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  1. #51
    Player
    Lyraele's Avatar
    Join Date
    Oct 2016
    Posts
    143
    Character
    Lyraele Inglorion
    World
    Midgardsormr
    Main Class
    Paladin Lv 70
    "I was just simply saying to not make it to where new players wouldnt be forced into a party finder situation"

    What does that even mean? You don't want new players forced to use PF to run sync'd ARR primals? So you want a new roulette in the DF specifically for doing ARR primal sync'd? If that's what you were saying, it'd be fine by me, provided they never force anyone to run that roulette.
    (3)

  2. #52
    Player
    bswpayton's Avatar
    Join Date
    Sep 2016
    Posts
    1,918
    Character
    Nic Pay
    World
    Exodus
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Lyraele View Post
    "I was just simply saying to not make it to where new players wouldnt be forced into a party finder situation"

    What does that even mean? You don't want new players forced to use PF to run sync'd ARR primals? So you want a new roulette in the DF specifically for doing ARR primal sync'd? If that's what you were saying, it'd be fine by me, provided they never force anyone to run that roulette.
    And extreme primal roulette and an extreme raid roulette why not, with good rewards roulette seem to be the best way to keep content alive. And Im saying going into stormblood not , for just the arr stuff we have a trial roulette lets just mix all the extreme primals in one.
    (0)

  3. #53
    Player
    Bourne_Endeavor's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    5,377
    Character
    Cassandra Solidor
    World
    Cactuar
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by GMERC View Post
    This will be the first time I actually agree with you on something. Unsyncing is pretty awful, especially when it's almost seen as the default way to do things-- whether you're new to the instance or not. And it's only going to get worse. Nobody needed to unsync ARR instances, as they were already set to i140, which is even higher than the absolute best in slot gear available at the time!!

    Unsynced needs to die or they need to stop incentivizing it and start rewarding people who actually learn and play the game, not the people who slam in their Game Genie at the first sign of trouble (or worse, before even trying at all). Wondrous Tails shouldn't have even allowed unsyncing duties (nor should it have allowed "retry" or have had nearly as many "free space" options).
    If you take away the unsynced option, no one would touch Wondrous Tales. It's accessible now because of its relatively low time investment. WT doesn't offer nearly enough incentive to go back into synced parties with complete randoms. And if it did, people would run with their statics or expect more from the party. Case in point, look at how quickly Zurvan parties have omitted a healer, tank or both. Why? They want a better composition. I'd love to do more synced content because I joined only after Heavensward, but I wouldn't want to do it frequently with pugs.
    (5)

  4. #54
    Player
    Aniya_Estlihn's Avatar
    Join Date
    Jun 2015
    Posts
    457
    Character
    Izayoi Niwa
    World
    Balmung
    Main Class
    Paladin Lv 100
    Personally, I am glad that unsynch will potentially be coming to 3.0 content. It should have already happened for Base 3.0 instances as is.

    We also need an expansion of the system that allows you to go with an undersized (Any size party) but SYNCED to item that instance's level for challenge runs and the like as well as setting an item level for an instance when you go in. I thing changes like that should have been in the cards from the start as there is no reason to tie both undersized and unsynch together, they should be entirely separate; and no minimum il doesn't count for this.
    (2)

  5. #55
    Player GMERC's Avatar
    Join Date
    Apr 2016
    Posts
    377
    Character
    Saltire Dalamiq
    World
    Balmung
    Main Class
    Astrologian Lv 73
    Quote Originally Posted by Bourne_Endeavor View Post
    If you take away the unsynced option, no one would touch Wondrous Tales. It's accessible now because of its relatively low time investment. WT doesn't offer nearly enough incentive to go back into synced parties with complete randoms. And if it did, people would run with their statics or expect more from the party. Case in point, look at how quickly Zurvan parties have omitted a healer, tank or both. Why? They want a better composition. I'd love to do more synced content because I joined only after Heavensward, but I wouldn't want to do it frequently with pugs.
    The solution, of course, would have been to design the content better. WT should have had better incentives (ie, rewards that actually matter after like, week 3) but disallowed cheating and not had a pile of baby mode options (which effectively made it a weekly chore rather than a tool to revitalize old content and encourage players to experience it). And Zurvan could have had some actual healing checks and a mechanic that required multiple tanks. They played themself.

    Unsyncing was a mistake. I shouldn't have to convince people to waste their time running something synced when they can just unsync it with no actual penalties, including to drops at the end.
    (2)

  6. #56
    Player
    randysquirrel's Avatar
    Join Date
    Apr 2014
    Posts
    757
    Character
    Phoenix Silver
    World
    Odin
    Main Class
    Alchemist Lv 60
    As a lot of others have said, the option to do it synced is still there. If you can't find 7 people to do it, then that speaks for itself, why would they change this to suit <7 people.

    imo synced is far from fun, I sometimes get an extreme in roulette, and you might as well just eat the penalty there and then. because people CAN do these unsynced, many, many people have only ever done it that way, cheesing through every mech. A lot of those that ever knew the mechs have long since forgotten them. Coupled with the fact, almost everything else in the game is completely faceroll, a lot of people are incapable of clearing them synced because nothing has ever taken that much effort before. Even if you explain mechs, more often than not it still goes nowhere.

    I spent half an hour in ramuh ex, wiping over and over again in about 30 seconds as ot never collected any orbs. idk how many times you can say "collect 3 orbs then voke", they agree... then still don't

    Ive also spent time wiping a lot in ifrit and levi UNSYNCED, as people cannot grasp the fact that you need to hold dps, even when you tell them, spamming chat log, theres still someone hammering away. That's another level of fun

    SE reap what they sow. By making all content clearable without knowing ur class or playing properly, lo and behold, there are a lot of people at 60 who don't know their class and can't play properly
    (3)

  7. #57
    Player
    Bourne_Endeavor's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    5,377
    Character
    Cassandra Solidor
    World
    Cactuar
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by GMERC View Post
    The solution, of course, would have been to design the content better. WT should have had better incentives (ie, rewards that actually matter after like, week 3) but disallowed cheating and not had a pile of baby mode options (which effectively made it a weekly chore rather than a tool to revitalize old content and encourage players to experience it). And Zurvan could have had some actual healing checks and a mechanic that required multiple tanks. They played themself.

    Unsyncing was a mistake. I shouldn't have to convince people to waste their time running something synced when they can just unsync it with no actual penalties, including to drops at the end.
    Like what? Although easy to say, what precisely could they offer as incentive? Gear isn't an option since that invalidates relevant content and we already have mounts. None of this considers the fact Wondrous Tales exists so new players can participate in old content. I used to argue the same-- that it should be unsynced. But as someone pointed out; and I'm reiterating. The moment they make it challenging is the moment people's expectations of others increases. I'll be frank in admitting I am far less likely to consistently run Titan Extreme with random pugs who have no idea what they're doing than my group of friends or raiders I know. Why? I'm running them for weekly rewards, thus I wanted a better degree of assurance I'll actually get it done. And if the rewards aren't worth it that week, I won't even bother.

    Wondrous Tales was never intended to revitalize old content at relevant ilvl, but to get people back into it. Should they ever want to actually make old Primals new again, then they would be better off scaling them up to 70 or releasing a Savage version.

    Zurvan is a different matter entirely. He is a failure in design since he's suppose to be relevant yet has been stomped on hilariously fast.
    (2)
    Last edited by Bourne_Endeavor; 01-24-2017 at 02:17 PM.

  8. #58
    Player GMERC's Avatar
    Join Date
    Apr 2016
    Posts
    377
    Character
    Saltire Dalamiq
    World
    Balmung
    Main Class
    Astrologian Lv 73
    Quote Originally Posted by Bourne_Endeavor View Post
    Wondrous Tales was never intended to revitalize old content at relevant ilvl, but to get people back into it. Should they ever want to actually make old Primals new again, then they would be better off scaling them up to 70 or releasing a Savage version.
    I don't disagree with the fact that we need scaled up versions of some older fights but i140 is not a relevant item level for Titan Extreme.
    (0)

  9. #59
    Player
    bswpayton's Avatar
    Join Date
    Sep 2016
    Posts
    1,918
    Character
    Nic Pay
    World
    Exodus
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Bourne_Endeavor View Post
    Like what? Although easy to say, what precisely could they offer as incentive? Gear isn't an option since that invalidates relevant content and we already have mounts.
    We need an extreme trial roulette and just put them all in there once hw story is finished
    (0)

  10. #60
    Player
    Bourne_Endeavor's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    5,377
    Character
    Cassandra Solidor
    World
    Cactuar
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by GMERC View Post
    I don't disagree with the fact that we need scaled up versions of some older fights but i140 is not a relevant item level for Titan Extreme.
    Honestly, I would love them to do that. Since it might give us more to do depending how it was implemented. Zurvan, at least in my opinion, stands as something of an embarrassment for the devs. Here is a fight so poorly tuned tanks and healers are struggling to find groups because everyone wants to bring 5-6 DPS since that is actually easier if you're halfway decent. If that doesn't clearly demonstrate how little healing requirements there are in this game, I don't know what will.
    (0)

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