Quote Originally Posted by Lexia View Post
I don't think so, cause just look at the community why would they want to run anything synced vs unsynced if they had the option when would take longer?
Because it's more fun? I purposely put that if there.
Here, let me bold it: IF the content was more fun synced than unsynced, people would run it synced all the time every time.

If it takes longer? All the better! If you're enjoying something, you "want" it to last longer! As long as you enjoy it, hell yeah, it should last forever! That's great! More than once have I wept when a series, movie or game I loved ended.

The thing is just: For many people, that "if" does not hold true, either because of repetition (Dungeons suffer from that one a lot) or because the content itself sucks. It's not more fun synced than unsynced for them. Consequently, they'd rather not do it synced if unsynced is an option. Since both have the same rewards, it comes down solely to preference and the preference of the majority of people in the game is pretty clear IMO - they don't like the content, they only like the rewards. What thus ensues is a behavior that maximizes the reward gain while minimizing the content played. It makes sense fairly intuitively.

So yes, I totally agree that "the community" would rather not do it synced, because "the community" does not find the content more fun synced. (Quotation marks to refer to whatever you are referring). As such, unsynced provides value to "the community".