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  1. #10
    Player
    Welsper59's Avatar
    Join Date
    Mar 2012
    Posts
    2,427
    Character
    Eros Maxima
    World
    Leviathan
    Main Class
    Archer Lv 60
    Quote Originally Posted by bswpayton View Post
    It takes three people to do ifrit extreme unsync , whats challenging about this how are you teaching anything to yourself. If anything it creates a habit to not worry about mechanics and to think you can ignore them all. And like I said we run other content over and over all the time potd is a perfect example of this, the duty roulette is also the same. But when it comes to anything thats actually remotely a challenge, people want to make it easier, and lose its worth. SE might as well give away all the birds and horses after content becomes old then.

    I have nothing against unsync content, Im just saying that if someone fresh comes into the game and lets say that stormblood is 120 quest and 10 dungeons, and 5 extreme primals and a raid. Thats pretty much all they will get out of a game that is 3 or 4 years old when its really 50 plus dungeons almost 20 raids, and 12 extreme primals. You cant really use the this is an mmo thing because in this game old content is reran over and over again, also in many other games its very common to redo the same content over and over.
    On your Ifrit mention, I want to point out these solo vids: SCH and WAR. Those are just a couple of them too, not to mention the many that did them without recording it.

    What's the challenge? Think about it like this. Remember the Hunt hype that happened? About how people were zerging the hell out of them (i.e. overpowering the content) and all mobs were dropping like flies, damn to hell any dangerous mechanics. Then when it died down, those people that spent time doing something with less people ended up realizing those mobs had actual mechanics that made them more of a challenge than simply overpowering them. They came to that realization by not dominating the content in large groups. They did it in a format unconventional from the norm. Do you think those new players will realize the danger of mechanics if their group members carry them through all those mechanics because they overpower it, as we do now for practically everything? Of course not. Thus, how challenge is possible when you do things unconventionally.

    Of course, this is assuming you do the content at points when it would be a challenge. Running Sastasha normal solo at 50+, for example, isn't exactly what anyone would consider challenging by any stretch of the imagination. If you have nothing against unsync'd content, then why complain about it? You say you're concerned about the new player but you're just complaining for no actual reason then. Who's to say that the new player is even interested in the old content being done as it was always meant to? With the sync function, they could always host a party to do things in the old way. Don't seek to stifle or rain on someones parade unnecessarily, because you're concerned about something that isn't even a common problem (and even has a means to allow it to be done).

    You're right on other games allowing people to run old content btw. They do it as their current level (not sync'd), so I'm not sure how that helps your argument. FFXIV is the only major MMO game that tries to go out of its way to make doing old content more of a chore to even access than it should be.
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    Last edited by Welsper59; 01-24-2017 at 06:16 AM.