe there was a comment of, "They just re-use them after each kill." As for MCH bullets, those are made from aether, likely the same as wildfire bombs, and destroyed turrets can be repaired. Warriors, Paladins, and Dragoons all summon their weapons back to them. Chemist would be the only case where their abilities would -literally- consume the materials without any chance of refund, recyle, repair, or re-use.
    (0)

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