Quote Originally Posted by Myon88 View Post
(snip)
Right; having admittedly not touched Machinist, I'm of the impression that fight mechanics largely don't affect them* so long as they have places to fit in Wildfires. Meanwhile Bard gets hurt not just by heavy movement stuff, but also by frequent boss jumps (needing to re-apply DoTs is a big loss) and any add that isn't worth dotting.

And every other DPS is basically in a similar boat - they need to give up a bunch of of potency in order to put up or maintain a set of DoTs or debuffs, in some worst cases needing to go without. MCH just has the one DoT; even their turret happily just starts shooting on its own.

It's not an entirely dissimilar problem from the 2.0 Bard situation, where the damage was maybe similar to others on paper but Bard gave no damns about a lot of mechanics.

(*Certainly they help MCH get better numbers relative to other jobs, but that's because those other jobs get hurt, not because MCH deals any extra damage)