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  1. #1861
    Player
    Krindor's Avatar
    Join Date
    Jun 2014
    Posts
    435
    Character
    U'tyada Tia
    World
    Odin
    Main Class
    Marauder Lv 67
    Quote Originally Posted by Instrumentality View Post
    That is an odd number to say.


    Anyone speculating on what offensive utility they'll give monk in 4.0?
    That's the numbers of deaths during my statics 8th clear of A12S, was a miracle that we cleared it but shows that the DPS needed is next to non-existant.

    Speculating for the exp is probably going to be worthless due to substantial changes to all class kits + one more job to be revealed.
    (0)
    Last edited by Krindor; 01-12-2017 at 02:15 PM.

  2. #1862
    Player
    BlackWhirlwind's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lminsa
    Posts
    9
    Character
    Black Whirlwind
    World
    Ultros
    Main Class
    Monk Lv 70
    How did you survive Void of Repentance with weakness?
    (0)

  3. #1863
    Player
    CGMidlander's Avatar
    Join Date
    May 2014
    Posts
    1,819
    Character
    Height Error
    World
    Jenova
    Main Class
    Samurai Lv 90
    Quote Originally Posted by BlackWhirlwind View Post
    How did you survive Void of Repentance with weakness?
    You don't have to survive it. During one of my group's worse runs, we had our SMN (who was on brink of death) sacrifice himself twice lol
    (soak->die->raise->soak->die->fight is over)
    (0)

  4. #1864
    Player
    Lanelle's Avatar
    Join Date
    Jun 2014
    Posts
    43
    Character
    Waddle Waddle
    World
    Behemoth
    Main Class
    Ninja Lv 80
    Is it a big dps loss to use the 2.0 opener as opposed to the form shift opener?
    (0)

  5. #1865
    Player
    natyusha's Avatar
    Join Date
    Mar 2014
    Posts
    52
    Character
    Natyusha Nynaj
    World
    Exodus
    Main Class
    Monk Lv 70
    you don't need to form shift to do the monk opener
    (1)

  6. #1866
    Player
    monchkinz's Avatar
    Join Date
    Feb 2015
    Posts
    123
    Character
    Enma Hellbringer
    World
    Sephirot
    Main Class
    Alchemist Lv 70
    Added zurvan ex sorry no video! I actually forgot to record our down and it doesn't look like my group wants to redo it since there is no gain for the majority of us but please do add anything you can think of.

    EDIT: If someone can do a monk's perspective video I will add your video in the guide
    (0)
    Last edited by monchkinz; 01-30-2017 at 10:00 PM.

  7. #1867
    Player
    JinRoSul's Avatar
    Join Date
    Feb 2017
    Posts
    17
    Character
    Raharl Rhalgr
    World
    Cactuar
    Main Class
    Monk Lv 70
    Some questions -I'm coming back to MNK after being away for three years (took a break after getting sphairai animus in 4/14 after burning out on the atma farming). I'm looking to pick up where I left.

    1) My PSN account tied to my original SE account got hacked, I don't have access to my original MNK so I have a new account. Regarding gear progression, should I buy the best gear I can on the MB? Thinking about buying rainbow stuffs (bolero, chest, jewelry, etc) at level 50. Would it be best to use the gear I get as I progress to level 60 via main story and job quests?

    2) I don't remember the rotation I used previously and it probably wasn't very good but endgame was mainly the first and second coil and other tome farming. At level 50, I should be able to use the suggested openers on the first page? I'm getting old and my mind isn't as sharp so I'm planning on writing out the rotation as if I'm in school, got into trouble, and need to write the same thing over and over.

    3) Another dumb question -when deploying the opener we're also paying attention to rear/flank for max potency right? Saw some vids of MNKs dropping openers and staying in the same place, sometimes right in front/back of the boss for the duration of it. So I don't know if it's a logistical thing but I'm guessing it must be situational?

    4) Obtuse question, but once the opener is done then what? Go into normal skill rotations keeping up buffs/DoTs? I'm assuming that's the case and when the CDs are over, is it prudent to go into the opener when ready? As I levelled I was just simply popping a buff, going into some kind of three skill combo (Boot > TwS > Demo), applying a DoT (Fracture) and then rotating between other three skill combos and alternating between ToD and Fracture keeping stuff up. Was I supposed to be employing something similar to openers this whole time? Man, if I was, then I have severely gimped my MNK and any parties I've been with in terms of damage. >.<

    I'm open to any tips/pointers offered. This game has changed a lot since I played so there is a good chance I'm going off of old information.

    Thanks for all the information. It helps people like me quite a bit!
    (0)

  8. 02-03-2017 07:18 AM

  9. #1868
    Player
    enthauptet's Avatar
    Join Date
    Aug 2015
    Location
    Gridania
    Posts
    719
    Character
    Judy Hopps
    World
    Excalibur
    Main Class
    Dragoon Lv 100
    1) The main job quest gives you item level 90 gear now and you get 110 and up gear from the main story quest after you hit 50 so you shouldn't have to worry about gearing it up

    2) like in 4, the rotation is pretty simple and easy to figure out! It won't take you long to memorize the opener on a dummy. There is stone sky sea now which is helpful it resets your CDs so you can do opener immediately again after trying it.

    3) Yeah you should, sometimes it doesn't work for some fights or people are just lazy or like your first hit it doesn't make a huge difference in the long run.

    4) Basically yeah you just want to keep everything up all the time without clipping the timers too much (people use fracture to delay a GCD here or there for this)
    (0)

  10. #1869
    Player
    Crocel's Avatar
    Join Date
    Apr 2016
    Posts
    18
    Character
    Crocell Tula
    World
    Midgardsormr
    Main Class
    Monk Lv 60
    Sorry if this has been discussed here before but I've been seeing this argument come up a lot recently and I haven't really seen a definitive answer to it.
    Which GCDs are better in the opener?
    1. Demolish (PB) > Snap > Snap > DK > TS > Snap > ToD > ...
    2. Demolish (PB) > Snap > Snap > DK > TS > ToD > ...

    Basically, whether or not the extra Snap is necessary. I've heard the first opener is more potent if the extra Snap crits. I've also found that in the second opener Demolish can squeeze in under TA if you have a Ninja (Although it clips).
    (0)

  11. #1870
    Player
    SunnyHirose's Avatar
    Join Date
    Nov 2014
    Location
    Gridania
    Posts
    597
    Character
    Sunny Hirose
    World
    Hyperion
    Main Class
    Lancer Lv 70
    Quote Originally Posted by Crocel View Post
    Basically, whether or not the extra Snap is necessary.
    Not necessary.

    Quote Originally Posted by Crocel View Post
    I've heard the first opener is more potent if the extra Snap crits.
    I have heard that claim before, but that's a little like saying the lottery is a good investment.* Even assuming you did get that crit, the chance ToD will get the two or crits it needs to (on average) outperform it is about 99.995% (current BiS + IR + BL -> 70% crit rate, 11 Bernoulli trials), so it should take priority. Your main rotation (~400 potency / GCD) also takes priority over an extra Snap Punch (~360 potency) in general.

    Unfortunately, priorities don't always guarantee you the best DPS when a cutoff is known, which is kind of what an opener is. Forunately, I'm fairly sure the extra Snap Punch doesn't pay off with a 3m cutoff. I guess I ought to take another look at openers like I did in 2.5....

    *Not the world's best simile, just a soundbite.
    (0)
    ٩( ʘᆺʘ )۶ Qiqirns never skip egg day!

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