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  1. #1
    Player
    Myon88's Avatar
    Join Date
    Jul 2015
    Posts
    847
    Character
    Myon Miya
    World
    Tonberry
    Main Class
    Viper Lv 100
    Ballad/Paeon/Promotion shouldn't really be viewed as support utility that's meant to be used in normal conditions. It's better to think of it more like SMN's rez utility/BLM apoc/MNK mantra, tools you only use grudgingly in an emergency or to make things easier if you can spare the time to use them.
    (3)

  2. #2
    Player
    Cetonis's Avatar
    Join Date
    Nov 2013
    Posts
    445
    Character
    Sana Cetonis
    World
    Adamantoise
    Main Class
    Bard Lv 100
    Quote Originally Posted by Myon88 View Post
    Ballad/Paeon/Promotion shouldn't really be viewed as support utility that's meant to be used in normal conditions. It's better to think of it more like SMN's rez utility/BLM apoc/MNK mantra, tools you only use grudgingly in an emergency or to make things easier if you can spare the time to use them.
    This; honestly treating Ballad / Paeon as a balance concern is a joke. The reason BRD displaces casters in speedrun comps is because of Foe adding to healer and some NIN and DRK damage; they're not singing MP song in a 5-minute Lamebrix run. Also I imagine by having more HP and Second Wind, they can do a little more eating of certain things without pulling a healer out of Cleric Stance. The speedrun comp has no place propogating down to anyone else's group comp thought process, though it does anyway.


    The real problem has more to do with SE creating this situation where some jobs buff others' damage output, and some jobs don't. The ones that do supposedly ought to deal less damage than those that don't, and aside from Machinist (which is doing Monk-grade damage ffs) they largely do.

    However, the -amount- less isn't a big enough gap, and possibly shouldn't be - few really want to play a "dps" job that does a lot less damage for the sake of utility, that was an issue with 2.x Bard, and part of the reason why they were always in such low supply. They'll take a small cut if it's fun, but doing 10-20% less than an equivalent non-utility job is too much for it not to become a common negative notion in people's heads.

    SE frankly needs to just give every dps job some form of rDPS support and be done with it - it's clear that this some jobs do it, some don't thing isn't sustainable.
    (1)