I just had a match where I was in Attunment and the Paladin failed to Clemency me to assist in my survival. No attempt to do it. Full MP.
Would have loved to been able to say, "Clemency please!!!" but, not allowed, it might offended the dummy.
I just had a match where I was in Attunment and the Paladin failed to Clemency me to assist in my survival. No attempt to do it. Full MP.
Would have loved to been able to say, "Clemency please!!!" but, not allowed, it might offended the dummy.
Did some matches; PVPers during the day seem to be fairly decent, so am currently 10 wins out of 15 matches overall. That said, I dislike that I can't warn my teammates about other players I've grouped with - there have been a few occasions where I've known that the healer on the other time panics easily under pressure, because I grouped with them in a previous match, but am unable to tell my team that putting the heat on them will essentially remove them from the game. Other than marking, I also can't warn against some solid players who are lethal if they're not shut down.
It's hectic as a healer, but not as bad as I feared. I usually wind up with 0 personal deaths and generally don't feel like the situation is out of my control TOO much. That said, I can't help but wonder how much more I'd be pressured if other players could actually coordinate.
The feast does cause stress because it's competitive in nature however the toxicity of other players is a totally unavoidable stress which can impact on everyone's performance. Furthermore this acts as a double stressor due to the nature of the feast with added toxicity making it a bitter atmosphere.
Look at it like sports: Even the best players lose. Sometimes the lesser team wins. Victory goes to whoever works the hardest for it and wants it the most.The feast does cause stress because it's competitive in nature however the toxicity of other players is a totally unavoidable stress which can impact on everyone's performance. Furthermore this acts as a double stressor due to the nature of the feast with added toxicity making it a bitter atmosphere.
But say I put you on a team where no one speaks and no one listens. Can you win? Do you truly expect to win? More importantly, if and when you lose would you even know why? Would you be okay with losing and not knowing why?
Welcome to the Feast in 3.5
To offer a differing perspective, I am terrified to try out even unranked Feast now, despite the Garo rewards, simply because I will have no idea what I'm doing poorly, or well, or what my teammates are trying to achieve and if I should follow them or stay back because I'm needed elsewhere.
I understand your struggle but with or without chat everyone has been through the struggle of the bottom tiers with countless people making errors, the best advice I can give is keep trying. I got mocked so hard as a DRK but with practice makes perfect and all you can really do in solo queue is to put the time in and you will notice significant improvements to your performance.
What you also USED to be able to do was coordinate with a teammate.
"I have LB, can you stun X target and I'll use it?"
"Let's take down the healer first, then get Y target who has enough of their medals to get us the lead"
"I can't grab anymore medals, [job], can you get the next ones?"
"Healer's already used Attunement and Benediction, let's focus them."
Please find the applicable macros that can communicate those just as well.
Since this patch I have had leavers, people making mistakes (as well as myself sometimes) but I have still managed to win my plat promo so it is doable. You can still recognise why you lose at the end via stats at the end. Even before this patch people didn't listen and just did their own thing so I don't think much has changed. Taking note of the health bars of your party is helpful because you can see when to LB (Tank/Healer), cover a teammate via CC also it's never wise to use enhancing abilities when a dps teammate is dead (imo).Look at it like sports: Even the best players lose. Sometimes the lesser team wins. Victory goes to whoever works the hardest for it and wants it the most.
But say I put you on a team where no one speaks and no one listens. Can you win? Do you truly expect to win? More importantly, if and when you lose would you even know why? Would you be okay with losing and not knowing why?
Welcome to the Feast in 3.5
If it were simply a matter of relying on individual awareness, then we'd all be Platinum or Diamond players, but such just is not the case. And even though people didn't listen, you at least still had the means to get their attention or communicate with them, either before or after something happens.
Canned messages will NEVER be a good substitute for being able to communicate properly in the moment.
But, say, I put you against a team where no one speaks and no one listens. Can you lose? Do you truly expect to lose? And if and when you won, would you even know why? Would you be okay with winning and not knowing why?
I'm not sure why people still think that factors that affect both teams equally are factors at all when it comes to win/loss. If the team with the monk always wins, what happens if there's a monk on both teams? Causal paradoxon and the end of the known world? >_>
For some reason, in every PvP game, people bring that sort of stuff up in one context or another. If you just want to bash the chat restriction as such, please do, but don't grasp at straws while there are ladders in ample suppy >_>
If you're going to try to reverse my words, please do so in a sensible fashion. To imply I wouldn't know why I won (and lest it not be clear, I'm far from a beginner) makes no sense. Beyond that, trying to argue the idea of a coordinated, cooperating, and communicating team versus an uncoordinated, uncooperative, and non-communicative team being an even match is, at best, nonsense.
If say communication and teamwork really weren't that big a factor, then this chat restriction would've hardly been a dent in things at all, and players would not have sounded off about it as they had. But if I wasn't clear before, there's a world of difference between doing your best blindly or individually versus doing your best, WITH a good knowledge of how to play to win, along with others of a similar nature. I mean, even PvE works that way to an extent, so how possibly would this be any different?
I stand by my previous statement that Quick Chat will never be an effective replacement for full communication. Some players may adapt, and those who already knew what to do will continue to. But newer players (who don't seek out better understanding outside of matches) will be left blind, and largely prone to failure. And quick chat will do NOTHING to help them.
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