Page 2 of 29 FirstFirst 1 2 3 4 12 ... LastLast
Results 11 to 20 of 282
  1. #11
    Player
    Join Date
    Oct 2011
    Posts
    453
    Quote Originally Posted by Answa View Post
    I never QQ'd about it. I just don't care. It works fine and I've had no problems. I get naked when I change jobs? Fine, I'll put on other clothes. I haven't found this stressful at all. Mostly just... familiar.
    It's not just about being stripped naked though.

    It's about flexibility and freedom.

    It's about a system that scaled according to your level and class being a good, progressive feature which made FFXIV a leader in the industry rather than a follower.
    (7)

  2. #12
    Player
    yukikaze_yanagi's Avatar
    Join Date
    Mar 2011
    Location
    Ul-dah
    Posts
    2,059
    Character
    Yuki Ynagi
    World
    Ragnarok
    Main Class
    Pugilist Lv 90
    There's been a LOT of complains with favored system, ence they changed it. You should know well...belgianrofl
    (5)

  3. #13
    Player
    Join Date
    Oct 2011
    Posts
    453
    Quote Originally Posted by yukikaze_yanagi View Post
    There's been a LOT of complains with favored system, ence they changed it. You should know well...belgianrofl
    Belgianrofl complained about the favoured system because he chose to play the wrong game. As did most people, i think. Wanting this game to be something it wasn't.

    Favoured/Optimal system was amazing.
    (5)

  4. #14
    Player
    Aenarion's Avatar
    Join Date
    Apr 2011
    Location
    Limsa
    Posts
    608
    Character
    Aenarion Estelvir
    World
    Sargatanas
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by ellohwell View Post
    Favoured/Optimal system was amazing.
    it also rendered moot the existence of vast majority of the equipments

    it's amazing and easy for end users like you, but economically speaking, it's horrible for just about everyone
    (16)

  5. #15
    Player
    Join Date
    Oct 2011
    Posts
    453
    Quote Originally Posted by Aenarion View Post
    it also rendered moot the existence of vast majority of the equipments

    it's amazing and easy for end users like you, but economically speaking, it's horrible for just about everyone
    We never got to see if the optimal/favoured system would function economically with properly scaling stats and an informative interface, so your point is what was "rendered moot", not the system itself. Sorry.
    (8)
    Last edited by ellohwell; 10-18-2011 at 05:52 PM.

  6. #16
    Player
    Zenaku's Avatar
    Join Date
    Mar 2011
    Location
    FL,Hialeah
    Posts
    5,526
    Character
    Zenaku Yamada
    World
    Cactuar
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by ellohwell View Post
    It works like this in every game because those games are stupid gear grinds where you can only play one class per character anyway. This game released with a working, progressive optimal/favoured system and yet it was canned for a generic restrictive system. Laughable.
    It work in FFXI and that was not base of 1 char = 1class so i dont see the issue here and now that gear are easy to make i don't see the issue here. I'm level up my craft to 50 goldsmith,arm,blacksmith and going to sell things 50% off to help others issue we have now is that everyone selling things for w/e price.
    (1)
    Tactics Ogre: Let Us Cling Together Autographed By "Akihiko Yoshida Tarot Card Sweepstakes Winner

  7. #17
    Player

    Join Date
    Jul 2011
    Posts
    289
    There should be better variety of low to mid level gear for crafters and gatherers, other than that I'm okay with the new restrictions.
    (8)

  8. #18
    Player
    Wynn's Avatar
    Join Date
    Mar 2011
    Posts
    1,977
    Character
    Aedan Yarborough
    World
    Balmung
    Main Class
    Goldsmith Lv 80
    I have to laugh now whenever I change my class to a crafter to fix something and my pants fly off.

    I preferred the optimal system too, and OP is right that we never got to see how that system would work when things like stats and the UI functioned properly. But, this system isn't bad either. There are pluses and negatives to both.

    They just need to fix the whole color tied to required class and stats thing. That's the only real thing that burns me about this new system. I shouldn't have to look like a patchwork doll or wear one specific gear set to function. Fortunately, Yoshi has already stated this the current situation is just a stop gap so I'm willing to wait for now on that one.

  9. #19
    Player
    Aenarion's Avatar
    Join Date
    Apr 2011
    Location
    Limsa
    Posts
    608
    Character
    Aenarion Estelvir
    World
    Sargatanas
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by ellohwell View Post
    We never got to see if the optimal/favoured system would function economically with properly scaling stats and an informative interface, so your point is what was "rendered moot", not the system itself. Sorry.
    your point is rendered moot by your apparent inability to check your attributes page to see the effect of the scaling pre-1.19

    and frankly, the only "proper scaling stat" that wouldn't be harmful economically would be just as harsh as the required-lvl system, which leaves you with pretty much only aesthetics to argue for.
    (3)

  10. #20
    Player
    Join Date
    Oct 2011
    Posts
    453
    Quote Originally Posted by Aenarion View Post
    your point is rendered moot by your apparent inability to check your attributes page to see the effect of the scaling pre-1.19

    and frankly, the only "proper scaling stat" that wouldn't be harmful economically would be just as harsh as the required-lvl system, which leaves you with pretty much only aesthetics to argue for.
    Wow, so you're saying it's possible to get all the same benefits of the restrictive system with an optimal system but with more aesthetic flexibility too. And you hate the system why?
    (4)

Page 2 of 29 FirstFirst 1 2 3 4 12 ... LastLast