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  1. #41
    Player
    Greedalox's Avatar
    Join Date
    Jul 2015
    Posts
    1,285
    Character
    Blufnix Greedalox
    World
    Diabolos
    Main Class
    Machinist Lv 90
    Quote Originally Posted by SilkaN View Post
    Good job for supporting peoples' bad habits, Square.
    Lol.
    (2)

  2. #42
    Player
    AlphaFox's Avatar
    Join Date
    Aug 2013
    Posts
    2,638
    Character
    Rena Ryuugu
    World
    Coeurl
    Main Class
    Thaumaturge Lv 80
    I appreciate the change myself, as both a healer and someone who has accidentally clicked it thinking I was being raised.
    (4)

  3. #43
    Player
    TheCurls's Avatar
    Join Date
    Aug 2013
    Posts
    559
    Character
    Aija Dal
    World
    Balmung
    Main Class
    Summoner Lv 90
    Good. Now all the "oops I accientally released" people in 24 mans have no excuse.
    (1)

  4. #44
    Player
    Aniya_Estlihn's Avatar
    Join Date
    Jun 2015
    Posts
    450
    Character
    Izayoi Niwa
    World
    Balmung
    Main Class
    Warrior Lv 100
    Quote Originally Posted by TheCurls View Post
    Good. Now all the "oops I accientally released" people in 24 mans have no excuse.
    This was an actual thing that happened, it was hardly ever an excuse. I have even accidentally done so as MT.
    (2)

  5. #45
    Player
    KarstenS's Avatar
    Join Date
    Aug 2013
    Posts
    6,246
    Character
    Lilli Karani
    World
    Odin
    Main Class
    Reaper Lv 90
    The change is good as it is.

    Next QoL feature could be an auto release after a full wipe.
    (3)

    Videos mit der Hauptgeschichte und ausgewählten Nebenquestreihen (deutsch): https://www.youtube.com/user/KSVideo100

  6. #46
    Player
    Nanopizza's Avatar
    Join Date
    Aug 2015
    Location
    Gridania
    Posts
    40
    Character
    Ayuna Kahri
    World
    Cerberus
    Main Class
    Machinist Lv 90
    As someone who, when raiding, has seen the healer use raise on me and see the aggro line drawn to me, but clicked the okay button a split second before the accept raise button popped up and instead hit the return to start button and doomed my whole group more than once, this is a very much welcome change. it's quite easy to accidentally hit that and i'm grateful that they put this in to prevent that, personally.
    (2)

  7. #47
    Player
    Cordie's Avatar
    Join Date
    Aug 2015
    Location
    Ishgard
    Posts
    157
    Character
    Cordelia Primerain
    World
    Lich
    Main Class
    Black Mage Lv 70
    Quote Originally Posted by Bourne_Endeavor View Post
    You weren't going to survive that pull regardless. Even if the tank got back up instantly, they'll have no MP/TP and zero enmity. Unless there were only a couple mobs left, they would rip through the healer and DPS long before the tank ever got aggro back. Same for the healer. Zero MP on that pull is a death sentence.
    It's not about the tank getting back online, it's about me getting back there, dropping some heals to the dps and stun-locking the mobs with Holy. All of which was rendered impossible thanks to the added delay. I would have easily saved the pull with the normal return button -not so with the hold-to-return. It is causing wipes out of nowhere - it needs to be removed.
    (0)

  8. #48
    Player
    Cordie's Avatar
    Join Date
    Aug 2015
    Location
    Ishgard
    Posts
    157
    Character
    Cordelia Primerain
    World
    Lich
    Main Class
    Black Mage Lv 70
    Quote Originally Posted by Chocolys View Post
    I actually think it is a good thing in that context. Unlike inside boss areas which completely lock a respawned character out of the fight, the respawning penalty was quite low outside boss areas allowing "respawn tactics" to kill monsters. So for me a 2 more seconds is a good thing.
    Personally I would even wish that when we respawn we should be locked inside the "starting duty circle" until the the entire group is out of fight.
    Not sure what you are saying: that ppl must not get a random d/c because that's "respawn tactics"? As in making the pull easier thanks to their d/c?
    (0)

  9. #49
    Player
    Chocolys's Avatar
    Join Date
    Aug 2013
    Posts
    552
    Character
    Cait Zilla
    World
    Moogle
    Main Class
    White Mage Lv 70
    Quote Originally Posted by Cordie View Post
    Not sure what you are saying: that ppl must not get a random d/c because that's "respawn tactics"? As in making the pull easier thanks to their d/c?
    "random d/c"? I 'm not sure what you meant. If you meant random disconnection, I did not talk about disconnection at all in my previous post.

    Anyway said otherwise, I'm saying I wish that the penalty for dying in the dungeon should be the same regardless if you are inside a boss area or not, such as if you die and choose to respawn at the start you cannot join back the current fight until it's over.
    (0)

  10. #50
    Player
    Cordie's Avatar
    Join Date
    Aug 2015
    Location
    Ishgard
    Posts
    157
    Character
    Cordelia Primerain
    World
    Lich
    Main Class
    Black Mage Lv 70
    Quote Originally Posted by Chocolys View Post
    "random d/c"? I 'm not sure what you meant. If you meant random disconnection, I did not talk about disconnection at all in my previous post.

    Anyway said otherwise, I'm saying I wish that the penalty for dying in the dungeon should be the same regardless if you are inside a boss area or not, such as if you die and choose to respawn at the start you cannot join back the current fight until it's over.
    You replied to my earlier post, which was about a disconnection. Besides, choosing to respawn at the start is the only option you have as a healer in most cases. And the new added delay is just enough to cause wipes that are noone's fault.
    (0)

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