I appreciate the change myself, as both a healer and someone who has accidentally clicked it thinking I was being raised.
Good. Now all the "oops I accientally released" people in 24 mans have no excuse.
The change is good as it is.
Next QoL feature could be an auto release after a full wipe.
Videos mit der Hauptgeschichte und ausgewählten Nebenquestreihen (deutsch): https://www.youtube.com/user/KSVideo100

As someone who, when raiding, has seen the healer use raise on me and see the aggro line drawn to me, but clicked the okay button a split second before the accept raise button popped up and instead hit the return to start button and doomed my whole group more than once, this is a very much welcome change. it's quite easy to accidentally hit that and i'm grateful that they put this in to prevent that, personally.

It's not about the tank getting back online, it's about me getting back there, dropping some heals to the dps and stun-locking the mobs with Holy. All of which was rendered impossible thanks to the added delay. I would have easily saved the pull with the normal return button -not so with the hold-to-return. It is causing wipes out of nowhere - it needs to be removed.You weren't going to survive that pull regardless. Even if the tank got back up instantly, they'll have no MP/TP and zero enmity. Unless there were only a couple mobs left, they would rip through the healer and DPS long before the tank ever got aggro back. Same for the healer. Zero MP on that pull is a death sentence.

Not sure what you are saying: that ppl must not get a random d/c because that's "respawn tactics"? As in making the pull easier thanks to their d/c?I actually think it is a good thing in that context. Unlike inside boss areas which completely lock a respawned character out of the fight, the respawning penalty was quite low outside boss areas allowing "respawn tactics" to kill monsters. So for me a 2 more seconds is a good thing.
Personally I would even wish that when we respawn we should be locked inside the "starting duty circle" until the the entire group is out of fight.
"random d/c"? I 'm not sure what you meant. If you meant random disconnection, I did not talk about disconnection at all in my previous post.
Anyway said otherwise, I'm saying I wish that the penalty for dying in the dungeon should be the same regardless if you are inside a boss area or not, such as if you die and choose to respawn at the start you cannot join back the current fight until it's over.

You replied to my earlier post, which was about a disconnection. Besides, choosing to respawn at the start is the only option you have as a healer in most cases. And the new added delay is just enough to cause wipes that are noone's fault."random d/c"? I 'm not sure what you meant. If you meant random disconnection, I did not talk about disconnection at all in my previous post.
Anyway said otherwise, I'm saying I wish that the penalty for dying in the dungeon should be the same regardless if you are inside a boss area or not, such as if you die and choose to respawn at the start you cannot join back the current fight until it's over.
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