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  1. #21
    Player
    Griffey's Avatar
    Join Date
    Aug 2015
    Posts
    165
    Character
    Alpha Bongo
    World
    Cerberus
    Main Class
    Red Mage Lv 70
    No, because it's old content and personally I don't want to have to learn the intricacies of ~20 different trials. I have enough brain power to remember exactly 5 fights (sadly i forgot how to Sophia when i cleared Zurvan). Besides, It's quite fun facerolling Ramuh with friends over and over for the sake of a purple horse.

    If you really want the challenge of playing older content as intended at its difficulty then use the cross server PF to find some like-minded people and have a blast. You can do them synced and at minimum ilevel. There is nothing stopping you. The challenge is there for those who want it, and casual players who are just after completion have unsynched to help them.
    (2)

  2. #22
    Player
    Welsper59's Avatar
    Join Date
    Mar 2012
    Posts
    2,427
    Character
    Eros Maxima
    World
    Leviathan
    Main Class
    Archer Lv 60
    Quote Originally Posted by bswpayton View Post
    It takes three people to do ifrit extreme unsync , whats challenging about this how are you teaching anything to yourself. If anything it creates a habit to not worry about mechanics and to think you can ignore them all. And like I said we run other content over and over all the time potd is a perfect example of this, the duty roulette is also the same. But when it comes to anything thats actually remotely a challenge, people want to make it easier, and lose its worth. SE might as well give away all the birds and horses after content becomes old then.

    I have nothing against unsync content, Im just saying that if someone fresh comes into the game and lets say that stormblood is 120 quest and 10 dungeons, and 5 extreme primals and a raid. Thats pretty much all they will get out of a game that is 3 or 4 years old when its really 50 plus dungeons almost 20 raids, and 12 extreme primals. You cant really use the this is an mmo thing because in this game old content is reran over and over again, also in many other games its very common to redo the same content over and over.
    On your Ifrit mention, I want to point out these solo vids: SCH and WAR. Those are just a couple of them too, not to mention the many that did them without recording it.

    What's the challenge? Think about it like this. Remember the Hunt hype that happened? About how people were zerging the hell out of them (i.e. overpowering the content) and all mobs were dropping like flies, damn to hell any dangerous mechanics. Then when it died down, those people that spent time doing something with less people ended up realizing those mobs had actual mechanics that made them more of a challenge than simply overpowering them. They came to that realization by not dominating the content in large groups. They did it in a format unconventional from the norm. Do you think those new players will realize the danger of mechanics if their group members carry them through all those mechanics because they overpower it, as we do now for practically everything? Of course not. Thus, how challenge is possible when you do things unconventionally.

    Of course, this is assuming you do the content at points when it would be a challenge. Running Sastasha normal solo at 50+, for example, isn't exactly what anyone would consider challenging by any stretch of the imagination. If you have nothing against unsync'd content, then why complain about it? You say you're concerned about the new player but you're just complaining for no actual reason then. Who's to say that the new player is even interested in the old content being done as it was always meant to? With the sync function, they could always host a party to do things in the old way. Don't seek to stifle or rain on someones parade unnecessarily, because you're concerned about something that isn't even a common problem (and even has a means to allow it to be done).

    You're right on other games allowing people to run old content btw. They do it as their current level (not sync'd), so I'm not sure how that helps your argument. FFXIV is the only major MMO game that tries to go out of its way to make doing old content more of a chore to even access than it should be.
    (3)
    Last edited by Welsper59; 01-24-2017 at 06:16 AM.

  3. #23
    Player
    bswpayton's Avatar
    Join Date
    Sep 2016
    Posts
    1,918
    Character
    Nic Pay
    World
    Exodus
    Main Class
    White Mage Lv 80
    screwed that one up ha
    (0)
    Last edited by bswpayton; 01-24-2017 at 06:35 AM.

  4. #24
    Player
    bswpayton's Avatar
    Join Date
    Sep 2016
    Posts
    1,918
    Character
    Nic Pay
    World
    Exodus
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Welsper59 View Post
    On your Ifrit mention, I want to point out these solo vids: SCH and WAR. Those are just a couple of them too, not to mention the many that did them without recording it.

    What's the challenge? Think about it like this. Remember the Hunt hype that happened? About how people were zerging the hell out of them (i.e. overpowering the content) and all mobs were dropping like flies, damn to hell any dangerous mechanics. Then when i.
    I know unsync isnt going anywhere thats why I was calling for a plea for extra rewards for doing the content sync so that people joining the game would have a legit chance of learning the fights as they were intended. I feel like if nothing changes when storm blood comes out and all the fresh new players , and jump potion players have ran over half their clears unsync, or skipped them all, I hope to see not a peep on the forums if people suck at the sb primals or raids.

    The gap is so wide between a dungeon and a primal or raid that Id expect nothing less from players who only ran stuff unysnc or skipped everything. So if nothing changes then fine but please dont bash players when the community created an environment for new comers that says this game is super easy until you get to the new stuff. If we have an environment where you have to go out of ur way to learn how to be good at harder content then please never complain about players not meeting dps checks , or not knowing how to do mechanics in any of the new content that comes out either. And any time I duty finder a primal and see new players they are actually the ones that never give up, so I wouldnt just say they all want it easy.
    (1)

  5. #25
    Player
    Paladinleeds's Avatar
    Join Date
    Sep 2015
    Location
    Ul'dah
    Posts
    2,210
    Character
    Nomfur Farredzasyn
    World
    Omega
    Main Class
    White Mage Lv 100
    I'm happy to help new players, always will be. They are the lifeblood of this game's future. Problem is, you hear stories of people getting something like Ramuh or Titan EX in Mentor roulette and their first words to the newbies are "Do it unsynced" (yes, you hear stories of this, probably happens more often than you think). Most people would rather accept no rewards and never do the content again rather than being forced into synced for rewards. And as for if the rewards were more frequently obtained synced than unsynced, most players would rather take the reduced drop rate (even if it was 100% DR synced, 0.000000000000000001% DR unsynced) than do it synced (but more people were willing to do it synced, but even then it was "farm party no bonus"). Mentors need synced kills for it to register as completed on their Mentor Roulette system, so if ya fall behind by an expansion you've almost no chance of unlocking Mentor Roulette.

    Oh and before anyone bashes me for being a "You're only in it for the rewards mentor" - I aren't. I enjoy the randomness factor of getting possibly anything on the Mentor Roulette, some hard, some easy. My favourite so far was Garuda Ex. We actually beat it synced (but cut it down to the wire a bit), and that felt sensational. Close second is my A5 run with 5 newbies, and teaching them all the mechanics and watching them get through it while also doing my role as a SCH healer.
    (3)
    Last edited by Paladinleeds; 01-24-2017 at 06:40 AM.
    White Mage ~ Scholar ~ Paladin
    Quote Originally Posted by Spiroglyph View Post
    Boi if you got kicked for the same thing in over 20 duties I strongly suggest you think hard on whatever the hell it is you're doing

    As I'm sure you are well aware, it takes more than one person to be able to kick a player from a duty, so in all those instances there were at least two people agreeing they'd be better off without you tanking.

  6. #26
    Player
    The_NPC's Avatar
    Join Date
    Apr 2014
    Posts
    495
    Character
    Ritza Solair
    World
    Behemoth
    Main Class
    Machinist Lv 79
    isn't it the way of things to become easyer for those who come after? learn from the actions of other lest you repeat their mistakes? I find unsynced to be a needed action for those who seek completion over challenge. You say their "needs" to be a reason to run old content synced, tell that to the players who make their own challenges with no reward accept the thrill of victory (the Halo: LASO challenge, beating old games without "nessesary" items or with only a single type, etc.) if someone wants a "challenge" they will make one & to hell how "impossible" ppl say it is, a madman or fool is a difficult enemy to stop regardless of the age.
    (0)
    What some see as "distracted" is really "fathoming the unfathomable" - last words from an Ul'dahn Mercurial Chemister at the battle of Carteneau

  7. #27
    Player
    dragonseth07's Avatar
    Join Date
    Aug 2016
    Location
    Manhattan Beach
    Posts
    922
    Character
    Ratithgar Jovasch
    World
    Sargatanas
    Main Class
    Paladin Lv 90
    Quote Originally Posted by bswpayton View Post
    snip
    Oh, please. You think it's running stuff unsynced that makes bad players in this game? Don't make me laugh. Bad players are everywhere in this game for a few reasons.

    First, this is often someone's first MMO. This game attracts FF fans who have never touched an MMO in their life. They come from a single player RPG background where optimization is far from needed, and you can power through content on the back of anime-style believing in yourself.

    Second, there is a prevalent player culture of disregarding all feedback and critique. This is somewhat a fault of the NA scene in general, but this game has it bad. SE doesn't even allow parsers because terribad players might get their feelings hurt when they get called out for underperforming.
    (3)

  8. #28
    Player
    Zojha's Avatar
    Join Date
    Aug 2015
    Posts
    3,565
    Character
    Lodestone Bait
    World
    Pandaemonium
    Main Class
    Gladiator Lv 1
    Quote Originally Posted by Lexia View Post
    I don't think so, cause just look at the community why would they want to run anything synced vs unsynced if they had the option when would take longer?
    Because it's more fun? I purposely put that if there.
    Here, let me bold it: IF the content was more fun synced than unsynced, people would run it synced all the time every time.

    If it takes longer? All the better! If you're enjoying something, you "want" it to last longer! As long as you enjoy it, hell yeah, it should last forever! That's great! More than once have I wept when a series, movie or game I loved ended.

    The thing is just: For many people, that "if" does not hold true, either because of repetition (Dungeons suffer from that one a lot) or because the content itself sucks. It's not more fun synced than unsynced for them. Consequently, they'd rather not do it synced if unsynced is an option. Since both have the same rewards, it comes down solely to preference and the preference of the majority of people in the game is pretty clear IMO - they don't like the content, they only like the rewards. What thus ensues is a behavior that maximizes the reward gain while minimizing the content played. It makes sense fairly intuitively.

    So yes, I totally agree that "the community" would rather not do it synced, because "the community" does not find the content more fun synced. (Quotation marks to refer to whatever you are referring). As such, unsynced provides value to "the community".
    (3)

  9. #29
    Player
    Welsper59's Avatar
    Join Date
    Mar 2012
    Posts
    2,427
    Character
    Eros Maxima
    World
    Leviathan
    Main Class
    Archer Lv 60
    Quote Originally Posted by bswpayton View Post
    I know unsync isnt going anywhere thats why I was calling for a plea for extra rewards for doing the content sync so that people joining the game would have a legit chance of learning the fights as they were intended. I feel like if nothing changes when storm blood comes out and all the fresh new players , and jump potion players have ran over half their clears unsync, or skipped them all, I hope to see not a peep on the forums if people suck at the sb primals or raids.

    The gap is so wide between a dungeon and a primal or raid that Id expect nothing less from players who only ran stuff unysnc or skipped everything. So if nothing changes then fine but please dont bash players when the community created an environment for new comers that says this game is super easy until you get to the new stuff. If we have an environment where you have to go out of ur way to learn how to be good at harder content then please never complain about players not meeting dps checks , or not knowing how to do mechanics in any of the new content that comes out either. And any time I duty finder a primal and see new players they are actually the ones that never give up, so I wouldnt just say they all want it easy.
    Referring to the bolded part on this. Yes, that's exactly why unsync'd has even more reason to exist. For you, I'm assuming there are at least two separate issues at play then.

    If the new player wants to complete X fight from older patches/expansions, it's substantially easier to find someone to solo/low man it. They could even wait until they get higher in level/gear and do it themselves. But that plays into what I assume is the next issue.

    If the new player wants to experience the fight as it was before, that's when they're making things harder for themselves. Even with the mentality of doing it sync'd in DF or whatever, you've already pointed out how people/vets leave the group. Do you think that's actually a better perspective to view this game as for the new player? That people don't like new players or that they're fickle players in wanting to help.

    For the rest of your argument, that's absolutely no different than what it is now. People are going to suck at video games. That's a fact. Even in games that are stupidly more taxing on being able to play well, like FFXI, you still encountered some terrible players at max content. FFXIV has always held the players hand through everything (minus top tier raid difficulty). It is inevitable. Clearly, where we are now without level boosts and seeing terrible players rampant, we're going to always have that. It should be unsurprising. Level sync is not the culprit on the matter, as I indirectly pointed out.

    Your focus should be more on the general difficulty and handholding that happens. Even just telling SE that we don't want gated content or that we don't want to get rid of easy dungeons for less skilled players to do, is enough to let SE continue this path and let a lot of those players into your game time. As I said, it's inevitable even then, but the difficulty will minimize the damage. So long as handholding exists, the ability to carry others, and lack of punishment for failure is a thing, things like level boosts and unsync do not do anything noticeable to worsen it. Even your plea for extra rewards to do content sync'd does little on the matter. Player mentality does not see burdens like that as worthwhile (most of the time), especially if the ilvl sync is high enough to overpower the content anyway, thus defeating that difficulty experience point you wanted anyway. Even if it was low, like world first raiding clear ilvl low, no one would really bother.
    (0)
    Last edited by Welsper59; 01-24-2017 at 06:56 AM.

  10. #30
    Player Lexia's Avatar
    Join Date
    Aug 2013
    Posts
    3,509
    Character
    Lexia Lightress
    World
    Balmung
    Main Class
    Ninja Lv 86
    Quote Originally Posted by Zojha View Post
    Because it's more fun? I purposely put that if there.
    Yea already got that, it might be more fun for you but again I was talking abut the community as a whole, which always wants stuff done faster which is way most choose to do it unsynced or want to speed run stuff. As other pointed out there nothing stopping you from forming a party and doing synced runs.
    (3)

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