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  1. #1
    Player
    Cetonis's Avatar
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    Nov 2013
    Posts
    445
    Character
    Sana Cetonis
    World
    Adamantoise
    Main Class
    Bard Lv 100
    Your premise that WM has any chance of going away is wrong-headed from the outset. It's highly unlikely that's going to happen; SE doesn't want any part of having to balance around free mobility. Remember that their only answer to this in 2.x was to use the rubbish "but it's a support" non-argument to "justify" crippling Bard's damage output to a point where no amount of mobility gains could ever make up for it.

    People who gave up on Bard after trying WM for a dungeon or two, or who don't play it at all - sure, they might think that losing WM is a good idea. The ones who currently play Bard at a high level, understand that that's not the issue at all.

    The issue is that the confluence of (WM + River of Blood + lots of other oGCDs) just doesn't function properly. It's anti-synergistic and leads to a myriad of decision points that - while yes, in a vacuum more decisions means more skill - some of these judgment calls are frankly bulls**t in nature and have no place within the design philosophy of this game.

    Trying to figure out on the fly whether a DoT tick that started a refresh animation that finished some variable tenths of a second later, came before/during/after a half-second window on your cast bar, and then responding appropriately within the next half second - that kind of thing belongs in competitive fighting games where people count frames, not an MMO that ostensibly uses a 2.5s GCD to allow room for forethought and attending to mechanics.

    By far the most plausible route SE could take to address this, would be to overhaul River of Blood in some way. There's a semi-common expectation of some manner of charge/stack or storage system, especially with Yoshi talking about class-specific UIs. But it's kind of an open question as to how they might ultimately go about it.

    And there's always a chance Yoshi was alluding to a re-focus on songs. If you recall, when 3.0 launched every Bard song save for Swiftsong came with a 3s cast, and it took a lot of pressure for them to back off of that inch by inch. I wouldn't be surprised at all if there a rework aimed at making Bard songs powerful enough to justify giving them long casts again.
    (3)

  2. #2
    Player
    MPNZ's Avatar
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    Sep 2013
    Posts
    691
    Character
    Nephie Elz
    World
    Lamia
    Main Class
    Archer Lv 90
    Quote Originally Posted by Cetonis View Post
    ...
    Yeah, they totally should try and lessen the amount of action upkeep for Bard, focus more on songs... Because I almost never know just when I have to sing right now... And, maybe allow us to still move and shoot, but removes the dmg buff when we move or sing, IMO. It's really jarring, but what really hurts is all of the actions that we're currently managing.
    (0)

  3. #3
    Player
    The_Last_Dragoon's Avatar
    Join Date
    Aug 2013
    Location
    Gresham, OR
    Posts
    744
    Character
    Renabi Rena
    World
    Gilgamesh
    Main Class
    Bard Lv 90
    Quote Originally Posted by Cetonis View Post
    snip
    Yeah, though I kinda liked 3.X Bard because it required quicker thinking than some of the other classes and that the whole thing ran on a balance. I'm open to whatever changes they choose to bring in the next expansion, but I hope they don't throw out the OGCDs because that's something that I really do like about the class.

    Quote Originally Posted by MPNZ View Post
    Yeah, they totally should try and lessen the amount of action upkeep for Bard, focus more on songs... Because I almost never know just when I have to sing right now... And, maybe allow us to still move and shoot, but removes the dmg buff when we move or sing, IMO. It's really jarring, but what really hurts is all of the actions that we're currently managing.
    Are there a lot of actions? I think Summoner and Ninja are worse (Ninjas practically require macros and have insane upkeep), though honestly I think the whole game has become action heavy since Heavensward. That's why so many people are asking for an overhaul or at least some passives for 4.X.

    On a side note, there are really only two songs you need to worry about, Mage's Ballad and Foe's Requiem. You should really only pop Battle Voice with FR, and MB should only be a last resort if the healers are hurting for mp. In terms of WM, you should really have it on 24/7, as there's very few occasions in PVE where you have to move that much while the boss is still targetable.
    (0)

  4. #4
    Player
    MPNZ's Avatar
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    Sep 2013
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    691
    Character
    Nephie Elz
    World
    Lamia
    Main Class
    Archer Lv 90
    Quote Originally Posted by The_Last_Dragoon View Post
    Are there a lot of actions? I think Summoner and Ninja are worse (Ninjas practically require macros and have insane upkeep), though honestly I think the whole game has become action heavy since Heavensward. That's why so many people are asking for an overhaul or at least some passives for 4.X.

    On a side note, there are really only two songs you need to worry about, Mage's Ballad and Foe's Requiem. You should really only pop Battle Voice with FR, and MB should only be a last resort if the healers are hurting for mp. In terms of WM, you should really have it on 24/7, as there's very few occasions in PVE where you have to move that much while the boss is still targetable.
    Yeah, it is a serious problem all the way across the board but WM has this really annoying ability to just form habits against singing. It literally runs counter to it's support functions, IMO.
    (0)

  5. #5
    Player
    The_Last_Dragoon's Avatar
    Join Date
    Aug 2013
    Location
    Gresham, OR
    Posts
    744
    Character
    Renabi Rena
    World
    Gilgamesh
    Main Class
    Bard Lv 90
    Quote Originally Posted by MPNZ View Post
    Yeah, it is a serious problem all the way across the board but WM has this really annoying ability to just form habits against singing. It literally runs counter to it's support functions, IMO.
    I think that has more to do with the fact that a Bard will pretty much never sing when they're leveling and when solo. Especially with old content becoming easier due to veterans being thrown into the DF, you rarely ever get the chance to take advantage of your utility as a Bard outside of end-game content. So essentially for anyone who either took a break before hitting 50 or simply didn't play much of 2.X end game, there's no situational awareness for these players as to when they should sing.
    (0)

  6. #6
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,899
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Cetonis View Post
    The issue is that the confluence of (WM + River of Blood + lots of other oGCDs) just doesn't function properly. It's anti-synergistic and leads to a myriad of decision points that - while yes, in a vacuum more decisions means more skill - some of these judgment calls are frankly bulls**t in nature and have no place within the design philosophy of this game.

    Trying to figure out on the fly whether a DoT tick that started a refresh animation that finished some variable tenths of a second later, came before/during/after a half-second window on your cast bar, and then responding appropriately within the next half second - that kind of thing belongs in competitive fighting games where people count frames, not an MMO that ostensibly uses a 2.5s GCD to allow room for forethought and attending to mechanics.

    By far the most plausible route SE could take to address this, would be to overhaul River of Blood in some way. There's a semi-common expectation of some manner of charge/stack or storage system, especially with Yoshi talking about class-specific UIs. But it's kind of an open question as to how they might ultimately go about it.
    That first part, especially, stuck out to me. I am an avid believe that more decisions = more complexity. But that assumes that each choice is not only balanced, but balanced against the effort required to make the judgement call, rather than merely following a static priority list. Bloodletter, for instance, is simply too damn strong for any of the alleged judgement calls to actually be judgement calls. The possibility, however faint when tracking DoT ticks and having a stable internet, of losing an entire 150 potency from an overriding refresh is simply too costly to warrant preceding with any other skill outside of an emergency silence. In effect, there are no decisions there. If anything, they are delegated to issues of Feint potency loss, late refreshes of Straight Shot in hopes of proccing Straighter Shot, etc. Now the mere fact that one mechanic that did not meet its potential may fall back on others suggests a kind of synergy (just as much as the mixed messages of <"wait, gotta spend Bloodletter if it refreshes in a half-second" > using an arsenal of oGCDs in a buff-window-intensive class> suggest an anti-synergy). But even in gestalt, there's just not that much there. And while I'd rather see its potential fleshed out than forgo Wanderer's Minuet completely (I find this sum of mechanics more entertaining than ARR Bard's sum), I can see why the gameplay frustrations outweigh the gameplay value for many.

    I certainly cannot disagree with that second mechanic. I for one can barely single-weave without a VPN, and that only on low skill speed classes. As such, the double-weave is a rare treasure for me, which I enjoy when I have the funds to toss at WTFast, but could never suggest predicating game mechanics upon. And make no mistake, that level of mismatch between the global tick and personal GCD requires a very low and reliable ping in order to make these kinds of time-based judgement calls. What's more, those judgement calls are only even available (or, "necessary", in terms of intrusiveness) over certain modular common multiples, with large windows between. In its present state, it's just not reliable enough of a mechanic to really even think as... made intentionally, let alone skillfully.

    Now, given how much the game does require double-weaving for optimal play, I don't honestly think that the longer GCD really suggests room for forethought or any sort of tactical aim. At best, it simply allows for the use of positionals in certain fights, whereas the way the game handles latency does more for stutter-stepping than the GCD itself. But there is no way this game should attempt that level of precision timing when the netcode is only average at best and server placements are so few.

    My suggestions as they'd apply to Bard, then, are about the same as yours. Either you remove the global tick, and everyone's DoTs now tick at their current, non-snapshotted, GCD speed, which would be a hell of a revision, or you smooth out Bloodletter generation itself. However, I do not want to lose what few points of decision we have; I still want there to be risk, and a sense of relief when a Straighter Shot is readied for a double-weave (assuming I could ever experience one again), or warrant the use of a Feint just to keep my CDs in sync without any River of Blood overflow. I want it to feel technical. I just don't want it to feel like ground gears.


    Quote Originally Posted by Cetonis View Post
    And there's always a chance Yoshi was alluding to a re-focus on songs. If you recall, when 3.0 launched every Bard song save for Swiftsong came with a 3s cast, and it took a lot of pressure for them to back off of that inch by inch. I wouldn't be surprised at all if there a rework aimed at making Bard songs powerful enough to justify giving them long casts again.
    I really hope that ends up being the case. There are so many cast systems that could do a lot for this game, or MMOs in general, that have yet to be explored. Manual (over)charging, analog resources, incremental CD acceleration/refresh—any of those could add a huge amount of control and decision to Bard Songs, Paladin Oaths, to reduce button-bloat among otherwise identical Thaumaturge spells, etc.

    Personally I just want more point-support/sabotage via our Songs, and for no song choice to be wholly irrelevant. The former would probably require another ability, and the latter that Swiftsong is reworked to be combat-usable and may even require a whole rework such that all classes use both MP and TP, or that song effects are, effectively, embonused split AoEs (stronger against fewer recipients, or based on need or range, such that Ballad stays nearly as powerful in low-caster compositions and Army in low-physical). That's a lot. Though I think it'd be worth it.
    (1)