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  1. #1
    Player
    Vexander's Avatar
    Join Date
    Apr 2015
    Location
    Sharlyan
    Posts
    1,290
    Character
    Rin Black
    World
    Balmung
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Katana190 View Post
    You sure you would want BLU as a Healer? I don't think it's out of the realm of possibilities but I'm really hoping for either Chemist or Dancer personally. Think these 2 Healer's would bring a lot, especially if Chemist used rifles.. My dreams of playing Ana in FFXIV would be real!
    I think Chemist would create confusion with Alchemist. Dancer seems like a more likely healer, but even then, it might be difficult to implement depending. I'm sure there are other jobs/classes which could be introduced to create new Healers, though the trouble is, making sure they're all unique and viable. Right now WHM is on the weak side it seems, while SCH is almost a necessity in any group setup.
    (0)

  2. #2
    Player
    Shippuu's Avatar
    Join Date
    Mar 2013
    Posts
    628
    Character
    Shippuu Nammuu
    World
    Balmung
    Main Class
    Marauder Lv 60
    Quote Originally Posted by Vexander View Post
    I think Chemist would create confusion with Alchemist.
    There are plenty of alternative and viable names for a Chemist job, considering most literal translations of the original japanese names for the job are things like Doctor, item user, salve maker etc. Naming it Apothecary would be quite apt as well as fitting with the game's language to a degree as well. It's also a job that wouldn't look out of place in existing healing sets as well, whereas the same cannot be said of dancer.
    (2)

  3. #3
    Player
    Vexander's Avatar
    Join Date
    Apr 2015
    Location
    Sharlyan
    Posts
    1,290
    Character
    Rin Black
    World
    Balmung
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Shippuu View Post
    There are plenty of alternative and viable names for a Chemist job, considering most literal translations of the original japanese names for the job are things like Doctor, item user, salve maker etc. Naming it Apothecary would be quite apt as well as fitting with the game's language to a degree as well. It's also a job that wouldn't look out of place in existing healing sets as well, whereas the same cannot be said of dancer.
    I know this will come across as nitpicking, but I think the greater issue is, it'd be a stretch on realism. Every other Job/Class we can explain in combat without much difficulty. By contrast, a Chemist would require a stock of items, or at least ingredients, to constantly be making the materials they need to perform in a combat situation. Pockets and Bags can only hold so much, after all.
    (0)

  4. #4
    Player
    Shippuu's Avatar
    Join Date
    Mar 2013
    Posts
    628
    Character
    Shippuu Nammuu
    World
    Balmung
    Main Class
    Marauder Lv 60
    Quote Originally Posted by Vexander View Post
    I know this will come across as nitpicking, but I think the greater issue is, it'd be a stretch on realism. Every other Job/Class we can explain in combat without much difficulty. By contrast, a Chemist would require a stock of items, or at least ingredients, to constantly be making the materials they need to perform in a combat situation. Pockets and Bags can only hold so much, after all.
    Do Bards need to keep a stock of arrows? Or Machinists bullets? Or how about the wrenches MCH throw with Dismantle? Or wildfire bombs, or turrets that get destroyed. Or how about Warriors, Paladins, and Dragoons who all have abilities that throw their weapons only for them to instantly appear back in their hands?


    What you're saying is a non-issue because this is a game first. They don't have to have a need for actual supplies to make such a job work because a certain suspension of disbelief is always present in this game. There are plenty of ways to create interesting and fun job mechanics for a chemist that involve mixing ingredients that you don't need to actually collect ahead of time or carry in your inventory. Something akin to MCH's reload, except the chemist could have say, 3 different versions of them and by then combining them in certain orders allows them to create potions/tonics/elixirs etc. capable of different things.
    (6)

  5. #5
    Player
    Kogekigami's Avatar
    Join Date
    Nov 2014
    Location
    Ul'dah
    Posts
    211
    Character
    Lark Weaver
    World
    Phoenix
    Main Class
    Dragoon Lv 90
    I picture it could work similar to ninja's ninjutsus so say 4 ingrediants combo with 5 being the trigger. 1-3-2 give you shield buff when you hit 5 and 4-2-1 gives you regen. If you mess up the vial blows up in your face giving you a little smoke cloud on your head. XD
    (2)

  6. #6
    Player
    Vexander's Avatar
    Join Date
    Apr 2015
    Location
    Sharlyan
    Posts
    1,290
    Character
    Rin Black
    World
    Balmung
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Shippuu View Post
    Do Bards need to keep a stock of arrows? Or Machinists bullets? Or how about the wrenches MCH throw with Dismantle? Or wildfire bombs, or turrets that get destroyed. Or how about Warriors, Paladins, and Dragoons who all have abilities that throw their weapons only for them to instantly appear back in their hands?
    No idea how the arrows work, I believe there was a comment of, "They just re-use them after each kill." As for MCH bullets, those are made from aether, likely the same as wildfire bombs, and destroyed turrets can be repaired. Warriors, Paladins, and Dragoons all summon their weapons back to them. Chemist would be the only case where their abilities would -literally- consume the materials without any chance of refund, recyle, repair, or re-use.
    (0)

  7. #7
    Player
    Shippuu's Avatar
    Join Date
    Mar 2013
    Posts
    628
    Character
    Shippuu Nammuu
    World
    Balmung
    Main Class
    Marauder Lv 60
    Quote Originally Posted by Vexander View Post
    No idea how the arrows work, I believe there was a comment of, "They just re-use them after each kill." As for MCH bullets, those are made from aether, likely the same as wildfire bombs, and destroyed turrets can be repaired. Warriors, Paladins, and Dragoons all summon their weapons back to them. Chemist would be the only case where their abilities would -literally- consume the materials without any chance of refund, recyle, repair, or re-use.
    The MCH bullets are not made of aether and certainly not their wildfire bombs which are clearly machinery, not to mention other ones I forgot, such as their grenado shot, and ricochet. Aether doesn't do that, it doesn't create complex machines out of thin air. A BRD can fire an infinite number of arrows without ever "collecting them". I guess Ninja's carry an infinite number of throwing daggers for their throw dagger and death blossom, or how about their fuma shuriken? You're making excuses at this point to hand wave away all the examples that prove your nitpicking to be the weak argument it is.


    There is absolutely ways to explain even from a lore perspective on how or why a chemist's components aren't consumed. Something as simple as having a collection of items that when a type of aether is applied to them results in a certain thing happening yet doesn't destroy/consume the items involved, in which case they "retrieve" the items after throwing them just like how you tried to explain every other job that does it.

    There's zero reason Chemist couldn't work when we have Machinist in this game.
    (10)

  8. #8
    Player GMERC's Avatar
    Join Date
    Apr 2016
    Posts
    377
    Character
    Saltire Dalamiq
    World
    Balmung
    Main Class
    Astrologian Lv 73
    There doesn't even need to be a reason at all. Item catalysts just aren't a part of the game and there is no need to try and justify why you don't run out of potions just like there's no need to explain how your shield comes back after you use Shield Lob or, as stated before, how a Ninja doesn't rapidly run out of knives for Death Blossom.

    Acting as though that is something that would make Chemist / Salve-maker less viable as a job is reaching.
    (3)

  9. #9
    Player
    Sylve's Avatar
    Join Date
    Aug 2013
    Posts
    1,679
    Character
    Lyote Sharaia
    World
    Hyperion
    Main Class
    Sage Lv 90
    Quote Originally Posted by Shippuu View Post
    Snip, Chemists
    Something like Ninja Ninjutsu functionality would be the best way to handle a Chemist IMO.
    Except instead of being a one shot thing like it is for NINs, The Chemists version would have no cooldown and take the place of 1-2-3 combos. Potentially, Some combinations would trigger long term buffs that alter functionality of other skills for a time.
    (2)

  10. #10
    Player
    RaijinSupreme's Avatar
    Join Date
    Jan 2015
    Posts
    634
    Character
    Dynamo Malevolti
    World
    Sargatanas
    Main Class
    Dragoon Lv 80
    Quote Originally Posted by Vexander View Post
    I know this will come across as nitpicking, but I think the greater issue is, it'd be a stretch on realism. Every other Job/Class we can explain in combat without much difficulty. By contrast, a Chemist would require a stock of items, or at least ingredients, to constantly be making the materials they need to perform in a combat situation. Pockets and Bags can only hold so much, after all.
    lol to even mention realism in a game where the developer literally said "You know why we can breathe underwater? because magic" is a stretch in of itself.
    (1)

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